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Side View Stutter

Featured Replies

2 hours ago, GSalden said:

Noël, how does it look when flying over a detailed city ?

At this moment I am setting up my WidevieW config where my Left View pc will show the Left-Left front view.

When running P3D it is smooth so I guess with MSFS it will be smooth too.

Looks great to me, very smooth provided I keep CPU/GPU/VRAM where they need to be.  I did the video to demonstrate very close background at high speed which will tease out evenly spaced, frame-by-frame intervals, that should come from a vysnced frame rate of 30.  For me since I only have one 3440x1440 display when I'm taking off I don't gaze out the side window so won't notice these.  I was surprised to see it isn't really bad at all considering.  By my calculations at 200knots the plane was traveling 10 feet for every frame.  Really, it becomes enough of a blur that I would never describe that as 'stuttering'.  But again, I never look at the near field at sideways so that isn't really relavent anyway for me.

I will post another video in a bit as I come into Lisbon.  And after that I will post what I call stuttering, including capturing the microstutter associated w/ the white logging spinner in the lower right field.  

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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18 minutes ago, Noel said:

Looks great to me, very smooth provided I keep CPU/GPU/VRAM where they need to be.  I did the video to demonstrate very close background at high speed which will tease out evenly spaced, frame-by-frame intervals, that should come from a vysnced frame rate of 30.  For me since I only have one 3440x1440 display when I'm taking off I don't gaze out the side window so won't notice these.  I was surprised to see it isn't really bad at all considering.  By my calculations at 200knots the plane was traveling 10 feet for every frame.  Really, it becomes enough of a blur that I would never describe that as 'stuttering'.  But again, I never look at the near field at sideways so that isn't really relavent anyway for me.

I will post another video in a bit as I come into Lisbon.  And after that I will post what I call stuttering, including capturing the microstutter associated w/ the white logging spinner in the lower right field.  

Thanks Noel. Your experiences are very welcome…..

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

6 hours ago, GSalden said:

Thanks Noel. Your experiences are very welcome…..

This video is not very good but beyond a couple of very minor hitches, mostly associated w/ a view change or overloading my CPU/GPU, it's decent.  Las Vegas pre-dusk:

IMG 2549 - YouTube

And another coming in to SFO's 19L a ways out at dusk.  I don't perceive stuttering even looking at discreet night lights.  Vsync to 30hz:

 

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author

Yea mine is quite noticeable. 3070 card. Not sure what to try. 

Chris Chiozza

Yea weird I've noticed this a lot over last few days, lots of stuttering on the ground in particular which wasn't apparent previously - very odd.

Thomas Derbyshire

I was guilty of setting sliders too high because I could get away with it for most of many flights.  Try dialing back sliders more and especially trees in tree-dense areas.   What I don't understand is when lowering sliders like this I can hardly tell the difference, except for Render Scalling never want roll that to less than 100.  LOD's can be lowered w/ minimal visual impact.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

On 7/17/2021 at 3:28 PM, holliwutt said:

Don't you see stuttering? 😦 I do, it stutters from start to finish.

Yep!

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Not 'stutters' these are fixed interval frame captures which in my book is not at all what 'stutters' are at all.  At taxi speeds they will be spaced about 8" apart literally at point blank range, and from a distance, the distance from window to a point say 20' away, on the edge of the taxiway for example, the amount of distance perceived is miniscule.  At vsync at 60hz, that same logic gets you 16" apart, and 2x miniscule.  So no, these aren't stutters.  I will post a video soon that shows what 'stutters' are.  

Can either of you post a video without what you are calling 'stutters', so everyone can see what you are talking about?

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I just reviewed the video and it's severely stuttering and has nothing to do w/ frame capture intervals.  It certainly didn't when I posted it and viewed it, and this clearly implies it's a net bandwidth problem for me at this moment.  I guarantee you the original video is stutter-free.  Not sure why except I have cable internet and there are likely a boatload of users online at the moment.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I don't know why, but I am having real difficulty following this now, other than to say I agree looking out sideways it isn't 'stuttering' we are seeing, it is simply the fact that the scenery cannot cross the width of the screen smoothly enough in the time provided, so it appears to make micro jumps instead of looking fluid. 

Stuttering is when timing is out between the ability of the GPU to display to the screen, and screen refresh rate... isnt it?

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

31 minutes ago, bobcat999 said:

I don't know why, but I am having real difficulty following this now, other than to say I agree looking out sideways it isn't 'stuttering' we are seeing, it is simply the fact that the scenery cannot cross the width of the screen smoothly enough in the time provided, so it appears to make micro jumps instead of looking fluid. 

Stuttering is when timing is out between the ability of the GPU to display to the screen, and screen refresh rate... isnt it?

I agree Bob.  The other two guys said they saw 'stuttering', but all I see even in the first taxi video is 'micro-jumps', which aren't bad for me because I don't look out sideways during taxi.  I don't see microjumps in the distance because the actual distance interval is too short when viewed from a a long distance--a function of the trigonometry involved.  I did view the distance one Gerard was looking for a moment ago and saw severe stuttering which I assume is just a temporary bandwidth issue for my net connection as the original video does not display this at all.  

I see 'stuttering' as irregular disruptions in frame rate where animation is smooth, then stutters abruptly often very briefly, and video resumes.   What you describe as micro-jumps are regular intervals that in the extreme case can be seen by limiting frame rate to 10fps or what have you.  I think the two guys who see stuttering are seeing artifact from either youtube's server or their connection at that moment in time.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author

I will post a video. Why dont we just its not fluid looking out  sidways? On mine even in the PIC view in the airbus, left of the window strut it is not fluid with 3070 Vsync at 30 32g ram

Chris Chiozza

I saw several (6 to 8?) short pauses in the clip. Call the what you want (micro-jumps LOL) but it was not smooth. It was good, but not great.

[email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR  HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)

My whole sim is stuttering like crazy right now it’s almost unusable really frustrating.

Thomas Derbyshire

1 hour ago, sidfadc said:

My whole sim is stuttering like crazy right now it’s almost unusable really frustrating.

Mine was absolutely stutter fest upon flying into Annecy FR this morning, so I quit before landing.  I suspect it's all server-based trouble as my machine certainly hasn't changed.  They are undoubedtly doing all kinds of prep for XBox release so things will likely be rocky for a while.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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