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Rudder on runway

Featured Replies

  • Author
6 minutes ago, sidfadc said:

This is especially prominent with a cross wind over 8/9kts and completely unrealistic, bugs the hell out of me.  I too let my pride get in the way for far too long but gave in and turned the take off rudder assist on!  

Yes, I have noticed that crosswinds exacerbate the issue massively.

5950X, RTX3090, 32GB@3600, Samsung Evo NVME 1TB, Warthog HOTAS, MFG Crosswinds, Reverb G2.

  • Author
45 minutes ago, touchdown84 said:

Do you have another device attached that is mapped to rudder? I had those rudder problems when I had a gamepad attached that had the rudder axes mapped on the triggers.

No, I always make sure that there are no double assignments on all axis controls.

5950X, RTX3090, 32GB@3600, Samsung Evo NVME 1TB, Warthog HOTAS, MFG Crosswinds, Reverb G2.

3 hours ago, Bilbosmeggins said:

Thanks Bert. Unfortunately, my pride will not allow me to have any assists turned on 😂

In real life and on P3D flying planes like the A2A Texan, I am able to hold the center line pretty well on takeoff and landing. In MSFS, I look like I had too many beers, unless I use rudder assist. There is something wrong with the ground handling in MSFS 

 

 

 

I know the feeling, everything’s going well in the take off roll, then suddenly it’s like all ground friction has disappeared and the plane veers sideways.

May have to swallow my pride and try rudder assist.  I’ll feel less bad about adding an unrealistic aid if it’s to counteract an unrealistic motion.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

In my uninformed opinion, it's the game physics. Objects with airplane mass and in CG shouldn't yaw like an RC aircraft the way objects do in the game.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

Be careful with how you set up sensitivity, dead zones can reduce your overall rudder authority.  In some aircraft you do not have enough rudder authority for max demonstrated as it is without reducing your rudder authority even further.

Some of the yaw axis excursions on take-off are momentary so the best way to counter them is a an aggressive equally momentary jab of 50% or more rudder and then return immediately to neutral.

In other news I have managed to successfully land the G91 now 4 times in a row without creating a fireball - a record for me  😄    Admittedly on a 9000' runway at St Paul but as they say "baby steps"

Edited by Glenn Fitzpatrick

  • Author

It would be interesting if some Youtuber, with the ability to record in-game footage, could host a multiplayer session. Position a drone camera to look down on the runway, then have a multitude of pilots take off in the same plane. Maybe run a series of tests for various planes. A line could be plotted along each pilot’s path. We could then see if the physics are letting go at roughly the same point for each of us, indicating a clear problem.  Then send a link of the video to Asobo to highlight the issue.

5950X, RTX3090, 32GB@3600, Samsung Evo NVME 1TB, Warthog HOTAS, MFG Crosswinds, Reverb G2.

  • Author
4 hours ago, Glenn Fitzpatrick said:

Some of the yaw axis excursions on take-off are momentary so the best way to counter them is a an aggressive equally momentary jab of 50% or more rudder and then return immediately to neutral.

That is what I have been doing. The problem there, is it has to be a split-second reaction. Not enough rudder, and you leave the runway. Too much and you find yourself in a similar predicament on the opposite side of the runway. I tend to fly GA, and a lot of the runways aren’t that wide, so plenty of leeway isn’t usually a luxury I can enjoy.

5950X, RTX3090, 32GB@3600, Samsung Evo NVME 1TB, Warthog HOTAS, MFG Crosswinds, Reverb G2.

7 hours ago, Bobsk8 said:

In real life and on P3D flying planes like the A2A Texan, I am able to hold the center line pretty well on takeoff and landing. In MSFS, I look like I had too many beers, unless I use rudder assist. There is something wrong with the ground handling in MSFS 

If it was *only* the ground handling.... 😕

Flying gliders since 1980

Flightsimming since 1992

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29 minutes ago, Bilbosmeggins said:

That is what I have been doing. The problem there, is it has to be a split-second reaction. Not enough rudder, and you leave the runway. Too much and you find yourself in a similar predicament on the opposite side of the runway. I tend to fly GA, and a lot of the runways aren’t that wide, so plenty of leeway isn’t usually a luxury I can enjoy.

You can also tap one brake if the aircraft has differential braking. 

Are we talking live weather? A lot of the default aircraft are fine till you get a crosswind. 

