November 3, 20223 yr 2 hours ago, Alpine Scenery said: I am only talking about straight line constant wind not pushing the aircraft to the side enough. MS Flight was the best at this. Flew through a hurricane and it was too mild in MSFS. It was easier landing than it would have been driving a car through it, and as I've driven through hurricanes before in a car, I know how bad it is. So no, it was not realistic. MS Flight was a tad better than FSX, but not by much. MSFS is way more advanced as far as turbulence. I have done landings in MSFS, where if I had been flying in real life, I would have done a missed approach, since the turbulence was really making it difficult to get a stabilized approach. Never expeirence that in any other sim, FS Flight, FSX or P3D.
November 3, 20223 yr 27 minutes ago, ha5mvo said: Well, I think you misunderstood. The sims problem is not the erratic DISPLAY... You talked about dead wrong wind vectors and my answer was about the wind vectors. If the problem all of a sudden is not what you wrote first, how can I take seriously what you wrote now?
November 3, 20223 yr 2 minutes ago, Bobsk8 said: MS Flight was a tad better than FSX, but not by much. MSFS is way more advanced as far as turbulence. I have done landings in MSFS, where if I had been flying in real life, I would have done a missed approach, since the turbulence was really making it difficult to get a stabilized approach. Never expeirence that in any other sim, FS Flight, FSX or P3D. There were plenty of times I should have done a missed approach in MS Flight, as the cross winds on some of those Hawaii coastal airports was usually very severe. Perhaps people have forgotten those epic cross-wind landings in Hawaii. AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
November 3, 20223 yr 40 minutes ago, mrueedi said: You talked about dead wrong wind vectors and my answer was about the wind vectors. If the problem all of a sudden is not what you wrote first, how can I take seriously what you wrote now? Read my post again! The issue is not just the visual representation - the problem is how planes actually behave. This is what's dead wrong! I'm sure the code you threw in there just bought you a seat of honor with each of those 3PDs struggling out there! Now can you also throw in a piece of code that will help those planes also FLY properly in that "turbulence" model...
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November 3, 20223 yr 2 hours ago, Doering said: Gentlemen, you have incredible memories from the previous sims! I was an expert at Activision River Raid for the Atari 😄 24 minutes of River Raid for the nostalgic ...
November 4, 20223 yr Who needs the weight machines at the gym when you have the controls of the 747 instead? It would've been great to know what the weather was at the time. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
November 4, 20223 yr 19 hours ago, Alpine Scenery said: There were plenty of times I should have done a missed approach in MS Flight, as the cross winds on some of those Hawaii coastal airports was usually very severe. Perhaps people have forgotten those epic cross-wind landings in Hawaii. Wasn't talking about crosswinds, I was talking about turbulence. Crosswinds can be there in any sim.
November 4, 20223 yr Fair enough, but it's still a wind reaction which I think acts odd in many MSFS planes. AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
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