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P3D and Unreal Engine - Article

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On 11/29/2022 at 1:57 PM, mpo910 said:

Seems they are heading towards a fully new direction...

Incl...Photorealistic Models!

Wow - photorealistic models!   I normally have to pay a monthly subscription for this, and hide it from my wife.  :unsure:

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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2 hours ago, Zangoose said:

I did look through the pages but I may have missed it - Did anyone post the quote HeliSimmer got from LM about this?

 

Source: https://www.helisimmer.com/news/lockheed-martin-unreal-engine-p3d-prepar3d

“Robust” 3rd party ecosystem that will continue into the future? Lol, that’s some serious spin there by LM. There is nothing “Robust” about the 3rd party market anymore. 

Eric 

 

 

I think you are thinking about the wrong 3rd party market.  Yes, the consumer market has moved to MSFS, but there are many, many 3rd party integrators that work with LM on the commercial side of things, which is where they make their $$$$.  The consumer side isn't more than probably a large test bed for them to make the program more bug-free for their big-paying commercial / government clients.

Building a full scale 737-800 Simulator running P3D v5.x 210 degree wrap around screenspacer.png

Jason Lohrenz (@lohrenz737) • Instagram photos and videos

Lohrenz 737 Simulator Project (lohrenzsimulator.com)

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