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FSX XP vs Vista Screenshot Comparisons

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I've done the best I can to get same settings in both, same ATI Control catalyst options (for AA, AF etc), and as near as I can same sort of view - but its hard with 2 seperate OS, with 2 different installations of FSX - anyway this is the best I can doDefinately for some reason, there is NO FSAA or AF being applied in XP - with my ATI X1900XT anyway, textures don't look as sharp as in Vista either, and I'm fairly sure its not all to do with the FSAA and AF not being applied it seems more than that.XP FSX screenies seem "muddy" looking to me.First out of each pair = XP - 2nd Vista Differences are more obvious at original screen res shots of 1600x1200 -but hopefully you can still see quite a difference.Your comments are welcome.cheers, Mark.fsx-comp-11.jpgfsx-comp-12.jpgnext pairfsx-comp-21.jpgfsx-comp-22.jpgnext pairfsx-comp-31.jpgfsx-comp-32.jpg

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Great screenshotsIs Vista now running DirectX 10? From what I hear the latest builds (5840 and RTM) have DirectX 10, or has that been the case throughout the beta cycle?Geoff

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not sure to be honest - if I do dxdiag, it says Directx10 - but not sure if that means anything or not - I'm not sure if it really is.I'm using build 5744don't get me wrong, I'm no (well wasn't) Vista fan-boy -it ran games like a dog only a few months back when I was trying out Beta 2 and RC1 - but the combo of RC2 + ATIs RC2 driver -its superb. Now my operating system of choice out of my 2 boots.Mark.

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I can't really emphasise how much of a difference I've found the whole game in Vista vs XP.until 3 days ago, FSX was the most disappointing game I had bought for a long long while, and I was playing it very sporadically, playing my other games instead.Under Vista though - I haven't been able to peel myself away from FSX - it now looks good with decent enough performance.Mark.

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I'm wondering if Vista is now in full DirectX 10 'mode', it might explain the differences in the screenshots here, and the fact FS9 does not work for me in Vista 5840, 3D is all screwed upFSX however, runs fantastic in 5840...ThanksGeoff

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not sure if it would make a difference, as the ATI driver will be DX9, and my card is DX9 only too.I too get some weirdies though - Lockon is superb under Vista -but above clouds, and clouds are purple !Gothic 3 - is a screen full of large textures ! like if you overclock too high.What card do you have ?Mark.

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Not really know what the point of this thread is.You're comparing what FSX looks like in XP under DX9 to what it looks like in the pre-release version of Vista running on a DX9 card under DX9?

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Because(1) With my X1900XT I can only get FSAA and AF to work in FSX (Enabling it in game in XP does add a bit of FSAA - but it seems to be a sofware based FSAA IMO, and no AF applied)(2) I'm getting sharper textures (could be due to AF not being applied in XP)(3) With all the above, I'm getting better performance, smoother performance (much less stutters) - its just hard to do a comparison one to the other -but performance is definately better.Hence why the thread.Mark.

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Interesting. I really couldn't see a difference based on the screenshots (maybe due to size compression here in the forums), but If I am hearing you correctly, all things being equal, just using Vista improves quality of the picture and improves fps? Nothing else?

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>Vista has had DX10 since at least Beta2.Then it's time to retry this experiment with a new nV 8800 DX10 card, unless there are no DX10 drivers for it.

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Correct me if im wrong, but DX10 effects will not appear until a patch from the Aces team activates all the benefits of DX10, even if you have FSX running on Vista, right? By the way I

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Bring it on MS/Vista/DX10/Patch! FSX sales will go up (in my house anyway) when this happens!

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By the>way, the feeling of flight in the new version is just way>ahead fs9. I wonder what they cooked up in the airfile to do>this.I haven't noticed a whole lot different about the air files, or flight parameters, etc. I think a lotof it is due to the new "inside motion" effect they have now. IE: when you firewall it, you "see" yourselfbeing pushed back against the seat. If the air filesare different, I haven't noticed it too much. They allseem to fly basically the same as FS9 to me. Or at leastas far as the Cessna, Baron, etc..MK

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Yeah, a lot of people don't seem to understand that games have to be programmed for DX10 - you don't just get Vista w/ DX10 and suddenly get some huge performance/image quality boost in old games. If I run a DX7 game right now on my DX9 WinXP/video card, I'm still running a DX7 game, it doesn't get "DX9'ed" or something just by virtue of the a later version being there...

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Vista uses a new graphics driver model, and a different design for the DX system. Among other things, most of the code now runs in user mode vice in the kernal. This is probably more of a reliability (BSD) thing, rather than FPS. But the entire driver design is different, even when the DX9 API is being used, and the device driver interface (DDI) is 9EX (this is what DxDiag calls it).Hence, performance differences between Vista and Win XP are possible, even when FSX is using the DX9 API.Vista went gold a couple days ago, so folks with the highest level credentials should get the "official" version next week. But even with the last public release (candidate) version 5744, there isn't much different (other than MS are bragging about the new system sounds in the RTM version if that sort of thing flicks your bic).scott s..

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> By the>>way, the feeling of flight in the new version is just way>>ahead fs9. I wonder what they cooked up in the airfile to do>>this.>>I haven't noticed a whole lot different about the >air files, or flight parameters, etc. I think a lot>of it is due to the new "inside motion" effect they >have now. IE: when you firewall it, you "see" yourself>being pushed back against the seat. If the air files>are different, I haven't noticed it too much. They all>seem to fly basically the same as FS9 to me. Or at least>as far as the Cessna, Baron, etc..>MKIf you go into the FSX.CFG file and change all the head movement parameters to 0.0 the aircraft fly just about the same as FS9 for the GA aircraft anyway.

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Running Vista improves nothing. FSX is not programmed for DX10. It is using shader 2.0 and DX10 allows shader 4.0. When you run FSX under Vista that is all you are doing...running FSX under Vista. FSX is not built specifically for Vista, was not built for DX10 and does not natively include any Shader 4.0 data. The 'patch' that many are salivating for is actually a code rewrite which is going to be: a. large and b. a long time from now. Vista, DX10 and DX10 cards will be on the market LOOOOOOONG before FSX becomes DX10 compatible.

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>> By the>>>way, the feeling of flight in the new version is just way>>>ahead fs9. I wonder what they cooked up in the airfile to>do>>>this.>>>>I haven't noticed a whole lot different about the >>air files, or flight parameters, etc. I think a lot>>of it is due to the new "inside motion" effect they >>have now. IE: when you firewall it, you "see" yourself>If you go into the FSX.CFG file and change all the head>movement parameters to 0.0 the aircraft fly just about the>same as FS9 for the GA aircraft anyway.Hehe looks, like there is another person who didn't fall for this easy trick with head bob. That makes two of us ;).

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I just gotta shake my head and laugh every time someone falls for MS's Vista hype.

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