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A330 for MSFS?

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Other than the announcement in May from FSL that they are making an A330 that we assume will come to MSFS one day (in the same vein as one day the sun will go super nova and destroy Earth), has anyone heard of a high fidelity level A330 being developed for MSFS? 

Eric 

 

 

The only other A330 I’ve heard mentioned is Aerosoft, which would likely be mid-fidelity at best.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

31 minutes ago, B777ER said:

Other than the announcement in May from FSL that they are making an A330 that we assume will come to MSFS one day (in the same vein as one day the sun will go super nova and destroy Earth), has anyone heard of a high fidelity level A330 being developed for MSFS? 

There is the Headwind A330 which is freeware and it uses the FBW A320 source code for systems: https://flightsim.to/file/18198/airbus-a330-900neo-conversion

I mean, it's not PMDG or Fenix level.  But it's free, it is using the FBW A320 source code, and it's continually being improved.  Until then, if you want a study level A330 in MSFS, you'll probably have to wait for FSL but that may take years.

i5-12400, RTX 3060 Ti, 32 GB RAM

  • Author

Copy, thanks

Eric 

 

 

52 minutes ago, abrams_tank said:

There is the Headwind A330 which is freeware and it uses the FBW A320 source code for systems: https://flightsim.to/file/18198/airbus-a330-900neo-conversion

I mean, it's not PMDG or Fenix level.  But it's free, it is using the FBW A320 source code, and it's continually being improved.  Until then, if you want a study level A330 in MSFS, you'll probably have to wait for FSL but that may take years.

I tried to get into the headwind.  Like you say, not pmdg/fenix level.  I had trouble getting into it.  Too many things off or missing.  

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

1 hour ago, B777ER said:

 (in the same vein as one day the sun will go super nova and destroy Earth)

Don't take care of that, be shure we humans do that before..

cheers 🤔

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The Headwind A330 does use FBW source code, but it seems that it's quite a bit behind on the current experimental/dev builds of the FBW. I had a long-haul in it again last night and it... does some really weird things.

It'll get there, though.

 

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I find planes like Headwind, Salty747 and now the HD787 need to be properly set up in terms of fuel and payload, ZFW, CG etc with all your numbers correct and then it seems to go a little bit better. But I can see where you're coming from.

Regards,

Max    

(YSSY)

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6 hours ago, abrams_tank said:

There is the Headwind A330 which is freeware and it uses the FBW A320 source code for systems: https://flightsim.to/file/18198/airbus-a330-900neo-conversion

I mean, it's not PMDG or Fenix level.  But it's free, it is using the FBW A320 source code, and it's continually being improved.  Until then, if you want a study level A330 in MSFS, you'll probably have to wait for FSL but that may take years.

If someone other than FSL doesn't make one, I'll never have one. They're dead to me. Not one nickel.

Edited by MDFlier

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

Aerosoft should be out end of this year looking forward to that I mainly flew that in P3D was my fav plane.

Running i5-9600K @ 4.8ghz - 32GB DDR4 3200mhz - GTX 3070.

On 8/28/2022 at 4:58 PM, aktorsyl said:

but it seems that it's quite a bit behind on the current experimental/dev builds of the FBW

This is a really tricky situation that is kind of unique to the arrival of flight sim FOSS projects.

Headwind and co. have been referred by some as "fourth-party" developers - they're developing on top of a code base we, third-party developers, are making for the sim.

Making a flight sim plane is complicated. The underlying platforms are hard to master. The knowledge required to build out systems is found by knowing the right people and having the right documents. But it is especially hard if you are modifying someone else's code.

We make all the code freely available under one condition - do not make it proprietary. You can charge for it if you want - but then you'd still have to release your own code derived from it and let people compile their own version into a working plane - defeating the point of charging for it in the first place.

This is obviously great for people who want to figure out how to do something with the SDK, or add something to their own plane. It allows us to cooperate with other devs like Synaptic making the A220 and develop shared utilities that allow everyone to improve the things they make.

But here's the thing... relying on our codebase as "ready-to-use systems" is a different deal. Our code is specifically made to make an A320neo. At best some of it is made to make both that and an A380. We try to make stuff reasonably modular and interchangeable, but that is more of an "as-needed" thing for us as we focus on bringing the feature set up to par with all major A320s out there, and beyond.

And what this does is that you cannot really just take our code and slowly build out another plane from it, unless you have an entire development team beside you. If we add something and you want it in your version, then whatever changes you made prior to this might not work with our new code, since our code is made really only to work with itself.

So naturally what arises is that you get "compatibility mods" or derived projects like Headwind that basically end up tracking our codebase and maintaining a small set of changes on top of it, adapting as we make new releases.

I for one really want A330s and other planes, and I am more than happy to see projects based on our work (as long as they aren't proprietary), but I do sometimes worry that the sustainability of maintaining such projects beyond a small set of changes on top of every release we make is low. It's why we ditched the default A320 after all, once we started rewriting entire systems from the ground up.

Edited by holland786

Developer - FlyByWire Simulations

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