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Rudder Sensitivity

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Wondering if others are finding the same.  I'm crashing like cray after landing because the rudder is so sensitive.  It appears to be either centered, or deflected all the way to one side or the other.  Meaning any attempt to steer down the runway after touchdown results in catastrophe.  I use the keyboard for control.

Yeah, the keyboard is going to be tough. Especially since you can't adjust sensitivity.

A twist rudder flight stick might be in your future.

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

Keyboard for rudder? Good luck with that.

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Try the "Take-Off Auto-Rudder" piloting assistance. That might help.

Using a keyboard for anything is either full on or full off. Great for toggle. Not so great for variable controls. 

 

  • Author
1 minute ago, Danno said:

Using a keyboard for anything is either full on or full off. Great for toggle. Not so great for variable controls. 

 

I found I can use the aileron controls and they are better.  Ailerons are not full on or off, they more byy degrees.

 

I used to "fly" so much that it hurts my hand now to use a stick, so I'm stuck with keyboard controls.

I recommend you AT LEAST an Xbox gamepad. The keyboard is either 0 or 100% input and is the last controller I would use for flight and racing simulations.

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Even the twist control on my stick is like that, rudder is way too sensitive on the ground.

 

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GarbagePoster

51 minutes ago, EmaRacing said:

Even the twist control on my stick is like that, rudder is way too sensitive on the ground.

 

Twist control is an axis. The sensitivity can be adjusted, and you can set it up on a curve, instead of linear. That should solve the problem.

  • 2 weeks later...

my rudder moves on its own while on the ground taxiing, not in the air though.

And i'm using pedals and turned the sensitivity down 50% with a 12% null zone.

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  • 4 months later...
On 8/25/2020 at 3:24 PM, Danno said:

Using a keyboard for anything is either full on or full off. Great for toggle. Not so great for variable controls. 

 

 

On 8/25/2020 at 3:33 PM, MrFuzzy said:

The keyboard is either 0 or 100% input and is the last controller I would use for flight and racing simulations.

Keyboard is perfectly able to be used for analog inputs, like with the aileron, the yoke in MS Flight Sim or steering in millions of car games. The rudder in MS Flight Sim 2020 in particular, works odd (more like buggy). It goes full on a single press, and moves gradually on subsequent presses. Somewhat of a workaround is to use the trim rudders for a single adjustment (Ctrl + Num 0/Enter), but that might be too little at times.

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