October 22, 20214 yr 21 hours ago, RXP said: Actually, X-Plane stars are point lights and the magnitude is simulated as well, so that you only see what you’d see IRL depending on the ambient luminosity. Whereas it seems to me that FS2020 is using a texture projected on a dome (and actually it is displaying this texture in front of the clouds...). This requires either using a very high resolution texture to cover the entire dome with tiny lights, otherwise they are displaying blurry like in FS2020 (especially visible in VR). Furthermore, because it is fixed pixel lighting, it won't change the amount of stars you see based on their magnitude vs ambient lighting. Reveal hidden contents I 740 Version - build 1795, metadata StarXP740 Copyright © 2004, Robin A. Peel ([email protected]). This data is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program ("AptNavGNULicence.txt"); if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. 6.752569 -16.713143 -1.43 Sirius 6.399192 -52.695718 -0.62 Canopus 14.261208 19.187270 -0.10 Arcturus 14.661361 -60.835147 0.01 Rigel Kentaurus A 18.615607 38.782993 0.03 Vega 5.242298 -8.201639 0.18 Rigel 7.655149 5.227508 0.38 Procyon 1.628542 -57.236660 0.45 Achernar 5.919525 7.407036 0.45 Betelgeuse 14.063735 -60.372978 0.61 Hadar 5.278138 45.999029 0.71 Capella 12.443317 -63.099056 0.77 Acrux 19.846301 8.867385 0.77 Altair 4.598667 16.509762 0.85 Aldebaran 5.277851 46.006709 0.96 13.419890 -11.161245 0.98 Spica 16.490130 -26.431946 1.06 Antares 7.755379 28.026310 1.14 Pollux 22.960785 -29.621837 1.16 Fomalhaut 12.795366 -59.688732 1.25 20.690532 45.280334 1.25 Deneb 14.660942 -60.839471 1.34 Rigel Kentaurus B 10.139572 11.967195 1.36 Regulus 6.977096 -28.972089 1.50 Adhara 12.519425 -57.112569 1.59 17.560146 -37.103748 1.62 Shaula 5.418852 6.349735 1.64 Bellatrix 5.438194 28.607873 1.65 Alnath 9.220067 -69.717472 1.67 5.603559 -1.201917 1.69 Alnilam 5.679312 -1.942578 1.74 Alnitak 22.137188 -46.960616 1.74 Alnair 8.158876 -47.336612 1.75 12.900454 55.959843 1.76 Alioth 3.405375 49.861243 1.79 Mirphak 18.402874 -34.384315 1.79 Kaus Australis 11.062177 61.751119 1.81 Dubhe 7.139857 -26.393208 1.83 13.792374 49.313303 1.85 Alkaid 8.375240 -59.509538 1.86 17.621979 -42.997822 1.86 5.992158 44.947435 1.90 16.811074 -69.027635 1.91 6.628528 16.399415 1.93 Alhena 7.576668 31.888636 1.94 Castor 20.427458 -56.734881 1.94 2.529743 89.264138 1.97 Polaris 6.378330 -17.955917 1.98 9.459792 -8.658683 1.99 Alphard 2.119524 23.462777 2.00 Hamal 10.332823 19.841860 2.01 Algieba 8.745055 -54.708568 2.02 0.726452 -17.986684 2.04 Diphda 1.162166 35.620830 2.05 Mirach 18.921088 -26.296594 2.05 Nunki 14.111479 -36.368696 2.06 0.139769 29.090828 2.07 Alpheratz 5.795941 -9.669602 2.07 Saiph 14.845110 74.155476 2.07 Kochab 22.711093 -46.884566 2.07 17.582224 12.560576 2.08 Rasalhague 3.136147 40.955651 2.09 Algol 2.064978 42.329848 2.10 I see, that's interesting ! Perhaps than it is due to me using an old PC with a GTX1050 Ti and Oculus Rift CV1 forcing me to user low resolution (non HDR) gfx settings ? Antoine v Heck --- Ryzen 5800X3D, 32Gb DDR4 RAM@1600 Mhz, RTX3090 (24GB VRAM). 2TB SSD - VR with Quest 2 via link cable
October 22, 20214 yr @avhpilot The Stars texture is definitely blurry to me with both the G2 and Index. Edited October 22, 20214 yr by RXP
October 22, 20214 yr Anyone know if the "sky box" or whatever they use for the night sky is editable in the SDK or otherwise? Just thinking that a modder could improve this area perhaps. Edited October 22, 20214 yr by MarcG Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 22, 20214 yr In my G2 the stars look good not blurry. The Milky Way depiction with too many tiny stars, thats the only thing bothering me, not realistic in our light polluted sky's. I see them through clouds sometimes but only the thin ones, not through a solid layer.
