April 30, 20224 yr Here a nice video of rush hour at KEWR (Newark), showing live traffic in P3D with LiveAtc. Note that the user has blocked one live aircraft in PSXseeconTraffic, and has taken its place in the line (#7 for takeoff).
April 30, 20224 yr How do you get the AI to taxi and move without stutters? Even after a fresh install of windows mine still stutter as they move Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
April 30, 20224 yr Author 22 minutes ago, KL Oo said: How do you get the AI to taxi and move without stutters? Even after a fresh install of windows mine still stutter as they move Don't know, I did not make the video. It may be caused by using AI aircraft that are not compatible with your Simulator. Even if PSXseeconTraffic does not show any errors there still can be problems with your AI aircraft. For P3D users I recommend adding the following key to the [MAIN] section of the file C:\Users\<your name>\AppData\Roaming\Lockheed Martin\Prepar3D v5\Prepar3D.cfg: ContentErrorReporting=1 Start P3D, wait till it has completed the start-up, then exit P3D. The file with content errors will be written to your Documents\Prepar3D v5 Files folder. Fix each error related Edited April 30, 20224 yr by kiek
April 30, 20224 yr 29 minutes ago, KL Oo said: How do you get the AI to taxi and move without stutters? Even after a fresh install of windows mine still stutter as they move I’ve been using AIG models mostly and so far I’ve yet to run into any issues. PSXseeconTraffic has definitely taken my flightsim experience to the next level. This holds especially true in the Metro areas where airspace is complex and there’s a lot of different flow of traffic. I enjoy flying in the NYC area since I’m very familiar with the airspace and it’s fun being in an airplane in that environment.
April 30, 20224 yr 5 hours ago, KL Oo said: How do you get the AI to taxi and move without stutters? Even after a fresh install of windows mine still stutter as they move I think this is still a flaw of the whole process. For my personal taste, the ai a/c moves at landing and partially at taxiing is not yet smooth enough. Edited April 30, 20224 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
April 30, 20224 yr 47 minutes ago, Nemo said: I think this is still a flaw of the whole process. For my personal taste, the ai a/c moves at landing and partially at taxiing is not yet smooth enough. I abandoned it long ago for this reason, in addition to aircraft skidding down the runway and smashing into buildings, or disappearing altogether. But that’s just me.
April 30, 20224 yr 2 hours ago, newtie said: I abandoned it long ago for this reason, in addition to aircraft skidding down the runway and smashing into buildings, or disappearing altogether. But that’s just me. 3 hours ago, Nemo said: I think this is still a flaw of the whole process. For my personal taste, the ai a/c moves at landing and partially at taxiing is not yet smooth enough. Hi All, For the most part the AI works pretty well - I would say its about 7/10. I love the fact that its live, and for the most part they follow correct taxi ways and don't too often smash into buildings, but they do stutter a little. Some more than others is whats weird. Watching them taxing around I don't really see any common theme between those that stutter and those that move more smoothly....it seems pretty random. Even the same models sometimes stutter and sometimes don't so I presume its something to do with the feed or the way they're injected. @kiekThanks for the tips (and for a great program). I do run the .BAT file and am just using a full install of AIG but not sure the models are the issue. Any recommendations for MSFS (which is what I'm using). I do appreciate the regular updates and the work you've done on this - it really is outstanding. Edited April 30, 20224 yr by KL Oo Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
May 1, 20224 yr Author 9 hours ago, newtie said: I abandoned it long ago Maybe you should give it a try again. A lot has changed. RealTraffic gives position updates every 2 seconds instead of 10 seconds and the latitude/longitude coordinates have 5 decimals instead of 4.
May 1, 20224 yr Author 10 hours ago, Nemo said: I think this is still a flaw of the whole process. For my personal taste, the ai a/c moves at landing and partially at taxiing is not yet smooth enough. Indeed, some prefer the excitement of being in or seeing really live traffic and others prefer traffic to run smooth like on rails. But I am still investigating how to get both. Don't forget that PSXT is more then moving traffic. It also gives you very realistic aircraft parked at the stands. Something no other program provides. Edited May 1, 20224 yr by kiek
May 9, 20224 yr Arrival into Newark, Live ATC, real live traffic, PHLBO3 arrival, holding due to saturation at Newark and then vectors for the approach.
May 9, 20224 yr I had a look at the program that streams the LiveATC based on Comm frequency but it doesn't appear as if it works in MSFS 😞 Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
May 9, 20224 yr 6 hours ago, KL Oo said: I had a look at the program that streams the LiveATC based on Comm frequency but it doesn't appear as if it works in MSFS 😞 I haven’t really explored MSFS yet, mainly because chase plane isn’t available for it yet. Having said that, I just found LAAP a few weeks ago, and it would be cool if they started supporting MSFS as well.
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