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Aerosoft Considering Future Airbuses for MSFS

Featured Replies

14 minutes ago, Bdub22 said:

This isn't going to happen in the foreseeable future of even ever. 

They started working on it beginning of this year :

DevMode:

  • Work is continuing on the weather API for WASM

It will take some time for sure, but it has the highest priority on the Wishlist

But if it's like with the replay system, well, we will be disappointed

Edited by bendead

  • Replies 92
  • Views 12.7k
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4 minutes ago, holland786 said:

The issue with the MSFS flight planner is that it relies on giving us a numerical index of a procedure instead of its name, meaning we have to jump through a bunch of hoops to correlate that with our new navdata system.

But I I thought that WT would work on exactly this kind of issues, after finishing the G1000Nxi, to facilitate integration of addon planes

  • Author
41 minutes ago, bendead said:

They started working on it beginning of this year :

Ah, my bad. I don't know why I read it like it was "opening up the weather the 3rd party devs". Makes sense now, thanks!

1 minute ago, Bdub22 said:

Ah, my bad. I don't know why I read it like it was "opening up the weather the 3rd party devs". Makes sense now, thanks!

I don't know if you saw it, but on the FBW wishlist they would like to implement this kind of weather radar, that would be pretty cool:

 

https://forums.flightsimulator.com/t/implement-weather-and-terrain-api-s-for-aircraft-developers-to-implement-accurate-radar-predictive-windshear-egpws-and-metar-wind-uplink/442016

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55 minutes ago, bendead said:

But I I thought that WT would work on exactly this kind of issues, after finishing the G1000Nxi, to facilitate integration of addon planes

We'll be happy to use that when it becomes available. Right now however I think the interface in MSFS is still the same.

 

Developer - FlyByWire Simulations

7 minutes ago, holland786 said:

We'll be happy to use that when it becomes available. Right now however I think the interface in MSFS is still the same.

 

I exchanged a bit on WT discord, the new flight planning is a long term project.

In it's current states I understand why you want to use another solution, and I have two questions:

- Simbrief flight plan import is working but will you allow external flight plan import, like .pln, .fpl, .fms, etc... made on littlenavmap for exemple?

-Will we still be able to use MSFS navdata, or will we need to subscribe to navigraph?

7 minutes ago, bendead said:

- Simbrief flight plan import is working but will you allow external flight plan import, like .pln, .fpl, .fms, etc... made on littlenavmap for exemple?


It will be difficult to do using the sim's .PLN import, but we might do it through an external bridge at some point. We just prefer having control over the data we read.

 

7 minutes ago, bendead said:

-Will we still be able to use MSFS navdata, or will we need to subscribe to navigraph?

You will have the option of either using MSFS' integrated navdata, or to use an external app like Navigraph Navdata Center to directly obtain data, bypassing MSFS.

Edited by holland786

Developer - FlyByWire Simulations

4 minutes ago, holland786 said:

It will be difficult to do using the sim's .PLN import, but we might do it through an external bridge at some point.

That would be awesome

There appears to be some confusion about the way aircraft flight management systems obtain winds aloft data, both in the sim and in real life. Information about flight level winds is pulled neither from the real atmosphere IRL nor from the in-sim weather API (if it exists), but rather from global model data and radiosonde measurements. Here is one such upper level wind snapshot taken from Simbrief

https://imgur.com/EZ3vK1Y

It wasn't taken from any sim API, but rather from an online weather resource. IRL a flight crew will enter these data into the FMC/MCDU at some point during the flight and the best VNAV descent profile will be computed. Perhaps some RL pilot can let us know if this is ever done by datalink, but either that way or by tedious manual entry, the winds aloft predictions are entered. On shorter flights where fuel management might not be so critical, entry of winds aloft data may be dispensed with entirely as the FMS can derive the actual wind speed in real time from the true airspeed and ground speed, and make corrections accordingly. This is the real world, so no API is available. BTW, those predictions can be quite wrong IRL, and I recall a couple of westbound flights where we had to land short of the intended destination to load extra fuel.

It's the same in a flight simulator. You don't know what the actual winds aloft will be, but you can enter the predicted values from a weather web site or Simbrief, etc. If it is possible to pull winds at various locations and altitudes from the simulator, it's actually a "cheat" of sorts, because that's not available IRL. So, no, Asobo doesn't need to expand the weather API to expose the winds aloft in order for a study level model to fully simulate the VNAV function. 

