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Tree LOD no difference

Featured Replies

13 minutes ago, BijanStudio said:

I said depending on his system. 

Show me from yours. 

Here you go to  start Orbx London and Orbx London EGLC. VC view not external. Am useing to test the most FPS friendy VC I know.

LOD200

Unlimited-LOD-200.png

LOD 400

LOD-400.png

So please show me a system that can up that and only lose 5 FPS.

Edited by Nyxx

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

I have increased LODs to high values like 800/600 but I don't see much improvement in trees/objects drawing distance. Flying with the TBM 930 in KFHR-KSEA-KTIW area, I did not experience much performance loss either. I'm not yet sure how do interpret this, but at least I have a very good performance, no stutters and barely noticeable pop-ins.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

1 minute ago, Nemo said:

I have increased LODs to high values like 800/600 but I don't see much improvement in trees/objects drawing distance. 

I dont understand Harry how you cannot see a diffrence. 

London at LOD 400

LOD-400.png

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

3 minutes ago, Nyxx said:

I dont understand Harry how you cannot see a diffrence. 

London at LOD 400

 

Maybe I'm too much focused on trees in rural areas. Trees drawing distance improved from 6 nm to maximum 8 or 9 nm when I changed LOD from 200 to 600 or 800. London could be a different story. I'll try tomorrow.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

1 hour ago, BijanStudio said:

There is no way you could get Norway to look like this before: I think this is LOD 500, if I remember correctly.  FPS 60's

uUKCpDH.jpg

 

What's the frame rate hit if you increase lod from 200 to 500? Also if I may ask, why are you even doing this ? Default lod looks acceptable IMO. People just love to mess stuff up in cfgs thinking it's fsx and then whine on forums if they get ctds (not talking about you). Increasing lods like this and tinkering with cfg files should be discouraged. But as they say, old habits die hard.

Edited by Baber20

Baber

 

My Youtube Channel http://www.youtube.com/user/HDOnlive

Where do you increase the LOD? What parameter do you change ?

Manny

Beta tester for SIMStarter 

  • Author
5 hours ago, ckyliu said:

I think your screen resolution is the cause, Jean Luc of RXP made quite a technical explanation elsewhere about how the object binning works, it's based on percentage of screen space an object occupies but it is affected by screen resolution and I note you are running superwide, frmo what I gather superwide resolutions may suffer a "penalty"

https://www.avsim.com/forums/topic/603955-microsoftasobo-proved-theyre-pandering-to-console-users/page/15/?tab=comments#comment-4581394

Whoa - I have trees way out into the distance!  I set Terrain and objects in the IserCfg.opt like this prior to posting my screenshots.

{Terrain
        LoDFactor 4.000000
    }
    {ObjectsLoD
        LoDFactor 4.000000

I changed Render level to 130% but trees still finished early.  This time I had a CTD.  Set Render level back to 100 percent, rebooted and I have trees way out in the distance, even on distant hills!  The CTD did me a favour!

BPp7eM29R5A6R2aPLNGH3pXfQrifr3sHS-Tck8ni

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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