December 13, 20223 yr 23 minutes ago, blingthinger said: the slew of glass cockpits is really quite boring generally I would agree with you, more a fan of the old a steam guages myself. But, the new HUD system in 12 especially in VR is something else, hidden at the end of last dev stream was also that a new F4 model is coming... So much awesome completely new stuff incoming early 23 related to just those two planes but also many others I'm bouncing on the edge of my seat nearly everyday. mach 2+ through the valleys at 200 feet agl in VR with lvl17 ortho and fixed road textures is just breathtaking beyond words. MSFS might be able to manage that when 10Gbs internet connections are the norm. Edited December 13, 20223 yr by mSparks AutoATC Developer
December 13, 20223 yr 8 minutes ago, blingthinger said: Not really. They've definitely shown how inefficient a couple hundred devs can be. I guess they are a bit more efficient than those marketing folk claiming 10 million users. Despite your comments, 24 updates (including new and free content) this past year sets a whole new level with updates. Really. 11 minutes ago, blingthinger said: The '23 calendar everyone's excited about is a mass of scenery and aircraft updates with one or two 'surprises'. Yawn. Show me a sim that is doing more. And um, that's 3 surprises to be accurate. BTW, I am quite excited about what's on the horizon for 2023. One man's "yawn" is another man's "weeee" (in Jorge's voice) 12 minutes ago, blingthinger said: New avionics is a bit more exciting. Austin just hired one of those types of devs, but honestly, the slew of glass cockpits is really quite boring and XP's g1000 is plenty for most. "boring" "plenty for most" In your opinion I guess. I think the work that WT team has put forth in MSFS has gone above and beyond what simmers expected in their G1000 / G3000 upgrades. This is just another area where MSFS was once behind, but their commitment to development has propelled them ahead. The commitment and pathway to AAUs alone demonstrate how MSFS eventually overcomes the title of this thread.... 21 minutes ago, blingthinger said: What will be exciting to see is ...everything on that roadmap for 2023. I don't get the downplay etc, but hey, there are literally millions of users both enjoying it now and excited for the new things coming down the pipe in 2023.
December 13, 20223 yr 1 minute ago, OverTheEDJ said: claiming 10 million users. Sorry but reaching the same number of users as xplane had 3 or 4 years ago probably isnt the massive success story microsoft was hoping for in my humble opinion. 😅 But the spin would make a balarina dizzy. AutoATC Developer
December 13, 20223 yr 4 minutes ago, mSparks said: Sorry but reaching the same number of users as xplane had 3 or 4 years ago probably isnt the massive success story microsoft was hoping for in my humble opinion. 😅 But the spin would make a balarina dizzy. #notworthit
December 13, 20223 yr 1 minute ago, OverTheEDJ said: #notworthit sure, but Im literally still laughing that you think MS is actually pleased with those numbers... Cyberpunk 2077 sold 13 million full price copies in one day. AutoATC Developer
December 13, 20223 yr 9 hours ago, mSparks said: No, I'm a developer for it, you don't even actually need to buy XP to develop for it, the demo is enough to test what you make works, SDK stuff like xlua is MIT licenced. Developer? You're complaining about spurious "EULA violations" from pilots using their own sim to train themselves. And that's exactly what YOU do, isn't it?
December 13, 20223 yr 30 minutes ago, mSparks said: mach 2+ through the valleys at 200 feet agl in VR with lvl17 ortho and fixed road textures is just breathtaking beyond words. Agreed. ZL17 ortho textures are much sharper than default MSFS, so I have found reducing the 3D trees to medium allows the baked in trees / colours / shadows to show through sufficiently to add to the overall scene. This screenshot is ZL17 with 3d trees at medium. There are enough 3D trees for approach and departure, but at 3,000ft as in this shot, the terrain textures add depth to the scene. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
December 13, 20223 yr 7 minutes ago, UrgentSiesta said: And that's exactly what YOU do, isn't it? Different EULAs One says Quote "MSFS" – single user entertainment software tentatively titled "Microsoft Flight Simulator" The one I'm using says Quote Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: AutoATC Developer
December 13, 20223 yr 8 hours ago, mSparks said: erm, think you are maybe taking there not being an FAA approved swept wing aircraft for XP yet a little far there? Especially since they are seemingly now being created (implied from Austin saying he's focused on what the commercial customers want). I'm not taking anything anywhere, let alone too far... Why is it you always retreat to "FAA..." whatevs as these debates go on? Nobody's attacking X-Plane (other than pointing out that it ALSO has flaws, unlike your continual blabber about it's "uncontested" superiority). No, we're dismantling your inane contention that "MSFS isn't a simulator, it's clearly just intended as an Xbox game...", despite all evidence to the contrary.