What aircraft in particular is giving trouble ? Some like the YMF-5 are notoriously bad, others like the Jabiru were very difficult but have improved substantially in the last Jabiru version.  Then there is the Bleriot which is actually meant to be that way apparently 😄     The Carenado Mooney  on the other hand seems pretty tame and almost takes off by itself if you ease on the throttle and there is no crosswind.

Edited by Glenn Fitzpatrick

6 hours ago, Glenn Fitzpatrick said:

Be careful with how you set up sensitivity, dead zones can reduce your overall rudder authority.  In some aircraft you do not have enough rudder authority for max demonstrated as it is without reducing your rudder authority even further.

Some of the yaw axis excursions on take-off are momentary so the best way to counter them is a an aggressive equally momentary jab of 50% or more rudder and then return immediately to neutral.

In other news I have managed to successfully land the G91 now 4 times in a row without creating a fireball - a record for me  😄    Admittedly on a 9000' runway at St Paul but as they say "baby steps"

Adjustments have nothing to do with S turns down the runway, it is faulty ground handling characteristic of MS 2020

 

 

 

  • Author
1 hour ago, Glenn Fitzpatrick said:

You can also tap one brake if the aircraft has differential braking. 

Are we talking live weather? A lot of the default aircraft are fine till you get a crosswind. 

What aircraft in particular is giving trouble ? Some like the YMF-5 are notoriously bad, others like the Jabiru were very difficult but have improved substantially in the last Jabiru version.  Then there is the Bleriot which is actually meant to be that way apparently 😄     The Carenado Mooney  on the other hand seems pretty tame and almost takes off by itself if you ease on the throttle and there is no crosswind.

I’m experiencing it an awful lot in the JF Piper Arrow III. However, I’ve also had it in the stock Cessna 152. I’ve followed most of the Piper Arrow threads, and I don’t think anyone has linked this particular problem to the plane. From the planes I’ve flown, it seems the smaller (lighter) the plane, the more prone it is to the effects of a virtual puncture.

Regarding weather, I fly, almost exclusively, Live weather. I know this means  varying crosswinds, and gusts, but nothing that should result in a sudden, 45 degree turn at 50 knots. I can accept a certain amount of buffeting.

I wonder whether Asobo should employ someone from the sim racing side of things? Someone who understands the relationship between rubber and tarmac. Obviously, this is further complicated by having 3 wheels, instead of four, and the extra complexity of the wings, body, and control surfaces moving through the dynamic air. 

I don’t get this problem with any other sim. Is it because Asobo are trying to model all of the physics to a greater extent than everyone else, and the complexity of forces at takeoff is greater than their understanding? This could well be the case, and, if it it, then maybe they could employ a simpler physics model at takeoff and landing, that switches to the more complex model once tarmac is out of the equation?

5950X, RTX3090, 32GB@3600, Samsung Evo NVME 1TB, Warthog HOTAS, MFG Crosswinds, Reverb G2.

1 hour ago, Bobsk8 said:

Adjustments have nothing to do with S turns down the runway, it is faulty ground handling characteristic of MS 2020

Well whilst true, there are 3 options here if you are one of those people having issues:

1) give up and reinstall Xplane or P3D till 2022 

2) vent on forums and rant a bit, which admittedly may feel good but Asobo are not going to read it

3) try and find work arounds that will keep you flying

I usually go for option 3.

 

BTW in unrelated  news, the solution to landing the G91 seems to be - trim neutral and stay around 150-160 kts on approach and sit on full throttle if you are full dirty with gear out and full flaps ( as opposed to 65% throttle if gear out and no flaps).

 

Edited by Glenn Fitzpatrick

10 minutes ago, Glenn Fitzpatrick said:

Well whilst true, there are 3 options here if you are one of those people having issues:

1) give up and reinstall Xplane or P3D till 2022 

2) vent on forums and rant a bit, which admittedly may feel good but Asobo are not going to read it

3) try and find work arounds that will keep you flying

I usually go for option 3.

 

BTW in unrelated  news, the solution to landing the G91 seems to be - trim neutral and stay around 150-160 kts on approach and sit on full throttle if you are full dirty with gear out and full flaps ( as opposed to 65% throttle if gear out and no flaps).

 

I was stating a fact about MSFS ground handling, not asking for anyone's advice on how I should behave. 

 

 

 

2 hours ago, Bobsk8 said:

I was stating a fact about MSFS ground handling, not asking for anyone's advice on how I should behave. 

Bob, you'll find if you mouse-hover over a person's avatar you can select "Ignore User". I personally have found Avsim to be much more "user-friendly" since I started using that tool.

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