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Creeping water up shores abomination still here

Featured Replies

Wasn't it supposed to be corrected ? Just flew from Samos to Kos in the Aegean. Plenty to see. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

might be the high tide ... as real as it gets...

On a serious note, haven't seen this today when flying along bournemouth coast in the UK. 

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

The patch notes say that the frequency of the issue was reduced, not that it was eliminated. There is still a lot to be done about the coastlines.

What they did with this patch looks like some sort of band-aid solution. It appears that they tweaked the mesh algorithm to push the coastlines closer to the land to avoid the water from creeping up, but this causes some areas to look unsightly, and the sawtooth pattern is still there. Here is a screenshot that someone posted in the official forums.

d45313a3d763b6f7634153e594627f6c5fad65a7

And yet in some cases the water is still creeping up. Saw this at Brownsweg yesterday.

Microsoft-Flight-Simulator-Screenshot-20

Between this and the terrain morphing issue, I'm a little concerned that it will be a long while until those issues are fully eradicated and the terrain LOD quality returns to that before World/Sim Update 2.

At least they are addressing the issue which IMO is good news.

MSFS

I‘ve seen both since the update. Those „cut“ coasts as shown in the first image seem to be a new phenomenon. I‘ve only seen the water creeping up (second image) in the far distance, barely noticeable without zooming in, and without the saw sawtooth pattern. I think it had already been like that before update 2. I can live with the latter as long as it doesn‘t appear too close but I really hope the can do something about the cut coasts. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

  • Author

What I saw was the sawtooth pattern. No zoom and noticeable 😉.

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Most areas seem to be addressed. It's hard to get the whole world right.  Now we're complaining about remote areas no one ever flies to.  Going down that road we'll again be in a worse state than before.  So many want perfection and software will never be that.  That being said they should keep working to resolve this but just the same bigger fish need to be fried concerning ATC, weather (snow cover could be better), and flight dynamics modeling.  I'm more that happy with the forward setup of this patch concerning the water creeping issue, I don't want a regression which I've seen in the past because people keep complaining even though progress has been made.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

  • Author
1 minute ago, Dillon said:

  Now we're complaining about remote areas no one ever flies to. 

Thats a good one 😂. The Aegean Sea is one of the most touristic regions in the world. 

4 minutes ago, Dillon said:

Most areas seem to be addressed.

The issue is obviously systemic, not region related. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

This "solution" has made the coastlines look even worse IMHO.

It was fine at release....did the person who processed the August mesh leave the company or something and they had no documentation on how it was done?

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

1 hour ago, Dominique_K said:

Thats a good one 😂. The Aegean Sea is one of the most touristic regions in the world. 

The issue is obviously systemic, not region related. 

I wasn't so much talking about the area you pointed out.  I'm talking about people posting comments like, 'I just flew over Crapistan and I'm seeing issues'.  Areas that are so remote most never go there.  Don't get me wrong all areas need to be address but looking at what Asobo has pulled off so far I say give them time they'll get it done.  We all including myself have gotten spirited about aspects of the sim we care about but it appears 90% of the issue has been addressed.  I find more of an issue with the still lacking Water Marks that I thought were going to be addressed in this patch.  Then I look at the UK and other improvements plus the openness of the team and monthly updates and I find I can't stay frustrated long.  So not downplaying what you reported as the Aegean Sea is an important area.  We have another patch promised for this month.  Raising these issues hopefully will get resolutions in the next upcoming patches.🙃

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

  • Author

The thread is about a systemic issue not about touching up such or such place. 

But let us suppose it was. What is MFS competitive edge ? It covers the whole planet relatively well. We can almost realistically fly places we couldn’t before, what you call  « crapistan ». This is where I love to fly  😁. Like these two or three days, hopping small islands in the Med, Costa-Rica, Gansu, Malaysia or the Appalachians. And I expect my crapistan to be as neat as a Manchester-London City. The mesh for instance and we are still a bit far off.

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

If we're just going to visit only the more popular areas, most of which probably were already covered well enough by add-ons in previous simulators, then what's the point. One of the great things about this simulator is that you can visit just about any area on the planet and get at least a decent representation. Asobo made it clear that their intention is to create a digital twin of Earth. It's not a very realistic goal for the foreseeable future, but it doesn't mean it can't get better.

Brownsweg was highlighted in the South America trailer by the way, and I visited it yesterday to get the screenshot for the water mask. Would have looked stunning without the coastline glitch. But then, the glitch is not region-specific so it does not even have to do anything with that. It's a matter of correcting the mesh rendering and level-of-detail algorithms, they're not manually tweaking all of the coastlines of each specific area on the planet.

Edited by ChaoticBeauty

I totally agree with what you both are saying.  The reason why I was impressed with the improvements so far is I too visited a remote area that was screwed up before the update and found all issues resolved.  That location was Goose Bay Canada.  Then I went to various areas in the Caribbean and found the same fixes.  From there the PNW was resolved.  So we must be 90% and I hope we get to 100%.

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

Well the patch notes didn't say they fixed it everywhere.

20 minutes ago, Dillon said:

I totally agree with what you both are saying.  The reason why I was impressed with the improvements so far is I too visited a remote area that was screwed up before the update and found all issues resolved.  That location was Goose Bay Canada.  Then I went to various areas in the Caribbean and found the same fixes.  From there the PNW was resolved.  So we must be 90% and I hope we get to 100%.

You are correct that most of the world is looking a lot better now and that very few areas continue to be affected, though I'm not sure if we are 90% close to the solution. If you look very closely, all of the coastlines have been pushed inside a bit, to prevent the water from creeping up the sawtooth pattern. This workaround is applied globally, and not to any region specifically. While this works well in nearly all cases, in others, probably due to the difference in the slope of the mesh along the coastline, this fix either creates unsightly artifacts or fails to completely solve the issue. The true fix would likely be one that eliminates the sawtooth pattern, which did not exist before the USA World Update.

Personally I think we're in a better place now, but I'm not feeling very confident that the true fix will arrive any time soon, that's all. Although it is a good sign that on today's leaked Feedback Snapshot (date is a typo) the issue is not marked as "Fixed" but is still on the "Started" status.

Slide1.jpg

And I will stress again that the visibility of this glitch, as well as the morphing mountains, is very dependent on how high the Terrain Level of Detail slider is set to. So it makes sense that those LOD issues would be more annoying to us with weaker systems and connections.

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