September 6, 20205 yr It’s from DC Designs. Not “study-level” but still very detailed. Coming first to FSX and P3D and then to MSFS.
September 6, 20205 yr So, why would you actually want a "study-level" Concorde? BTW, I have the FSLabs FSX Concorde...
September 6, 20205 yr 6 minutes ago, overspeed3 said: So, why would you actually want a "study-level" Concorde? BTW, I have the FSLabs FSX Concorde... Or any Concorde? My understanding is there is a limit to the speed aircraft can go in MSFS, the max is less than Mach 1
September 6, 20205 yr 12 minutes ago, overspeed3 said: So, why would you actually want a "study-level" Concorde? Perhaps if you were building and testing this thing, it might be useful to study the original (the 1/3rd XB-1 scale test prototype of BOOM is due to roll out next month incidentally): https://boomsupersonic.com/overture Edited September 6, 20205 yr by Chock Alan Bradbury Check out my youtube flight sim videos: Here
September 6, 20205 yr Unless that speed limit is factual, (and not modified) there will be no need for the Concorde in 2020... Ah, "study-level: I always assumed it was meant for simmers trying to master the aircraft to fly it very close to RL protocols?
September 6, 20205 yr 5 minutes ago, overspeed3 said: Unless that speed limit is factual, (and not modified) there will be no need for the Concorde in 2020... Ah, "study-level: I always assumed it was meant for simmers trying to master the aircraft to fly it very close to RL protocols? Study Level (™): (colloq) A nebulous marketing term, designed to convince people to pay 140 quid for a toy aeroplane. 🤣 It's right up there with 'museum quality'. Edited September 6, 20205 yr by Chock Alan Bradbury Check out my youtube flight sim videos: Here
September 6, 20205 yr 54 minutes ago, Chock said: It's right up there with 'museum quality'. I'm not pulling my wallet out of my pocket until it has a "World Class" label.... “definitely not study level, everybody is really going to have their hands full operating the aircraft” Doesn't that describe all the default aircraft in MSFS at the moment? It definitely look nice though. Ted [email protected] ghz, Noctua C12P CPU air cooler, Asus Z77, 2 x 4gb DDR3 Corsair 2200 mhz cl 9, EVGA 1080ti, Sony 55" 900E TV 3840 x 2160, Windows 7-64, FSX, P3dv3, P3dv4
September 6, 20205 yr 2 minutes ago, Ted Striker said: everybody is really going to have their hands full operating the aircraft” Doesn't that describe all the default aircraft in MSFS at the moment? Ted Yup, sure does: Alan Bradbury Check out my youtube flight sim videos: Here
September 6, 20205 yr Actually, the Concorde is one of my absolutely favorite airplanes of all time. There are many of us who think it is a big shame that she was taken out of service. There is no plane like her. So for me it is gonna be very interesting to see how they modeled her and what parts are left out. I also had the FSLabs one for both fsx and p3d v3, and had a great time. One of the big hurdles that impacted the project was the limitation of "moving parts" in the cockpit. You could only have so many until you reached a cap and couldn't implement any more parts. The concorde has a VERY complex cockpit so they overcame this by making 2d popups of the engineering panel instead of implementing them in the VC. Hopefully this limitation is lifted in MSFS. FSLabs has teased pictures of a concorde in MSFS already, so hopefully they will make it for the newest generation of flightsim. Edited September 6, 20205 yr by Andreas Stangenes Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
September 6, 20205 yr 3 hours ago, overspeed3 said: So, why would you actually want a "study-level" Concorde? BTW, I have the FSLabs FSX Concorde... I absolutely want a study-level Concorde. There are none flying in the world, and there will likely never be another flying. To have something that requires that much thought and attention to detail would be remarkable, and really appreciate what it achieved during it's years of service. I sim in flight sim to see what the real thing is like. I'll never fly a 747-800, I'll never fly a concorde, but it would be amazing to be abl to take one for a trip, and for subject matter experts to tell me, "yes, that's just like the real thing." It's no different than wanting to fly a P-51 study level sim, or any other type of aircraft. You don't want it to fly like an RC aircraft, you want it to be as real as it gets - because that's why we sim.
September 6, 20205 yr 40 minutes ago, Andreas Stangenes said: I also had the FSLabs one for both fsx and p3d v3, and had a great time. One of the big hurdles that impacted the project was the limitation of "moving parts" in the cockpit. You could only have so many until you reached a cap and couldn't implement any more parts. The concorde has a VERY complex cockpit so they overcame this by making 2d popups of the engineering panel instead of implementing them in the VC. Hopefully this limitation is lifted in MSFS. That sounds like it was a RAM limitation under the older 32-bit flight sims? For example, the PMDG DC-6 has non-functional circuit breakers in the FSX/P3D version, but working circuit breakers in the X-Plane version because it's 64 bit with a vastly higher memory address space. The new MSFS is a full 64-bit flight sim, so there should be no limitations for modeling a complex Concorde cockpit. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
September 6, 20205 yr Moderator 43 minutes ago, Paraffin said: That sounds like it was a RAM limitation under the older 32-bit flight sims? For example, the PMDG DC-6 has non-functional circuit breakers in the FSX/P3D version, but working circuit breakers in the X-Plane version because it's 64 bit with a vastly higher memory address space. The new MSFS is a full 64-bit flight sim, so there should be no limitations for modeling a complex Concorde cockpit. The concept of pop up 2D panels in the FSL Concorde was done for practical reasons as much as anything. Given the complexity and size of the FE panel it would be very difficult to move to relevant parts of it in a virtual cockpit. The 2D panels are a useful way of accessing the various areas. And Concorde was a 3 man operation. You as a virtual pilot have to do everything yourself. It’s the most challenging aircraft but immensely enjoyable. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
September 6, 20205 yr 1 hour ago, Paraffin said: That sounds like it was a RAM limitation under the older 32-bit flight sims? For example, the PMDG DC-6 has non-functional circuit breakers in the FSX/P3D version, but working circuit breakers in the X-Plane version because it's 64 bit with a vastly higher memory address space. The new MSFS is a full 64-bit flight sim, so there should be no limitations for modeling a complex Concorde cockpit. yes there was a ram limitation, but if I remember correctly there was a separate modeling count for the cockpit as well in p3d. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
September 6, 20205 yr 22 minutes ago, Ray Proudfoot said: The concept of pop up 2D panels in the FSL Concorde was done for practical reasons as much as anything. Given the complexity and size of the FE panel it would be very difficult to move to relevant parts of it in a virtual cockpit. The 2D panels are a useful way of accessing the various areas. And Concorde was a 3 man operation. You as a virtual pilot have to do everything yourself. It’s the most challenging aircraft but immensely enjoyable. I enjoyed studying her, and made a few tutorials as well. The engineering panel was great, but I always wanted to have that in full vc. I didn't like the popups very much. Andreas Stangenes http://www.youtube.com/user/krsans78 Add me on gamertag: Bullhorns78
September 6, 20205 yr Moderator 1 minute ago, Andreas Stangenes said: I enjoyed studying her, and made a few tutorials as well. The engineering panel was great, but I always wanted to have that in full vc. I didn't like the popups very much. If you look behind from the left-hand seat the FE panel is modelled in all its glory but it’s a static view. Providing there’s a good camera system in the sim (like ChasePlane) it shouldn’t be a problem zooming in on the relevant section. The engine start section was bottom-left, close to the floor! I shall search for your tutorials. YT? What is your ID there? Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
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