November 4, 20205 yr On 10/23/2020 at 10:39 AM, KevyKevTPA said: Sounds like you might have bought the wrong sim. Or at least bought it too soon. But I'm sure the news gets even worse, while I'm fairly certain choppers are coming, I don't think they're going to be free. Sorry. But, hey, I could be wrong about that! I haven’t bought the sim yet, and I won’t until there’s at least VR support for steam vr and a decent helo. I’ll probably be waiting another year. Keith Sandford.
November 9, 20205 yr Same here, can’t buy it until there’s VR. I would prefer helicopters, but VR support is a must.
November 9, 20205 yr On 11/4/2020 at 8:04 PM, slip-stream said: I haven’t bought the sim yet, and I won’t until there’s at least VR support for steam vr Thats like waiting for a Vulkan game to get DX12 support ... very unlikely that will happen Even Steam is moving out from SteamVR: https://store.steampowered.com/newshub/app/250820/view/2396425843528787269 Valve is excited to announce our current and expanding support for OpenXR, the new industry-wide open standard for VR & AR. Edited November 9, 20205 yr by cercata
November 9, 20205 yr He has a point if MS go ahead with only an initial WMR release for FS2020, no point getting it for other headsets until it supports openxr/steamvr, something that will work with a non WMR headset. Edited November 9, 20205 yr by JasonHarris
November 9, 20205 yr 27 minutes ago, JasonHarris said: no point getting it for other headsets until it supports openxr/steamvr, something that will work with a non WMR headset. It is already supporting OpenXR and implemented actually only with OpenXR. The implementation seems to check the OpenXR driver name though, which is "artificially" limiting FS2020 to running on WMR OpenXR implementation for now. They are most likely also binding to 2 MSFT OpenXR extensions and this could also be just meant to restricting it to WMR for now.
November 9, 20205 yr It's great that it will support all headsets, I thought that they initially were only supporting WMR which as you say, they seem to be at this point. So if it came out today I would be holding out as well until the index was also able to run it. Although I am waiting for my G2.
November 11, 20205 yr On 11/9/2020 at 4:16 PM, cercata said: Thats like waiting for a Vulkan game to get DX12 support ... very unlikely that will happen Even Steam is moving out from SteamVR: OpenXR is just an implementation to SteamVR, Valve is not moving out fo SteamVR 😂
November 11, 20205 yr 37 minutes ago, Nedo68 said: OpenXR is just an implementation to SteamVR, Valve is not moving out fo SteamVR 😂 If we wanna speak properly, we have to diferenciate SteamVR from OpenVR. When people ask SteamVR support normally they are asking for OpenVR support. OpenVR is the VR API from Valve, and in the past was the only API for using SteamVR HMDs. Now they are adopting the new standard, OpenXR. So yes, MSFS will support SteamVR via OpenXR, once valve has finished it. But people are asking asobo to support OpenVR, what IMHO would be a total waste of time. If you wanna press someone for supporting Index, VIVE, Pimax on MSFS, you should press Valve, it's the logical path to go.
November 11, 20205 yr 1 minute ago, cercata said: If you wanna press someone for supporting Index, VIVE, Pimax on MSFS, you should press Valve, it's the logical path to go. Valve was allways open to support ANY Headset on SteamVR, unlike Faceboog who has sought to keep it exclusive to the company’s own Oculus platform which only supports Rift headsets.
November 11, 20205 yr 4 minutes ago, Nedo68 said: Valve was allways open to support ANY Headset on SteamVR, unlike Faceboog who has sought to keep it exclusive to the company’s own Oculus platform which only supports Rift headsets. The same way that Microsoft is happy to support all cards under Direct X ... but if there is an open standard like Vulkan is better. Now we have an standard, OpenXR, since one year ago, so developpers only need to support one API, it's good for us.
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