November 29, 20205 yr 3 hours ago, StoreyedTrain said: Could it be the grass ? Since that pretty much only loads when you`re on the ground. Good idea, but no. The moment I am deep on the ground (with the drone, so I am not at cockpit level but lower) the framerate goes up again. I thought about making a video to show this to Asobo via Zendesk but I don't like the hassle of capturing, editing and uploading the video file. For now I am setting Trees to low when landing or fly in Arizona and Texas. There my fps a gigantic. 🙂 Edited November 29, 20205 yr by crimplene
November 30, 20205 yr 21 hours ago, odourboy said: Stay clear of KATL then. After the update, it set a new low for FPS for me... upper teens on final in the A320. I was hand flying the final and it was rough to do in a slide show. Interestingly I've been doing some testing around ATL and think there is an issue with tree rendering causing significant FPS drops. Could you try taking off from KPDK heading SW. After takeoff, point your camera (internal or external) at the ground and see if your fps drops when focusing on trees. If this can be confirmed we may be on to something.
November 30, 20205 yr 28 minutes ago, DylanM said: Interestingly I've been doing some testing around ATL and think there is an issue with tree rendering causing significant FPS drops. Could you try taking off from KPDK heading SW. After takeoff, point your camera (internal or external) at the ground and see if your fps drops when focusing on trees. If this can be confirmed we may be on to something. If you turn the trees down to the minimum setting, does it improve? (I realize the tree slider doesn't thin them out, but it does reduce their LOD, might help) . [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
March 30, 20215 yr I use to get a Max of 53 FPS until I updated about the start of March when they said that 3rd party content could interfere with the update and you were advised to uninstall all content before you updated MFS 2020. I did as advised but there was no improvement I could only get a Max of 42 FPS. Then I found and followed this guide to the letter... https://exputer.com/how-to-get-high-fps-in-microsoft-flight-simulator-2020/ I’m now back to a Max of 53 FPS. Regards.
March 30, 20215 yr On 11/29/2020 at 7:28 PM, DylanM said: Interestingly I've been doing some testing around ATL and think there is an issue with tree rendering causing significant FPS drops. Could you try taking off from KPDK heading SW. After takeoff, point your camera (internal or external) at the ground and see if your fps drops when focusing on trees. If this can be confirmed we may be on to something. I live 5 miles from PDK. I will check it out and post back here.
October 8, 20223 yr Resurrecting an old thread here, but is everyone still experiencing low fps at mid to large airports? I have an RTX 3070, Intel i7-8700k and 32GB ram running at 1440p. Normally, I can run at Ultra with a few settings here and there down to high, and average around 40-50 with traffic enabled, etc. However, I'm noticing a trend where when on the ground and taxiing, the fps can drop to 20-25, with a few millisecond stutters into the teens. Interesting, when first I load into the sim at these same airports within the cockpit, I'm at a reasonable 32-39 fps, but when I start looking around using Track IR or taxing, down those fps go. I started experimenting with various settings and discovered that if I go with the preset of 'high', that seems to eliminate those millisecond stutters and things smooth out at the airport(s), albeit still in the 20's. However, even when playing around and lowering various other settings even more, the fps still stay really low on the ground at mid to large size airports regardless. Is that simply the state of the current sim? Any workarounds?
October 19, 20232 yr On 10/9/2022 at 12:17 AM, mikeklimek said: Resurrecting an old thread here, but is everyone still experiencing low fps at mid to large airports? I have an RTX 3070, Intel i7-8700k and 32GB ram running at 1440p. Normally, I can run at Ultra with a few settings here and there down to high, and average around 40-50 with traffic enabled, etc. However, I'm noticing a trend where when on the ground and taxiing, the fps can drop to 20-25, with a few millisecond stutters into the teens. Interesting, when first I load into the sim at these same airports within the cockpit, I'm at a reasonable 32-39 fps, but when I start looking around using Track IR or taxing, down those fps go. I started experimenting with various settings and discovered that if I go with the preset of 'high', that seems to eliminate those millisecond stutters and things smooth out at the airport(s), albeit still in the 20's. However, even when playing around and lowering various other settings even more, the fps still stay really low on the ground at mid to large size airports regardless. Is that simply the state of the current sim? Any workarounds? Hey, a voice from 2023. Haha. I have a high end pc, GPU is a RTX 2080, but even Cyberpunk runs smooth. But in MSFS, the FPS on ground drop hardly when looking to windows. Sometimes there are just hard FPS drops from nowhere, then the game has max. 20FPS, but my pc works as before. I tried some things but nothing changed till now. Also, I bought new monitors, now my GPU runs even better and the game is very smooth, but the problem isn't resolved.
October 20, 20232 yr 13 hours ago, Katejsej said: Hey, a voice from 2023. Haha. I have a high end pc, GPU is a RTX 2080, but even Cyberpunk runs smooth. But in MSFS, the FPS on ground drop hardly when looking to windows. Sometimes there are just hard FPS drops from nowhere, then the game has max. 20FPS, but my pc works as before. I tried some things but nothing changed till now. Also, I bought new monitors, now my GPU runs even better and the game is very smooth, but the problem isn't resolved. Now i found out what the problem was. I need to use DirectX11, DirectX12 just uses insane amount of GPU memory and that leads to FPS drops. Also it helps to have Free/G-Sync monitors, so the GPU can use its full power.
October 20, 20232 yr 15 hours ago, Katejsej said: Hey, a voice from 2023. Haha. I have a high end pc, GPU is a RTX 2080, but even Cyberpunk runs smooth. But in MSFS, the FPS on ground drop hardly when looking to windows. Sometimes there are just hard FPS drops from nowhere, then the game has max. 20FPS, but my pc works as before. I tried some things but nothing changed till now. Also, I bought new monitors, now my GPU runs even better and the game is very smooth, but the problem isn't resolved. Intersting points, though I think you are kidding yourself thinking you are running high end hardware, especially at 1440. I have a 5800X3D with an RTX3080 with 32 GB RAM running off a 1 TB Nvme and a 2 TB Nvme with a 150 MB internet connection and would only think of my set up as mid range these days. What I find strange though is that not only have ASOBOs performance updates over the years made performance worse but they seem to have made visual quality worse too whereas normally improving one would lead to reducing the other. To be fair to ASOBO though, it runs decently out of the box and in my case, all the addons I use can probably be blamed for most of the performance problems I get. From a DX perspective with my set up, I Find that whilst DX11 and TAA is visually more pleasing and less buggy, it costs me way too much performance loss compared with DX12 and DLSS Quality setting. Edited October 20, 20232 yr by cianpars Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
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