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explain how the live download thing will work...

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Still, we could compromise that by downloading the areas once to our harddrive and only use the live download function when flying to areas where we usually don't fly. So there wouldn't be any unnessary hard drive space blocked. Therefore I was interessted in answer, how much data is needed for a country size like UK or Germany?

An option is to stream the scenery, like streaming a movie or using Google maps, nothing really gets downloaded.

Another option, also like a movie, is to download the scenery.

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

But streaming still means generating traffic right? So you still download that stuff temorarily?

Yeah, I was interessted in how much size it takes to download the scenery. Probably it's too early to answer that question because it's not released yet. We'll see.

It's dependant of what scenery & where & how long the flight is.

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

It's also dependent on how high you fly. The lower you fly the detailed the "downloaded" scenery is. 

Edited by MaVe64

  MaVe Creations - FSLTL - Free AI sounds - Giving your airports more atmosphere!

www.mavecreations.weebly.com

 

The bandwidth used for streaming will depend on what you are flying and where.  In a low complexity situation I've had as little as 0.5 Gig per hour.  In higher complexity I've seen 1 Gig per hour.

This may not be a good way to measure, as it is also possible to overrun a 25 MBps Internet connection with dense and complex scenery.

For a rule of thumb, figure it probably won't take more bandwidth than streaming a movie at 1080.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

12 minutes ago, LHookins said:

The bandwidth used for streaming will depend on what you are flying and where.  In a low complexity situation I've had as little as 0.5 Gig per hour.  In higher complexity I've seen 1 Gig per hour.

In such cases it even depends on which aircraft was used. Flying with 200knots with Cessna won't cover that much scenery like flying mach .90 with a cessna citation. However, the values for ultra were interesting. So that you have the most detailed scenery on your local drive for repetitive use.

3 hours ago, Greggy_D said:

I’d still like to know what the download sizes are for a typical 2-3 hour flight. 

According to Digital Foundry they used about 10 gig of data on a 7 hour test run. Mind you MFS will used local cached data if you load fly the same area as the previous flight.

42 minutes ago, 737_800 said:

Flying with 200knots with Cessna

Um... the Cessna 152 isn't quite that fast. 🙂  I use 95 knots for planning purposes.

Obviously my usage will be on the lower side due to the speed of the aircraft.  I can see 10 gig in 7 hours for a faster aircraft.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

7 minutes ago, LHookins said:

Um... the Cessna 152 isn't quite that fast. 🙂  I use 95 knots for planning purposes

I intentionally didn't write 152, just Cessna, any Cessna that is capable of doing that. If you feel better, I do admit, I formulated it a bit tricky 😄

Yes, it sounds like we with 100-200 GB extra free space for scenery we should be fine.

Edited by 737_800

  • Author

then to top this all off I have a very old computer.

I have an i7-930 2.8 o/c to 3.8 with 6GB on my mobo
EVGA GTX 960 with 4GB vram
but I do get 300Mbps down from my internet and yes I'm wired not wireless so 
if I don't get 300 around 280 or so...

Now, I'm gong to attempt this with 6GB of ram, why? Because I have other games from steam that say
8GB min and I can run them just fine with my 6GB

Has anyone tested with less than 8?
(I think I just hi-jacked my own thread)

Ciao!

 

 

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