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JimBrown

New AI modifier utilities

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New update today

 

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AiGround: VERSION 2.0.1:  (1)  fixed issue with SimConnect erroneously causing sim to CTD when reading AIG AI text data and also added an AIG compatibility testing mode as backup if still experiencing issue; (2) fixed high CPU occupancy BEFORE connecting to sim; (3) added quick "push" after landing rollout to force AI to vacate runway quicker.

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AIFlow: VERSION 2.0.1:  (1)  fixed issue with SimConnect erroneously causing sim to CTD when reading AIG AI text data and also added an AIG compatibility testing mode as backup if still experiencing issue; (2) fixed high CPU occupancy BEFORE connecting to sim; (3) fixed occasional low alt holds; (4) added AIPatternAlt option and adjusted default parameters (min and max speeds) to suit.

 

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7 minutes ago, motishow said:

this works only in SU10 or can we use in SU11 beta?

it appears to be working fine for me in SU11

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7 minutes ago, styckx said:

New update today

Excellent. For some reason I could not use the hotfixes - blocked by Defender perhaps. 

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(3) added quick "push" after landing rollout to force AI to vacate runway quicker.

Good stuff - will be interesting to see how it pans out. 

Hopefully FSLTL and these addons will not be rendered inoperative when SU11 comes rolling in. 

Edited by Cpt_Piett

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Just gave this a whirl with FSLTL. Very immersive. KDEN was loaded with activity on the ground and in the air. These three are keepers.

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For some reason I dont get any planes landing. I see them coming in for the approach, but then 90% of them do a go around on short final and then disappears.

This happens even if the runway is empty when they approach.

This happens when i have AIFlow active.

Anyone else experience the same issue?

 

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50 minutes ago, EnSnellHest said:

For some reason I don't get any planes landing. I see them coming in for the approach, but then 90% of them do a go around on short final and then disappears.

This happens even if the runway is empty when they approach.

This happens when i have AIFlow active.

Anyone else experience the same issue?

 

Just tried them with SU11 beta at KATL. No takeoffs, they taxi into position and just sit there. Occasionally they taxi slowly down the runway, gradually veering off into the grass then disappearing.

I do see occasional landings, but mostly go-arounds.

Using DX12

Edited by Romeo_Tango
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Robin

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21 minutes ago, EnSnellHest said:

For some reason I dont get any planes landing. I see them coming in for the approach, but then 90% of them do a go around on short final and then disappears.

This happens even if the runway is empty when they approach.

This happens when i have AIFlow active.

Anyone else experience the same issue?

 

Squawk 1234 will suspend all landings. Only use it to depart a busy runway.

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18 minutes ago, AviationEnthusiast said:

Squawk 1234 will suspend all landings. Only use it to depart a busy runway.

Hmm squawking 2000, so thats not it im afraid!

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Amazing add-ons.

Really nice job with handling ai in msfs which is not at all friendly to work with in this regards.

Just one thing I noticed that could be improved, if possible, when ai are arriving the gate after landing, they arrive full taxi speed and have no way to line up, they end up parking 90 degrees and stay that way or they'll start rotating in the gate.

Anyway, thanks a lot for this great additions to immersion.

 


Sergio Naiberg

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39 minutes ago, AviationEnthusiast said:

Open AIFlow.ini and confirm AIPLANESPOTTINGONLY is set to 0. If not, change it and save.

Ooh how did I miss that!

Working now it seems, thank you!

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59 minutes ago, AviationEnthusiast said:

Open AIFlow.ini and confirm AIPLANESPOTTINGONLY is set to 0. If not, change it and save.

Would be better if this was the default setting.

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1 hour ago, AviationEnthusiast said:

Open AIFlow.ini and confirm AIPLANESPOTTINGONLY is set to 0. If not, change it and save.

That has nothing to do with with no aircraft landings on SU11, which the devs say is simconnect issue that needs to be fixed by Asobo.

 AIPLANESPOTTINGONLY is for the separation between user aircraft and AI.


Alvega

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15 minutes ago, Alvega said:

That has nothing to do with with no aircraft landings on SU11, which the devs say is simconnect issue that needs to be fixed by Asobo.

 AIPLANESPOTTINGONLY is for the separation between user aircraft and AI.

Correct. What does my comment have to do with SU11?

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25 minutes ago, AviationEnthusiast said:

Correct. What does my comment have to do with SU11?

He said he doesn't see any aircraft landing, so I assumed it's in SU11 (I may be wrong though) because that is a bug with SU11 only. In SU10 aircraft land normally. 


Alvega

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