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DC6 - Flight Dynamics. Which is correct: MSFS or P3D

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The Flight dynamics. Which is correct? MSFS or P3D

MSFS

Once in flight, the ailerons are mot effective. I have to apply rudder before ailerons become effective.

It oscillates. 

Is this how it works in real life.

I don't know..someone who has flown this aircraft please answer.

These behavior are universal across multiple planes. I prefer the P3D version. 

Manny

Beta tester for SIMStarter 

I was taught to apply rudder before aileron for crisp turns. Aileron only turns in real life DO tend to be mushy.  

However they are not necessarily quite as mushy as we see in MSFS.  MSFS with just aileron can have a bit of a "flying in jello" thing happening on some aircraft.

Edited by Glenn Fitzpatrick

  • Author

OK, I can understand you initiate a turn with rudder'

The thing is, Aileron, doesn't turn at all...Its impossible. Is it right?

Edited by Manny

Manny

Beta tester for SIMStarter 

29 minutes ago, Manny said:

OK, I can understand you initiate a turn with rudder'

The thing is, Aileron, doesn't turn at all...Its impossible. Is it right?

Yeah something is not right, the dc6 feels spot on to me, it feels like the most refined feeling aircraft in MSFS so far.  Must be an control axis or fsuipc issue. 

 

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Ailerons will make an aeroplane go into a slipping sideways move if you put enough roll on, because they put you on your side which makes the wing's lift vector point sideways, but it is a slipping turn with altitude loss because there is less lift vector then pointing upward to counteract gravity, unless you speed up to give yourself even more lift. The rudder kicks the tail out to solve this problem, basically skidding your tail outwards to keep you pointing into the turn. 

Lots of big old aeroplanes have notoriously ineffective ailerons and can wallow about, which is why they often end up with big tails or dorsal fillets (B-17 for example). At slower speeds, some aeroplanes need you to practically shove the rudder pedal through the floor to kick them into a turn, although obviously you have to be aware of how much sideways force you are imparting to the tail if you do that at high speed. But it's not just big stuff, the Boeing Stearman is like that, as are most gliders because their long wings create a ton of adverse yaw and there is no propwash acting on their tails either.

The flight model in MSFS feels more like the real thing to me than it does in P3D.

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

34 minutes ago, Manny said:

OK, I can understand you initiate a turn with rudder'

The thing is, Aileron, doesn't turn at all...Its impossible. Is it right?

Definitely turning on ailerons alone for me - is gust lock is disengaged? 

  • Author

So you think the MSFS is more realistic than P3D

I don't know. Thats why I ask

If you say so..I'll learn to fly it/

🙂

 

Manny

Beta tester for SIMStarter 

  • Author
3 minutes ago, MorrisMinor said:

Definitely turning on ailerons alone for me - is gust lock is disengaged? 

Whats that.

Edited 🙂

NO . Its not.

Edited by Manny

Manny

Beta tester for SIMStarter 

18 minutes ago, Manny said:

Whats that. 🙂

It's the big red lever to the right of the pilot's seat cushion,  down near the pilot's right leg.  It locks the control surfaces to prevent wind from damaging them on the ground. 

I think tail winds are of particular concern  as well as vortices produced by ground structures.

For example,  the case of this MD-83 which crashed during takeoff due to a jammed elevator tab after being subjected to high winds and vortices while parked.

 

Edited by Waldo Pepper

  • Author

OH ok... I was not flying fast enough hence by aileron wa not effective... Now when I fly fast enough  Its effective however No as much.

Manny

Beta tester for SIMStarter 

  • Author

Thanks waldo for that. 🙂

Manny

Beta tester for SIMStarter 

I feel its the best handling aircraft in MSFS now, it's a beauty to fly... But i had non of the previous sims since the late 90's

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5 hours ago, Manny said:

Thanks waldo for that. 🙂

No problem.  I found it interesting because I just happened to watch it last week.  I  figured that you might like it too.    From what Mentour said,   it's best to tie down into the wind but it's not always possible.  I figure a strong tail wind would beat all the control surfaces severely,  while a cross wind would be hard on the rudder.    Then you add vortices,  which are a wild card.  With the surface area of those control surfaces,  a little wind can generate quite a bit of force.

PMDG says MSFS has the best version of the DC-6. Take it or leave it.

https://fsprocedures.com Your home for all flight simulator related checklist.

Manny,   Make sure FS2020 is set to the "Modern" flight model instead of "Legacy" in fs2020 options.    Just in case it got flipped somehow.  Fairly sure the DC-6 is meant for the "modern" FM.

Edited by Waldo Pepper

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