August 25, 20205 yr Wondering if others are finding the same. I'm crashing like cray after landing because the rudder is so sensitive. It appears to be either centered, or deflected all the way to one side or the other. Meaning any attempt to steer down the runway after touchdown results in catastrophe. I use the keyboard for control.
August 25, 20205 yr Yeah, the keyboard is going to be tough. Especially since you can't adjust sensitivity. A twist rudder flight stick might be in your future. FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX Favorite aircraft currently: MSFS Savage Cub
August 25, 20205 yr Keyboard for rudder? Good luck with that. MaVe Creations - FSLTL - Free AI sounds - Giving your airports more atmosphere! www.mavecreations.weebly.com
August 25, 20205 yr Using a keyboard for anything is either full on or full off. Great for toggle. Not so great for variable controls.
August 25, 20205 yr Author 1 minute ago, Danno said: Using a keyboard for anything is either full on or full off. Great for toggle. Not so great for variable controls. I found I can use the aileron controls and they are better. Ailerons are not full on or off, they more byy degrees. I used to "fly" so much that it hurts my hand now to use a stick, so I'm stuck with keyboard controls.
August 25, 20205 yr I recommend you AT LEAST an Xbox gamepad. The keyboard is either 0 or 100% input and is the last controller I would use for flight and racing simulations. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 25, 20205 yr Even the twist control on my stick is like that, rudder is way too sensitive on the ground. R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2) GarbagePoster™
August 25, 20205 yr 51 minutes ago, EmaRacing said: Even the twist control on my stick is like that, rudder is way too sensitive on the ground. Twist control is an axis. The sensitivity can be adjusted, and you can set it up on a curve, instead of linear. That should solve the problem.
September 8, 20205 yr my rudder moves on its own while on the ground taxiing, not in the air though. And i'm using pedals and turned the sensitivity down 50% with a 12% null zone. Win 11 pro 64Bit, X670 AORUS ELITE AX, Ryzen 7 7800x3d, RTX 4080, 64Gig G-Skill 6000 DDR 5, Samsung 990 pro 2TB NVME.
January 19, 20215 yr On 8/25/2020 at 3:24 PM, Danno said: Using a keyboard for anything is either full on or full off. Great for toggle. Not so great for variable controls. On 8/25/2020 at 3:33 PM, MrFuzzy said: The keyboard is either 0 or 100% input and is the last controller I would use for flight and racing simulations. Keyboard is perfectly able to be used for analog inputs, like with the aileron, the yoke in MS Flight Sim or steering in millions of car games. The rudder in MS Flight Sim 2020 in particular, works odd (more like buggy). It goes full on a single press, and moves gradually on subsequent presses. Somewhat of a workaround is to use the trim rudders for a single adjustment (Ctrl + Num 0/Enter), but that might be too little at times.
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