September 22, 20214 yr What is this setting really doing? Does it simply display the full detailed Airbus and Boeing as AI air traffic when off and use a more friendly AI model for them when on? Does it affect GA aircraft? Any other effects? James
September 22, 20214 yr well... the air traffic os MSFS are generic model, not with real airliners paintings, but with generic colours. they dont take off. with luck, sometime, you see some ai plane taxiing. they say there is real ai traffic. but that is not real. so, generic on or off, for me, its the same.
September 23, 20214 yr 13 hours ago, abranpuko said: well... the air traffic os MSFS are generic model, not with real airliners paintings, but with generic colours. they dont take off. with luck, sometime, you see some ai plane taxiing. they say there is real ai traffic. but that is not real. so, generic on or off, for me, its the same. I agree. There's maybe 1% of the traffic present in the sky and in the airports at any given time IRL, and even that 1% is buggy and erratic. Live traffic is a joke and I am sure they knew it from the beginning... if you click on the live traffic button of the chosen airport in the world map you see many real aircraft and their flight nos., but how on earth would a CPU deal with real live traffic, hundreds of aircraft in the region where the player is, all coordinated by the ATC (MSFS ATC... LOL), taxiing, taking off, landing, following their real route IRL? Even with a radius of 50 miles it would be prohibitive, unless (maybe) the sim is coded to actually use multithreading 100% efficiently (MSFS is not). They should call it generically "traffic" otherwise it's false advertising. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
September 23, 20214 yr 32 minutes ago, MrFuzzy said: false advertising They spoke of « 10,000 aircraft in the sky », they never said anything about taking off and landing 🤣 Edited September 23, 20214 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
September 23, 20214 yr 20 minutes ago, Dominique_K said: They spoke of « 10,000 aircraft in the sky », they never said anything about taking off and landing 🤣 Also millions of cars driving below the bridges, underwater and flying perpendicularly to the road 🙂 Real road traffic. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
September 23, 20214 yr The sad thing is that they know many of us had real air traffic before on fsx, prepared 3d, and that we bought mfsf expecting for a better one. Clouds, avionics, air traffic, trees, contrails... All that things make a simulator be a good simulator. In other words: If someone says air traffic is not necessary, ask him if clous are... Or trees, or realist airports... Let's continue asking asobo: what have you done with traffic you sold us?
September 23, 20214 yr 9 minutes ago, abranpuko said: The sad thing is that they know many of us had real air traffic before on fsx, prepared 3d, and that we bought mfsf expecting for a better one. Clouds, avionics, air traffic, trees, contrails... All that things make a simulator be a good simulator. In other words: If someone says air traffic is not necessary, ask him if clous are... Or trees, or realist airports... Let's continue asking asobo: what have you done with traffic you sold us? The main issue with me are the broken promises and the false advertising. I mean, MSFS is spectacular and overall, above any expectation I may have had in 2019 before watching the very first trailer. I love it and for me it's the best simulator in the history of VG. But why the false advertising? We don't have live weather most of the times, and we never have live traffic. So why not call them "lifelike" weather and traffic? We don't need them to be 100% accurate to enjoy them, just let them be plausible... I mean, some traffic with real world liveries and names, airplanes that do not disappear once they touch down, an Heathrow which taxiways are not totally deserted at 10 in the morning. The same with the weather: why not fix the lightning bolts and the rainbows frequency, the inconsistencies with the wind and the ATC directing you on the wrong runways first of all? I would have liked all these internal workings (traffic, weather, autopilots, flight planning, ATC) fixed and made rock stable even before thinking of payware aircraft and POI updates. That's the core of a simulator, if we want to call it such. I don't care if "different teams" work on the cosmetic and the core stuff, priority is priority (temporal). And anyway we have seen how in the past world updates messed up trees LOD, created terrain spikes, sim updates brought lightning and rainbows, hotfixes caused ATC altitude recognition bugs, etc. I am still not convinced that the work of these two teams is totally independent. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
September 23, 20214 yr Author No one answered my question. I know MSFS has traffic, ATC., etc. problems. I just want to know exactly what this setting is suppose to do? My feeling is it's not related to traffic per say, but rather what model MSFS does use for it's traffic (either a high detail model or a low detail ai only model). I just want to know if this is correct or there's more to this setting and also if it only effects the commercial jets or applies to GA aircraft too. Edited September 23, 20214 yr by Phantoms James
September 23, 20214 yr Author I'm sorry if I wasn't clear, this is the option I'm talking about. Does this option only effect whether MSFS will use a "High Detail" or "Low Detail AI Only" model? Does it only effect the Commercial Jetliners? Is there any pros/cons to having this on/off? James
September 23, 20214 yr My assumption was that if the AI used an addon plane like say the JF Arrow and it was set to generic it would show up as a Bonanza instead or some such - but I actually never tested that theory, I could be completely off track.
September 23, 20214 yr 40 minutes ago, Phantoms said: Does this option only effect whether MSFS will use a "High Detail" or "Low Detail AI Only" model? Does it only effect the Commercial Jetliners? Is there any pros/cons to having this on/off? I believe that if you have that option set to OFF the AI will use the addon aircraft you have installed (with all liveries) as traffic. If you have it ON it will use only generic Asobo models and liveries. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
September 24, 20214 yr Author Ignoring aircraft you have installed for now, do the Generic Asobo models for the Commercial jets get used whether it's set to on or off? Or is the Asobo model used different depending on whether it's set to on or off. This thread got me wondering about that and whether it's using the A380 simobject for AI or the models at asobo-aircraft-generic-airliner-twinengines\SimObjects\Airplanes\Asobo_Generic_Airliner..... depending on whether it's set to on or off (or whether it's always using the Asobo_Generic_Airliner for AI regardless of on or off). James
February 3, 20224 yr On 9/22/2021 at 10:16 AM, abranpuko said: well... the air traffic os MSFS are generic model, not with real airliners paintings, but with generic colours. they dont take off. with luck, sometime, you see some ai plane taxiing. they say there is real ai traffic. but that is not real. so, generic on or off, for me, its the same. Actually having close to 700 flight hours now. I’ve seen AI take off and landing
February 3, 20224 yr On 9/23/2021 at 7:56 AM, MrFuzzy said: I agree. There's maybe 1% of the traffic present in the sky and in the airports at any given time IRL, and even that 1% is buggy and erratic. Live traffic is a joke and I am sure they knew it from the beginning... if you click on the live traffic button of the chosen airport in the world map you see many real aircraft and their flight nos., but how on earth would a CPU deal with real live traffic, hundreds of aircraft in the region where the player is, all coordinated by the ATC (MSFS ATC... LOL), taxiing, taking off, landing, following their real route IRL? Even with a radius of 50 miles it would be prohibitive, unless (maybe) the sim is coded to actually use multithreading 100% efficiently (MSFS is not). They should call it generically "traffic" otherwise it's false advertising. I have a radius set of 40 miles when using AIG, PSXT and LiveTraffic. I don't notice any fps issues. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
February 3, 20224 yr 5 hours ago, MrBitstFlyer said: I have a radius set of 40 miles when using AIG, PSXT and LiveTraffic. I don't notice any fps issues. Where do you set the radius in AIG please? I only see a percentage slider. Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
Archived
This topic is now archived and is closed to further replies.