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New biplane release: Bücker Bü 131 Jungmann

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According to AvAngel, The Jungmann (Freshman) was often called the Stradivarius of biplanes.

Also, in the 1930's the British learned to fly in a Tiger Moth, the Americans in a Jenny, and  the Europeans in this one.

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author

Zell am See, Austria

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

Coincidentally enough I was just thinking the other day about how MSFS needs this plane.  If this one is done well enough I'll be all over it. Thanks for sharing.

"That's what" - She

The sounds are the only letdown tbh, its aliased to the default 172... its not JARRINGLY bad like some... cos its a small engine, but it would have been nicer with wind sounds, some creaks, and an actually accurate pack... it won't stand out as wrong, its a tiny bit quiet, but I hate overly loud wind sound too... so eh...

Sounds are far easier to fix than modeling and textures... and this is modeled and textured gorgeously. I honestly didn't notice the sounds till AFTER the review when someone pointed it out!

flies really nicely, really unique ground behavior and touchdown tendencies with that gear.

The MFSFS sounds still need a lot of work.

Hopefully we eventually get the real sounds as the real aircraft has an inverted inline Hirth engine that only vaguely sounds like a horizontally opposed Lycoming from a c172...

 

 

It is worth noting that even two horizontally opposed engines can sound quite different, check out the unique sound of the engine in this Stinson which has the same overall configuration as a c172 Lycoming  ...

 

 

Edited by Glenn Fitzpatrick

tis mostly the exhaust that does it.

  • Commercial Member
4 hours ago, AvAngel said:

tis mostly the exhaust that does it.

I'll have soon a press copy of my new plane sent to you, but you have to promise one thing. READ THE MANUAL!! 😄 

 

im kidding of course 🙂 

I always read the manual if A, they tell me there is one or its in some place I can find, or... it includes one

Not simping on the goose may be difficult... i have so many hours in the original fsx and aussie x ones 😄

😄

Edited by AvAngel

Thanks for the heads up - Looking nice but I'll hang out for its grown up sibling a Radial Bu133 Jungmeister - beautiful looking pair of wings and still a great aero performer.

https://www.youtube.com/watch?v=eYD1NcSkFYM

 

Edited by PBest
typo

Win 10 Pro 64bit - CPU Intel i7 9700K 5.1GHz - Cooler Noctua NH-D15 - MoBo Asus Z390 Aorus Master - RAM G.Skill Ripjaws V Series 32Gb (2x16Gb) DDR4 2800 15-15-15-35 - GPU Asus Cerberus GTX 1070Ti - A8Gb - Drives 3 x 1TB ADATA XPG SX8200 Pro M2 NvMe

  • Commercial Member
5 hours ago, AvAngel said:

I always read the manual if A, they tell me there is one or its in some place I can find, or... it includes one

Not simping on the goose may be difficult... i have so many hours in the original fsx and aussie x ones 😄

😄

😄 😄 we'll make sure to give you the condensed version then. 🙂

Well, in MFS at it's present state regarding flight modelling I completely avoid this sort of aircraft simply because MFS modelling approach has no way to represent bi / tri planes ...

I watched their latest twitch on very interesting things that will come with one of the next sim updates regarding prop ( wash ) effects, and I look forward to see their aircraft SDK become more complete / complex and also allow for the modelling of bi-planes.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Commercial Member
4 minutes ago, jcomm said:

Well, in MFS at it's present state regarding flight modelling I completely avoid this sort of aircraft simply because MFS modelling approach has no way to represent bi / tri planes ...

I watched their latest twitch on very interesting things that will come with one of the next sim updates regarding prop ( wash ) effects, and I look forward to see their aircraft SDK become more complete / complex and also allow for the modelling of bi-planes.

In theory, but there are a lot of stuff possible in the background to make it feel right. Just like delta wings, impossible to model without finding workarounds, but there ARE workarounds 🙂

27 minutes ago, leprechaunlive said:

In theory, but there are a lot of stuff possible in the background to make it feel right. Just like delta wings, impossible to model without finding workarounds, but there ARE workarounds 🙂

Yeah, I'm aware of that, since fs2004, but I still would rather have specific geometry for aircraft designs ...

If they're going with the amount of detail with propwash that Sebastien mentioned in their last twitch then it makes sense to be able to explicitly represent multiple lift & drag generation surfaces, and their associated inter-relations ...

I somehow believe they'll implement it in some sort of way in the future, possibly after the helicopters.

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

The instruction manual for the Bucker Jungmann, an interesting read.     Bucker_Bu131_Pilots_Owners_Manual.pdf - Google Drive

Beautiful modelled aircraft, great fun to fly, very difficult to get a really smooth landing, you need a lot of practice, but well worth the asking price.

Edited by Scimiter

Asus Maximus Hero X11, Intel i9 10850k, 32gb Corsair Dominator ram, 2tb Corsair mp510 ssd  m2, Gigybyte turbo RTX 3090

There was no correct way to model 80% of the planes in FSX... but developers made workarounds to make them feel right... just because you by theory 'can't doesn't mean you can't...

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