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A tweet from the Asobo CEO about aerodynamics

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Sebastian Wloch, Asobo CEO, has posted early this morning a tweet carrying the EP3 video. I see it as an answer to the questions raised in several forums about the aerodynamics. I posted a follow-up tweet  asking whether he could confirm that the default aircraft were built that way or with the FSX legacy architecture as some say.  I like the reactivity of these guys.

 

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Keep us informed.

 P3D45, 8700K, RTX3080Ti, 32 GB, HDD 3 + 6 TB, SSD 0.5 TB Warthog HOTAS, Honeycomb Bravo, MFG pedals, Reverb G2

15 minutes ago, dilore said:

Keep us informed.

I think it's done with this video. It's impossible to simulate an asymmetrical lift with one point flight dynamics calculation. So video confirms, that they use much more, than one point, MSFS not use the old FSX flight dynamics.

He just confirmed the FM is in fact using the 1000 points et al.

  • Author

Sebastian's answer  !

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

  • Author
28 minutes ago, ludekbrno said:

I think it's done with this video. It's impossible to simulate an asymmetrical lift with one point flight dynamics calculation. So video confirms, that they use much more, than one point, MSFS not use the old FSX flight dynamics.

The video is 8 months old, Ludek. I read here and there people whom I trust, worried by the default aircraft referring to the FSX templates. A validation by Asobo was interesting to have and I think this exactly why Sebastian Wloch posted it on Twitter 😉.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Thanks for asking Dominique, and nice to see Sebastian cares.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

45 minutes ago, Dominique_K said:

The video is 8 months old, Ludek. I read here and there people whom I trust, worried by the default aircraft referring to the FSX templates. A validation by Asobo was interesting to have and I think this exactly why Sebastian Wloch posted it on Twitter 😉.

Yes, I know this video. But I don't think, that they advertised a 1000 point flight dynamice calculations and then release default planes with one-point "FSX flight dynamics" 🙂 .

  • Author
4 minutes ago, ludekbrno said:

Yes, I know this video. But I don't think, that they advertised a 1000 point flight dynamice calculations and then release default planes with one-point "FSX flight dynamics" 🙂 .

You are the trusting type 😉,. Seriously, in 8 months of intense development things can change when you have a deadline and you hit some blockages. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

  • Author
10 minutes ago, pmb said:

  nice to see Sebastian cares.

 

Nice folks 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Thanks for the effort mate!

Happy with MSFS 🙂
home simming evolved

1 hour ago, ludekbrno said:

I think it's done with this video. It's impossible to simulate an asymmetrical lift with one point flight dynamics calculation. So video confirms, that they use much more, than one point, MSFS not use the old FSX flight dynamics.

Actually you can simulate assymetrical lift using the FSX system but you have to cheat a little. There are various params that while not directly defining greater or smaller lift on one wing than the other, can promote an emulation of it. Our freeware C172 back in 2005 or so could drop a wing after stalling and could spin, and nearly all our subsequent aircraft could do the same.

Strictly speaking it didn't (couldn't) simulate lift differences, but it could cheat well enough to be quite convincing. Ideally a two wing lift system (or even better a 4 point system - inner and outer lift on both wings) would be plenty to work with. You don't need 1000 points or even 10 to tune very effectively for assymetrical lift.

Edited by robert young

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

  • Author
19 minutes ago, tweekz said:

Thanks for the effort mate!

My pleasure, we have now solid and confirmed foundations to start again our criticisms  (oops, the Guardians of the Asobo Revolution coming my way  😱).

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Well in 3 days, 16 hours, 9 minutes and 10 seconds form this post, I'll be downloading and setting up for some spins in the C-152A to see what's what anyway.

"That's what" - She

  • Author
19 minutes ago, robert young said:

 . You don't need 1000 points or even 10 to tune very effectively for assymetrical lift.

I have flown this 172 for months ! 

I understand the 1000 points as an upper limit, I suppose that you can use as many as you want between 2 and 1000.

It might not be obviously useful to have so many now, but your own history in flight simming as seen by one of your older users all the way from the Fly! era, is that the ingenuity of designers like you will progressively make the better of the new enhanced architecture. The default aircraft might be what default aircraft have always been, but I strongly suspect that having more smoke and more mirrors to play with will help developers to make better aircraft. Old men can dream, can't they ?

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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