October 11, 20223 yr 3 hours ago, mSparks said: (xplanes customers typically manufacture pilots, aircraft and spacecraft) Not sure what you mean here, "manufacture pilots" I think vendor neutral is irrelevant here. They are not forcing users to buy NVIDIA by implementing DLSS. The same goes for FSR, they are not forcing you to use AMD. It is just an option which allow users to take advantage of different hardware configurations. Whichever they may choose. By that logic we should not have any native support for M1 chips, everything should be emulated to remain vendor neutral. NVIDIA has 80% market share in 2021/2022 BTW. Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K. RAM: 64GB. GPU: NVidia RTX 4090 OCFlight Sim Xbox - Seriex X, 3TB
October 11, 20223 yr FSR isn't AMD exclusive, by the way. Works on all hardware. Edited October 11, 20223 yr by Sethos [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
October 11, 20223 yr 5 hours ago, brinx said: They are not forcing users to buy NVIDIA by implementing DLSS. DLSS is not vendor neutral, you need hardware made by a specific manufacturer in specific years to use it Explaining why LR avoid that is well beyond the scope of this thread, but it is explained reasonably well in the link I found for you. AutoATC Developer
October 11, 20223 yr 19 hours ago, brinx said: I don't get it. Why is it a no go? Xplane is closed source too. Having options is better than not having the options. Does DLSS involve licensing fees? If yes, it's the biggest no-go of them all. Fmod needs to be licensed by Laminar as well, yes, but at least it benfits all user groups instead of just a single one. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
October 11, 20223 yr 2 hours ago, Bjoern said: Does DLSS involve licensing fees? If yes, it's the biggest no-go of them all. Fmod needs to be licensed by Laminar as well, yes, but at least it benfits all user groups instead of just a single one. Why would Nvidia charge developers for using a tech that helps them selling their hardware?
October 12, 20223 yr On 10/11/2022 at 9:09 PM, Kopteeni said: Why would Nvidia charge developers for using a tech that helps them selling their hardware? The market works in mysterious ways. But you're right, with a quick web search, I found out that NVidia indeed doesn't charge for DLSS licensing. But unlike AMD's FSR, there's only a SDK instead of open source code, which leaves any developer implementing DLSS at the mercy of Nvidia's (long-term) support. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
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