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Problem with resizing images from FSLTL for FPS saving

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48 minutes ago, TomCYYZ said:

Finally able to get it down from 35GB to only 14GB. Great stuff! Also, off topic, not sure if this program can be used for AIG textures. But FYI, I reduced the size of AIG textures using the AIG Mangaer,  under settings there is a "verifytextureformat" button and a check box "use 2048px textures". I tried it and gained 7GB (42GB to 35GB).

Yes, it can be used with the AIG folder, as well. Works very nicely!

Intel i7-10700K @ 4.7 GHz | Nvidia RTX 3070 FE | 32GB DDR4 RAM 

  • 4 months later...
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  • MammyJammy
    MammyJammy

    A few years ago I wrote an app to handle texture conversion of all sorts of files for Prepar3D AI traffic.  The other day I came across this thread and have updated the app I wrote to support MSFS AI

  • If I can figure out a way to optimise these textures easily with a batch command with free software, I'll share it here for everyone to follow..

  • Hi All, I've just published a new version (1.3) of my Texture Optimizer tool.  This version addresses several issues in 1.2 and adds a bunch of new optional parameters that allow you to fine-tune

I used this successfully for FSLTL, but when trying the same for AIG, the -optimized folder (converted to 2048 textures) was actually larger in size than the original AIG simobjects folder (with 4096 textures). Is that normal?

Daniel Rehling

  • 3 months later...

@MammyJammy Really hope you see this as the -resizesmaller and -reformatsmaller arguments are being ignored.

Tested on folder with textures of various sizes. All textures were converted to 2048px regardless of original size.

Any chance you can fix this as the point of 1.4 was to stop the upscaling of smaller images.

Thank you so much.

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Edited by toby23

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

On 4/21/2024 at 12:26 PM, CaptainLHKLM said:

I used this successfully for FSLTL, but when trying the same for AIG, the -optimized folder (converted to 2048 textures) was actually larger in size than the original AIG simobjects folder (with 4096 textures). Is that normal?

It's because the 1.4 version (and older) are not actually respecting the -resizesmaller command and TextureOptimizer is resizing every texture and adding mipmaps, hence the increase in size. For example, an unmipped texture might be 4097kb in size and the correctly formatted version is 5462kb. Not every texture needs to be resized or mipmapped though, which is why I posted the message above. Hopefully @MammyJammy will see the message and be able to fix his utility.

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

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