October 22, 20214 yr Just now, Gerwil said: In my G2 the stars look good not blurry. The Milky Way depiction with too many tiny stars, thats the only thing bothering me, not realistic in our light polluted sky's. I see them through clouds sometimes but only the thin ones, not through a solid layer. Can you post your settings please? I'm intrigued as to whether there's a particular setting that could trigger sharper looking stars, thanks. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 22, 20214 yr 8 minutes ago, MarcG said: Can you post your settings please? I'm intrigued as to whether there's a particular setting that could trigger sharper looking stars, thanks. My settings are not very high in general. But one comes to mind: Texture resolution = Ultra. This is important in VR, it makes everything look better and (light bulbs, taxi lights etc.) smaller. When I get back in MSFS, I will look what other setting could be important.
October 22, 20214 yr 2 hours ago, Gerwil said: My settings are not very high in general. But one comes to mind: Texture resolution = Ultra. This is important in VR, it makes everything look better and (light bulbs, taxi lights etc.) smaller. When I get back in MSFS, I will look what other setting could be important. Ok thanks I'll check that setting out later Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 22, 20214 yr 27 minutes ago, MarcG said: Ok thanks I'll check that setting out later A few other settings that could make the difference: Render resolution in game is at 100% and in the OpenXR tool 50%, this gives me a final resolution of just above 2000p inthe headset. In AMD Radeon software I have image sharpening on for all monitors (at 50%) and this seems to work in the G2 as well. Thats about it, the rest is nothing spectacular 🙂
October 22, 20214 yr Nope none of those settings affect the Stars, I put them all up to Max and in VR (slideshow!) the stars still look too close & blurry. I may reach out to the wider community to see if there's a modder willing to take a look. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 24, 20214 yr Unfortunately after SU6 stutters and fps reduction increased when on ground. No problem during flight, but on ground many times it is almost unusable. Has somebody else the same problem? And moreover appeared some flickering. I never experienced it before. I run MSFS on a I710070K, 32GB RAM, RTX 2070 Advanced Rog Strix and Oculus Rift S As before VR is not possible to be used decently if I don't set the ASW to 30Hz Many other aspects, as UI menu etc, are for sure improved Edited October 24, 20214 yr by fra147
October 25, 20214 yr I tried using MSFS w/ Airlink'd Quest 2 with SU6 the same way I had been doing it with SU5, and it lagged so badly it became unflyable. What I did to make it flyable was to turn off the rolling cache in the Data area of General Options. Worked so well I was able to turn up some the graphics settings, but I don't know if it's going to be a problem with downloading the data enroute etc yet as a result of not having a cache. MSFS since 1986 with Mac 512+ and now with 32gb i7 3080 8gb AVSIM Database Manager 1998, ~ AvDF 1999-2008 ~ SimNASA 1999-2002 ~ vUSMC 2008-2010
October 25, 20214 yr 472.12 with 3080 and G2 tried newest NV Drivers and went back to 472.12 I find it much better then SU5 overall. My main problem is when clouds are to horizon and you are below or just a touch above them moving head up and down causes a long band kind of hard to explain extra white pixelated clouds, definitely anomaly which i have not seen before. If you keep head still the clouds look fine its hard to explain not screen tearing but something like that, a ghosting image in a way but very distorted of the clouds. Andy Home Cockpit B737
October 25, 20214 yr 10 hours ago, AndyCYXU said: 472.12 with 3080 and G2 tried newest NV Drivers and went back to 472.12 I find it much better then SU5 overall. My main problem is when clouds are to horizon and you are below or just a touch above them moving head up and down causes a long band kind of hard to explain extra white pixelated clouds, definitely anomaly which i have not seen before. If you keep head still the clouds look fine its hard to explain not screen tearing but something like that, a ghosting image in a way but very distorted of the clouds. That anomaly you speak of appeared with SU5 for me, nothing to do with Nvidia drivers. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 26, 20214 yr 11 hours ago, MarcG said: That anomaly you speak of appeared with SU5 for me, nothing to do with Nvidia drivers. I did not notice it after SU5, maybe I didn't fly enough, did SU6 fix it for you... I think not should have fixed it for me too lol, I just mention drivers for the record. Andy Home Cockpit B737
October 26, 20214 yr 16 minutes ago, AndyCYXU said: I did not notice it after SU5, maybe I didn't fly enough, did SU6 fix it for you... I think not should have fixed it for me too lol, I just mention drivers for the record. Nope not fixed it's still there. Edited October 26, 20214 yr by MarcG Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
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