Best wishes to all.

John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2

i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor

 

41 minutes ago, jrw4 said:

Perhaps some RL pilot can let us know if this is ever done by datalink, but either that way or by tedious manual entry, the winds aloft predictions are entered.

Not a real pilot but climb, cruise and descent winds are definitely uplinked for many airlines.

I was going to post what you said as well. There are actually airlines and pilots out there that don't bother with descent winds and don't put them in at all for example, but they still use managed CLB and DES in the Airbus/VNAV in the Boeing as a lack of wind forecast data doesn't render the system unavailable at all and it's still quite accurate as you explained. Not sure why FBW would rely on the weather API for vertical navigation as that's not even available in real aircraft.

Edited by threegreen

On 2/16/2022 at 8:34 PM, holland786 said:


It will be difficult to do using the sim's .PLN import, but we might do it through an external bridge at some point. We just prefer having control over the data we read.

 

You will have the option of either using MSFS' integrated navdata, or to use an external app like Navigraph Navdata Center to directly obtain data, bypassing MSFS.

 

So if I understand this correctly, the FBW A32X will no longer support integrated flight plans from the in sim flight planner, and require external flight planners or manual FMS input like Aerosost A320? 

If that is the case, I personally feel like this is a mistake to enforce that, even if it could lead to a better and more realistic plane. A lot of people like me like the fact that we can get a somewhat realistic A320 without having to work 30 minutes or more on flight planning before.

At least, from what I understand, I will have to choice to keep the most current build that does not use this feature? 

Thank you for your hard work though, I feel what you are doing is amazing.

4 minutes ago, Violins77 said:

30 minutes or more on flight planning before.

Ssing LNM and or Simbrief, less than 5 minute planning. I'm glad to se them incorporate external flight planning to enable advance fidelity!

1 minute ago, Adrian123 said:

Ssing LNM and or Simbrief, less than 5 minute planning. I'm glad to se them incorporate external flight planning to enable advance fidelity!

I use LNM all the time, but from what I read above, even export from LNM might not work directly, and it would still require to import both in game for ATC, and in the FMS. Although if it does indeed work this way it's not that bad.

1 hour ago, Violins77 said:

I use LNM all the time, but from what I read above, even export from LNM might not work directly, and it would still require to import both in game for ATC, and in the FMS. Although if it does indeed work this way it's not that bad.

Simbrief takes literally 30 seconds if you are not getting fancy: Departure airport, arrival airport, aircraft. Done. And you can one-click-load the whole flightplan into the A32NX via the EFB, without any file importing etc. It hardly gets any more comfortable.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

On 2/16/2022 at 11:22 PM, bendead said:

Right now they are finishing LNAV, but the work has already started on the VNAV, you can check some of it using the experimental version.

But to speed up this project i guess two thing need to happen within this first semester, WT flight planner and Asobo opening access to weather data.

We will all see later this year, which one is more complete, a freeware or a 40$ payware with the reputation of being problematic at launch and needs a lot of spaced updates

Asobo needs to open up access to a lot of other things too:

* Stop encrypting aircraft Config files, including addon aircraft in market place, whether 3rd party devs asked for it or not (mostly they didn't)

* Open up ATC, AI and other peripheral functions that contribute to the quality of simulation, and let others do a better job than the very poor one by Asobo

* ATC voices are not even as good as FSX from 20+ years ago. Azure has so far failed miserably. Get someone decent who understands how to record convincing voices and proper phraseology.

* Open up code so others can fix stuff that is very easy to address but has been ignored in every single update, like:

1) Still no proper "history" in flight planner destinations

2) Slider to reduce white out/brightness of sky

3) Fix the flight planner (waypoint altitudes anyone?)

4. Fix AI speeds and routes around airfields and taxiways for those with competence to fix it (like they did in FSX/P3D etc).

5. Open up a lot of other stuff which clearly Asobo is not interested in solving themselves after 1.5 years, and letting someone else have a go.

You can't make a rounded sim just by releasing regional scenery and discovery flights, and ignoring everything else, however pretty it is.

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

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