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Featured Replies

  • Author

It'll be interesting to see who can see a difference and what your IPD is if you do 🙂

I've tried it now with the Rift S. I noticed zero difference.

 

 

For a few moments i thought to notice some difference, as if nearby objects felt more alive, but i am not convinced it wasn't placebo.

And then there is the issue of the nvidia inspector behavior which is an enigma to me how to use it. I had to create a new profile for this so I select that when the inspector is open. But restarting the inspector reverts back to the global profile.

So, unclear to me, do i need to restart anything before the new profile takes effect, do i need to also restart oculus runtime? do i need to restart FS2020 or can i toggle to 2D and back to VR ? 

Do I need to do anything after selecting the profile in nvidia inspector. Does nvidia inspector need to stay opened during flight?

Etc...

 

 

Edited by avhpilot

Antoine v Heck
---
Ryzen 5800X3D, 32Gb DDR4 RAM@1600 Mhz, RTX3090 (24GB VRAM). 2TB SSD - VR with Quest 2 via link cable 

  • Author

I can't confirm it changes anything either. If it has, the changes have remained even after a reboot (i haven't created a profile). Like a lot of others who've tried it have said, it may have reset something upon the very first try.

.....or maybe ?

image.png

Yeah, big placebo warning on this one...

 

 

I'm confused as to why you'd want a 3D Depth mod for VR.... Doesn't really make sense to me.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

  • Author

I believe the effect the founder of the vrdirectx profile discovery thinks it is changing, is the horizontal angle of the two virtual cameras, pointing them either more toe-in or toe-out. From my past experience with a pair of real cameras this does have a 3d depth affect 

  • Author

P.S our eyes do this when looking at near or far objects, but the game doesn't know what we are looking at, so a compromise is made somewhere in between. If too extreme, it gets a bit eye watering and surreal. I was told folk with very wide IPD are more sensitive to this

In my case (in general), steamVR is more comfortable to my eyes than WMR and I'm guessing they angle slightly differently 

When starwars squadrons was first released It had minimal 3d depth and was painful on the eyes for some

Edited by dogmanbird

On 4/13/2022 at 8:35 AM, MarcG said:

I'm confused as to why you'd want a 3D Depth mod for VR.... Doesn't really make sense to me.

The convergence/depth slider hacks worked great with Nvidia's 3D Vision back in the day as Nvidia factory locked the slider ranges pretty conservatively.

As for VR agreed, I don't have a need for more depth nor convergence. Stereoscopic 3D renders pretty great and deep in VR as is.

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

  • 1 month later...

Interestingly, I stumbled on this post because I was searching for a way to improve a sense of depth; as impressed as I am with MSFS VR (and I really am), I always felt landscapes seemed a little flatter depth-wise than rl.

 So yes, tried the suggested vrdirectx profile that comes with the nvidia inspector and wow, what a difference, problem solved.

I will have to see what the change was, because like another poster, I assumed this would affect a sense of scale, I.e I might feel like a toddler in the cockpit, but nope.

I am using Meta Quest 2 middle ipd setting (I think my ipd is 61).
 

 The fact the many people on this forum see no difference makes me think maybe there might have been something fixed that was previously tampered with, ie maybe most people have been enjoying this sense of depth all along.

It’s not complicated by the way, one download from GitHub and a selection from a drop down that’s it.

A friend and I recently finished our own bush trip from Leicester in the Uk to Tokyo, would have been nice to stumble on this earlier ;)

  • Author

it does seem there are far too many people seeing a difference for it to be a placebo. 

Thank you for this! it actually really helped. With the Varjo, the view seemed a bit off...and this fixed it. Added benefit is that cloudscapes look incredible now. There's a real depth to them in the distance.

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

I don't see any difference in depth with my Rift-S with this applied. Still have to see a post from a Rift-S owner who does...

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR

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