February 4, 20215 yr 3 hours ago, bszuch said: One thing I do like from the Nvidia settings for VR is to utilize the sharpness = on. Was too grainy in 2D, but is good in VR. Enjoy VR!!! Thanks for this suggestion. I tried it and it does improve the sharpness in VR (yay!) at the expense of increased graininess in 2D (who cares!). 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
February 5, 20215 yr 7 hours ago, Ianrivaldosmith said: What’s the difference from leaving open XR at 100 and setting the sim at 80? I've tried it both ways, and from a FPS performance standpoint (this may be the 3090 more than anything) I don't see a difference, but it seemed the distance clarity was rendered better leaving the sim at 100 (OpenXR=80). My preference initially was the reverse, so I wouldn't have to change OpenXR for VR outside of MSFS, but here we are... Try 'em both, and let me know your thoughts.
February 5, 20215 yr 14 hours ago, David Mills said: If you're expecting your VR headset to look as sharp and clear as your 2D monitor at the same resolution, you're in for a tremendous disappointment. With the very centre of the G2, it's very very close to it. It makes it hard to go back to other headsets for me. I just wish the entire FOV was like this. Edited February 5, 20215 yr by dogmanbird
February 5, 20215 yr Author 1 hour ago, dogmanbird said: With the very centre of the G2, it's very very close to it. It makes it hard to go back to other headsets for me. I just wish the entire FOV was like this. I heard about one called the Pixma (?), is that any good for what you're after?
February 5, 20215 yr My setup including WMR-portal installation was easily done as per the Reverb G2 manual. As soon as MSFS has loaded, I only have to press CTRL + Tab to enter VR. If the image is not sharp on both eyes, adjust the eye distance slider. In the beginning, I had annoying white concentric circles overlaying the image. These were the gaming boundary displays and could be switched off on the left side of the WMR portal. I am missing the easy desktop access which the Oculus Rift-S offers. Compared to the image quality of the Rift-S (which I still use from time to time), the G2 is far superior. To give an example, I can read the rather tiny displays of the Aerosoft CRJ screens in P3Dv5 without having to zoom in. FPS of G2 and Rift-S is almost the same but VRAM usage of the G2 is higher: I had CTDs in VR (P3Dv5) with TFDi B717 or Milviz King Air 350. Michael Edited February 5, 20215 yr by michaelth Michael Thesen MSFS, HP Reverb G2, Gigabyte B760 32Gb, Samsung 970 EVO, Geforce RTX 4070-TI, Win11, i7-14700KF, Thrustmaster T16000M, Saitek Pro Flight Rudder Pedals
February 6, 20215 yr I have a 10900k/3090 FE and a Reverb G2, and I'm able to run the sim with OpenXR at 100% render scaling and the in-sim TAA at 100. In pretty much a worst-case scenario (approaching KORD in the CJ4 in a heavy snowstorm with Ultra clouds) I get 21 FPS, with dev mode indicating ~40 ms render time on GPU and about the same on the CPU. Landing with such low FPS in a 28 knot crosswind is challenging, and even small aileron and rudder deflections can royally screw up everything. In more typical scenarios (say KSNA with some broken clouds), I'm looking at 30-33 FPS in the CJ4. That being said, I am easily able to read all the cockpit LCDs and the experience is (usually) quite excellent. My point - if you go in with realistic expectations, you won't be disappointed with the 3090 FE and G2. No one is getting a steady 45 FPS in the G2 with the important stuff (clouds, in particular) turned up to Ultra. And you can always lower either the OpenXR or in-sim by 10-20% and get that corresponding boost in FPS. Most importantly: have tons of fun with it! And realize just how far we've come from even 5 years ago. It's really stunning. -Elliot Intel Core i9 10900k @ 5.1 GHz / Asus Maximus Hero XII / Nvidia RTX 3090 FE / 32 GB G.Skill Trident Z Neo DDR4-3600 CL16-16-16-36 / Samsung 970 Evo Plus 2 TB NVMe / Noctua NH-D15 / EVGA Supernova 1600 T2 / Honeycomb Alpha Yoke / CH Pro Pedals / Saitek Pro Flight Throttle Quadrant / HP Reverb G2
February 7, 20215 yr 10 hours ago, Eman said: I have a 10900k/3090 FE and a Reverb G2, and I'm able to run the sim with OpenXR at 100% render scaling and the in-sim TAA at 100.... Most importantly: have tons of fun with it! And realize just how far we've come from even 5 years ago. It's really stunning. -Elliot Elliot, Your experience is exactly the same as mine - no wonder since we have almost exactly the same setup 🙂 At the moment I'm running OpenXR rendering at 90%, but I'm still tuning. These are brilliant times in the virtual cockpits! Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
February 7, 20215 yr Author I assume the leap to 10900K from 9900KS isn’t much? I’ve got mine at 5ghz all around with water cooling.
February 7, 20215 yr 9 hours ago, Ianrivaldosmith said: I assume the leap to 10900K from 9900KS isn’t much? I’ve got mine at 5ghz all around with water cooling. Probably less than a 5% difference. You'll be so GPU limited in VR that the CPU won't really matter. Unless, of course, you start turning up aircraft and car traffic to high levels, at which point you'll go back to being CPU limited. If Asobo doesn't do some significant optimization to their VR code (or implement a highly optimized DX12 Ultimate), IMHO, not until Nvidia releases the RTX 4900 (assuming a ~30-40% jump in rasterization performance over the 3900) will you be CPU limited in VR with the Reverb G2. -Elliot Intel Core i9 10900k @ 5.1 GHz / Asus Maximus Hero XII / Nvidia RTX 3090 FE / 32 GB G.Skill Trident Z Neo DDR4-3600 CL16-16-16-36 / Samsung 970 Evo Plus 2 TB NVMe / Noctua NH-D15 / EVGA Supernova 1600 T2 / Honeycomb Alpha Yoke / CH Pro Pedals / Saitek Pro Flight Throttle Quadrant / HP Reverb G2
February 8, 20215 yr So are you up and running yet? How was your initial experiences. I had a lot of OMG moments those first 10 minutes.... then lots of tuning....love it!
February 8, 20215 yr Author 5 hours ago, bszuch said: So are you up and running yet? How was your initial experiences. I had a lot of OMG moments those first 10 minutes.... then lots of tuning....love it! Still waiting on the G2 arriving. It was delayed through ups because of ‘brexit’. Should be here no later than Wednesday.
February 8, 20215 yr lower your VR expectations a little remember that tiny super clear sweet spot is worth the price of the headset (because currently there's nothing else out there that can match it for reading the gauges) do the face cushion / FOV mod double thumbs up 😄 Edited February 8, 20215 yr by dogmanbird
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