November 3, 20223 yr 3 hours ago, RobJC said: I am running SU11 and do not see any activity outside the gates when i load up. I am not running MSFS built-in Traffic, just using FSLTL. You won't see that if you are using the injector. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
November 3, 20223 yr 51 minutes ago, F737MAX said: Which developer and are they still planning on releasing? I think he is speaking of Imagine Sim. It was released long ago, and I have it, but do not use it because in my opinion it is graphically inferior to ASOBO's ver. I may reinstall it just to see if the Ai traffic works better. Robin
November 3, 20223 yr 12 hours ago, Cpt_Piett said: Agree. Nothing to do about it AFAIK. As I (maybe) mentioned earlier in this thread, I did some testing at OMDB the other day, and both runway directions for 12L/30R were in use simultaneously. It was painful to watch 🤯 I really miss that we can't use afcads to correct aircraft behaviour, although they might not be able to solve this from happening. Perhaps we also need to be able to add "runway rules" to script which runways can be in use at the same time, depending on wind conditions, time of day, type of aircraft etc. It can be quite complicated since wind direction is not always the deciding factor which runways are in use, and some runways are only in use for certain types of aircraft, or used in one direction only. Noise abatement also has a say in it which may close certain runways based on the time of day. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
November 3, 20223 yr 18 minutes ago, orchestra_nl said: I really miss that we can't use afcads to correct aircraft behaviour, although they might not be able to solve this from happening. Perhaps we also need to be able to add "runway rules" to script which runways can be in use at the same time, depending on wind conditions, time of day, type of aircraft etc. It can be quite complicated since wind direction is not always the deciding factor which runways are in use, and some runways are only in use for certain types of aircraft, or used in one direction only. Noise abatement also has a say in it which may close certain runways based on the time of day. Hmm, yeah many aspects to this. I get that it's not an easy fix. Not using both directions of the same runway at the same time should be possible to avoid. Perhaps. I've seen some crazy, very nonsensical stuff. At FT's KBOS airliners used 33R for takeoffs. Which was correct in terms of the wind direction at the time. But that runway is 779m long... 7950X3D | RTX 4090 | 64GB DDR5
November 3, 20223 yr Someone has made a collection of AFCAD files here: https://flightsim.to/file/32064/airport-parking These only address parking spots (which in itself is already a huge undertaking), but they could be a good starting point for further editing. Undercarriage lever a bit sticky was it, Sir?
November 3, 20223 yr 1 hour ago, Johan217 said: Someone has made a collection of AFCAD files here: https://flightsim.to/file/32064/airport-parking These only address parking spots (which in itself is already a huge undertaking), but they could be a good starting point for further editing. some also have corrected hold points at runways.
November 11, 20223 yr New updates: AIGround (1) added AI high speed runway taxi after the landing rollout (default 40 kts). Helps get the AI off the runway quickly after landing, see AITaxiSpeedOnRunwayAfterLanding in readme.; (2) changed default landing and takeoff rollout times to 5 and 14 seconds respectively (enabled) to better support the new fast runway taxi feature and to support faster AI runway operations generally at busier airports; (3) added auto-removal of AI that had has stopped taxiing for a specified period of time, see AIZapAutoTime in readme; (4) fixed AI vacating the runway too quickly while turning. AIFlow (1) added option to force AI to a specified max altitude (ft AGL) when turning onto final. This option may be useful at specific airports where the default MSFS AI control program tends to place the AI too high on final, resulting in unstable approaches and go-arounds. This option overrides the MSFS final approach altitude. See AIForceFinalApprAlt in readme; (2) added option (beta) to force AI to conform to typical vertical approach profile based on distance from airport in anticipation of SU11. See AIDescentProfile in readme; (3) fixed departing AI making abrupt step altitude changes when squawking 1234 (suspend landings); (4) fixed holds still occurring even when the user selected AIMaxHolding=0 (holding disabled). 7950X3D | RTX 4090 | 64GB DDR5
November 11, 20223 yr Video captured just a few minutes before SU11 went live. I'm going to miss being able to go back to SU10 to use the FSLTL injector. 7950X3D | RTX 4090 | 64GB DDR5
November 11, 20223 yr 15 minutes ago, Cpt_Piett said: Video captured just a few minutes before SU11 went live. I'm going to miss being able to go back to SU10 to use the FSLTL injector. Be interesting to see if any fixes got in between the final beta update and todays full release, plenty in the patch notes about AI at least. However I'd personally rather avoid the need for two extra mods to fix what they broke between SU10 & 11 if nothing has changed from your video. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
November 11, 20223 yr 1 hour ago, Cpt_Piett said: Video captured just a few minutes before SU11 went live. I'm going to miss being able to go back to SU10 to use the FSLTL injector. I don't know which one drove me more to tears, the poor sap that ended up in the river or the suicidal crew crashing into the terminal, lol edit: actually, isn't the one crashing into the terminal the same one that ditched on the river just a few seconds before? hilarious! Edited November 11, 20223 yr by evaamo Enrique Vaamonde
November 11, 20223 yr So am I right in assuming that neither the two AI programs, nor the FSLTL injector will work now we are on SU11?
November 11, 20223 yr 23 minutes ago, evaamo said: edit: actually, isn't the one crashing into the terminal the same one that ditched on the river just a few seconds before? hilarious! I think so. That rogue airliner was not happy landing on the shortest runway and taking a dive into the ocean. Oh no, it also speed-taxied across the whole airport before crashing into the terminal 😵 7950X3D | RTX 4090 | 64GB DDR5
November 11, 20223 yr 3 minutes ago, Cpt_Piett said: I think so. That rogue airliner was not happy landing on the shortest runway and taking a dive into the ocean. Oh no, it also speed-taxied across the whole airport before crashing into the terminal 😵 seems you discovered a new type of air-rage 🤣 Enrique Vaamonde
November 11, 20223 yr 36 minutes ago, Langeveldt said: So am I right in assuming that neither the two AI programs, nor the FSLTL injector will work now we are on SU11? Not 100% sure yet (need to test more airports), but I was seeing landings at Iniscene KLAX using FSLTL, AIFlow and AIGround. There is that STAR selection thing that delays landings generally.
Archived
This topic is now archived and is closed to further replies.