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26th May 2021 Developer Q&A: Begins at 10:30 AM PST

Featured Replies

  • Author
41 minutes ago, Shack95 said:

Neumann hinted at some new feature coming with the plane. Proper water physics, wakes etc?

Didn't hear anything about that (getting some pauses), I will look at the VOD later!

Q&A section now. Jörg is talking about improving the traffic with unique models, while Martial says they're continuing to work through licensing issues. They have good relations with 18 out of the top 25 plane manufacturers. They want to celebrate community liveries, and they will be featured on a future trailer.

They have talked more with AIG now and relayed most of their feedback directly to the team.

Asobo are investigating the issue of mountains looking rounded. They're working to improve the system of adjusting mesh data in the simulator, but they think that the morphing is not caused by the mesh but rather the temporal anti-aliasing.

They're aware of the photogrammetry bridge overhangs, and they're working on a new system to prevent this from happening.

So far they do not have an AI model to create water masks, but they're looking for some new ways to create them, like using bathymetry data. They are already approximating the water colour from the existing imagery.

Jörg intervenes to say that they are constantly discussing how to improve the Premium Deluxe planes, as they are aware of their ongoing issues.

They want to add the ability to disable the logbook pop-up when shutting off the engines, it might come in 2021.

They are still working on integrating Navblue charts, this is very important to them.

A standalone FPS counter could come one day, but it needs some new code.

ICAO phraseology for regions where it applies too is in the pipeline. Jörg says there is still a lot to be done to move away from the legacy FSX system, especially the audio.

The ATIS reporting incorrect cloud conditions should be fixed in Sim Update 5.

They are investigating performance issues on some larger airports, like KJFK. The glass cockpits will be threaded out with the DirectX 12 update, and they are expecting good but not dramatic improvements over the next few updates.

Schedules for custom offline traffic is something they'll address in a future Q&A session, they are working with AIG on this.

Historical weather is a difficult thing to implement and it depends on Meteoblue data. They are continuing to discuss this though.

They are fixing CTDs all the time, and they're making an effort to track the causes more accurately. It is a very high priority.

The 20:00Z live weather bug is being investigated, some fixes have already been pushed. Cloud simulation is continuing to be optimised, which will allow for more cloud types to be implemented.

They are looking to streamline their testing process, because even a small fix needs lots of testing and certification.

Over the next few weeks they will discuss opening up an Xbox beta, the new engine will probably be tested on the PC first.

Edited by ChaoticBeauty

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7 minutes ago, enright said:

It's absurd how smart and talented the teams at both WT and FBW are. Listening to any of their team members speak on live streams is always impressive - how can anyone know THAT much about aircraft systems - especially when this was a side project for most of them. Kudos to Asobo for fully embracing these teams and helping them to take their projects to the next level.

Indeed, they plus other open source MSFS developers deserve all the recognition and embraced the new technology and the steep learning curve, unlike some other third party developers that are always moaning about the SDK.

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

What is the purpose of FBW stable version being in the Marketplace? Simplicity of access for folks who don't care for dev or experimental versions?

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

1 minute ago, omarsmak30 said:

Indeed, they plus other open source MSFS developers deserve all the recognition and embraced the new technology and the steep learning curve, unlike some other third party developers that are always moaning about the SDK.

To be fair, the "biggest" 3rd party developers didn't complain. They mostly stayed quiet or announced they would be working on add-ons for MSFS. So, not a big concern for me. The big moaners were the hardcore users of other sims or really small developers, the big ones know it would be counterproductive to complain at that point in time.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

10 minutes ago, Drumcode said:

What is the purpose of FBW stable version being in the Marketplace? Simplicity of access for folks who don't care for dev or experimental versions?

Yes! And also more exposure for a good airliner. Think of it as: Our A320 is pretty basic, but we have this enhancement for those wanting to go deeper.

Having the mod on their own website doesn't expose it for most of the users. Also, remember the XBOX console. Being on the marketplace, makes it possible to be on the console.

Edited by ca_metal

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

Sounds good. Morphing eradicated and better VR sounds good to me. 

Rendering of glass cockpit displays is going to get moved to a different thread, thus no longer causing performance hits when flying airliners etc. 

My simming system: AMD Ryzen 5800X3D, 32GB RAM, RTX 4070 Ti Super 16GB, LG 38" 3840x1600

Sounds like lots of great things to come noted in the Q&A!

I hadn’t heard of the Aviat Huskey A-1C but it looks like it could be fun...a Bush plane that will cruise at 140 knots.

Edited by regis9

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

They are moving glass cockpit to another thread. This is the biggest news !

https://fsprocedures.com Your home for all flight simulator related checklist.

Some of the terrain morphing is because the data is streamed from the servers, so some of what people are seeing is the sim loading the data from the servers in stages. Not all the issues mind you, just some.

Jorg wants people to post on the MSFS forums as to why you guys think historical weather is important for the sim.

Edited by Tuskin38

By far the best Q & A that I’ve listened to so far from these guys!

2 minutes ago, fogboundturtle said:

They are moving glass cockpit to another thread. This is the biggest news !

Did they say in which update this will come?

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

Just now, omarsmak30 said:

Did they say in which update this will come?

No date but I think it's in sync with the Xbox release as all this performance improvement are due to their Series X build.

https://fsprocedures.com Your home for all flight simulator related checklist.

  • Author
2 minutes ago, Tuskin38 said:

Some of the terrain morphing is because the data is streamed from the servers, so some of what people are seeing is the sim loading the data from the servers.

It's not, it happens even in an area that has been fully loaded.

1 minute ago, omarsmak30 said:

Did they say in which update this will come?

DirectX 12.

Just now, ChaoticBeauty said:

It's not, it happens even in an area that has been fully loaded.

I said some not all.

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