October 21, 20223 yr My blurry displays in DLSS have become good enough to use now by themselves, not sure but it may have been the latest 522 Nvidia drivers for me, or when I re-did all the Nvidia settings after the clean install I may have inadvertently changed something. I haven't touched any sharpness adjustments. There's still a very slight blur but my 50 year old eyesight really doesn't care. I;ll check this tweak out though. Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
October 21, 20223 yr On 10/20/2022 at 8:17 AM, RobJC said: PrimaryScaling 0.50 SecondaryScaling 2.0000 Interesting I am going to have a look at that. 🙂 Especially when zooming out the LCD screens of airliners become so blurry that it´s impossible to read anything, but I want these screens to stay absolute 100% sharp and clearly readable. When rolling the chair back from the computer monitor 3 feet the screen isn´t becoming a blurry mess (with icon labeling and text complete blurred) but everything stays perfect sharp and clearly readable, and so should the LCD screens in airliners. Edited October 21, 20223 yr by JetCat
October 21, 20223 yr All this is doing is rendering at a higher resolution. You won’t get the DLSS benefits for performance but if you prefer the AA and lower shimmering then you can do this. If you open the developer mode you’ll quite clearly see that the 2.000 scaler just doubled the resolution. Your instruments look better because the base image resolution is double but you are losing some of the performance of DLSS. In SU11 you can choose DLSS with DLAA so it won’t render at a lower resolution but your FPS won’t improve like they do with DLSS-Performance. The instruments will look like they do at full resolution because they are full resolution.
October 21, 20223 yr Author 7 hours ago, TravelRunner404 said: All this is doing is rendering at a higher resolution. You won’t get the DLSS benefits for performance but if you prefer the AA and lower shimmering then you can do this. If you open the developer mode you’ll quite clearly see that the 2.000 scaler just doubled the resolution. Your instruments look better because the base image resolution is double but you are losing some of the performance of DLSS. In SU11 you can choose DLSS with DLAA so it won’t render at a lower resolution but your FPS won’t improve like they do with DLSS-Performance. The instruments will look like they do at full resolution because they are full resolution. It is actually quite a bit more involved that than. I am going to create a new thread for this topic. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
October 21, 20223 yr Wow.....thats locked 30 FPS at a GTX 970 here, maximum i can expect I guess. Crisp displays like in FSX times with SGSS used..... Edited October 21, 20223 yr by Soulflight
August 5, 20232 yr On 10/20/2022 at 4:17 PM, RobJC said: I have been struggling to get crisp gauges while still maintaining solid frame rates. Running DX12 and DLSS resulted in solid FPS and smooth gameplay, but it came at the cost of not having sharp gauges. Even if I selected TAA I was still not able to get crisp gauges. In Nvidia Control Panel selecting DSR Factors made things a bit sharper, but it wasn't crisp enough. Thanks to a post on Reddit I was able to finally get the visual quality I was looking for. Look at the last post bySvennoJ. I changed the following... {PostProcessEnabled 1EyeAdaptation 1Sharpen 1 PrimaryScaling 0.50 SecondaryScaling 2.0000 SharpenAmount 2.000000 With Real-Time Traffic using the Black Square Caravan, I was able to get significantly better image quality without tanking my FPS. This definitely improved my sharpness in Vr, I am using a Reverb G2 and with its lmitations it is still alittle blurry that is due to the headset but after the changes in the usercfg.opt file I can see an improvement. I7-10700F RTX 3070 32 Gig Ram
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