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SDK v 0.7.0.0 released, but...

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MS/ASOBO have now released v0.7.00 of their SDK, but once again no updates and improvements are seen related to SimConnect.

This means that we are still a long way from getting a SimConnect that will allow us to connect hardware modules in our "home" cockpits.

It seems that the priority to fix SimConnect issues are low at the moment.

 

 

 

SDK release 0.7.0

SDK changes

  • WASM:
    • Fixed handling of wrong IDs in get_name_of_named_variable and panel_resource_string_get.
    • Fixed MSFS WASM Module project template settings.
    • Linker error messages now properly reported in the Visual Studio Output window.
  • Samples:
    • Added Windsock sample.
    • Added Bears sample.

Developer mode changes

  • Project Editor:
    • Remove Outpur Dir settings for new project.
    • Fix Build Package adding not necessary information in layout.json.
    • Fix mixing images for Catalog and Content Info thumbnail.
  • Scenery Editor:
    • Display error when new airport is outside the qmid of the previous airport.
    • Display parking heading.
    • Make attach point name editable.
    • Jetways spawn a SimObject by default.
    • Fix projected meshes don’t overlap runway markings.
    • Fix hidden sceneries & projected meshes poping.
    • Fix crash when adding Jetways.
  • Aircraft Editor:
    • Fix freeze when loading an airplane without a [FLAPS] section.
    • Fix Pitch and Heading Pan Rate edition in [CAMERA] section.
    • Fix renaming a duplicate light modifying also the original light.
  • Debug:
    • Added option to debug draw rectangles, polygons, exclusion rectangles and terraformers.
    • Debug draw for osm roads.

Edited by rksoftware

Um, how could you possibly be disappointed? 

  • Added Bears sample.

Edited by Chapstick

Can you explain the Bear thingy a bit moar?

8 minutes ago, EvidencePlz said:

Can you explain the Bear thingy a bit moar?

It's probably an example of the wild life you can find in the sim.

Edited by Tuskin38

okay so LVSKB from the official MSFS discord sent me pics of the bears. So why does MSFS need them right now when there are bigger fishes to fry? Third party study level devs are saying SDK is not mature enough for them to create complex addons. So I don't understand why bears are more important than study level aircraft

How can you guy possible not be excited about bears! LOL

 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

There is nothing more Alaska than repairing a Bear mauled supercub with duct tape.

1 hour ago, rksoftware said:

It seems that the priority to fix SimConnect issues are low at the moment

Well hopefully their priority is simply XBox at the moment, otherwise seriously "something is rotten in the state of Denmark".

Matthew S

7 minutes ago, ShawnG said:

There is nothing more Alaska than repairing a Bear mauled supercub with duct tape.

What's even more stunning is the pilot probably just hopped back in the cockpit and took it for a spin.   No worries....

This news is un"bear"able, and yes I am drinking and I do think it's funny. 

 

 

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