December 13, 20223 yr 1 minute ago, UrgentSiesta said: Why is it you always retreat to "FAA..." whatevs as these debates go on? You called Xplane's lack of FAA certified swept wing aircraft 8 hours ago, UrgentSiesta said: X-Plane's latest/most glaring deficiencies? Not me. AutoATC Developer
December 13, 20223 yr 8 hours ago, mSparks said: Meanwhile, in the real world https://www.gleimaviation.com/shop/cockpitbatd/ Just like these 210, right?:
December 13, 20223 yr 1 minute ago, UrgentSiesta said: Just like these 210, right?: pretty much what I said a few pages back yes, glad you came around. AutoATC Developer
December 13, 20223 yr 10 hours ago, UrgentSiesta said: X-Plane's defaults have been sub-optimal right up until v12, where they've been substantially upgraded in every way, especially fidelity. Wonder why that happened just within the last 2 years... List, list! Delta wings, swept wings, I'm pretty sure there's changes to fuselage forces, too. What else are you aware of? 7 hours ago, UrgentSiesta said: And isn't it ironic that the swept wing planform graphic you love to throw around when trash-talking the (legitimate) shortcomings of MSFS is ALSO one of X-Plane's latest/most glaring deficiencies? This isn't a fundamental deficiency. M-crit has always been in there. Roll-yaw coupling too. Plus a couple (big) bugs, apparently. What's more, Austin comes out in YT to declare his errors (I'm nooot entirely convinced they're always innocent though 😉 ). That's how confident he is in all this. This is a bigger deal for dynamic motions. For example: pitch/roll/yaw moments. Take aileron deflections: Asobo's estimating (kind of, even that's a stretch of a description) control surface deflection forces for a straight wing. So, they've got forces (if they even are forces; there's discrepancies) that are in the wrong place in 3d space because it's straight, not swept, which are therefore generating incorrect moments. They don't believe those forces in the first place because the wing is actually a poorly-modeled flat plate, not an airfoil. To get over the fact that they now have completely nonsensical forces, they scale them around until the sum total matches the FSX coefficient tables, because that's the only realistic anchor of the entire FM. Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...
December 13, 20223 yr Quote You talking about buying a Military jet, Link16 and ECM systems would be included in that. I was just asking if your "true study level military trainer" pulled by the USAF included Link16 & ECM simulation, or if it was more "goes up and down when you move your joystick and has some buttons that do stuff" type of study level. Classic Throw Away, and worth as much... There are un- or poorly- simulated systems in ALL desktop addons - it's one of the reasons Pro pilots find our little Tete a Tetes so amusing. Quote "goes up and down when you move your joystick and has some buttons that do stuff" which is exactly what your R-22 and Agusta addons do, isn't it? Probably means they're just as "realistic" as the T-38C, then, no? Quote The point is a C172 like https://www.gleimaviation.com/shop/cockpitbatd/ is never coming to an XBOX near you, so stop kidding yourself and enjoy the sims for what they are, rather than what you wish they would be having been spoon fed typical microsoft marketing nonsense. And I'm completely sure a sage prognosticator just like you once grandly proclaimed that an FAA-certified simulator would never come to a desktop PC, either. And yet, here we are... Tell us, why are you so fixated on Xbox? At heart it's just a windows gaming computer built on AMD hardware. Do you actually "think" that can't be scaled up? And given my line of work, I could easily make a compelling case for an X-Box-based certified flight sim. But that's another discussion entirely. THIS discussion ISN'T about hardware, it's about MS Flight Simulator. The fact that it also happens to run on Xbox is immaterial (but it's making M$ fat stacks, no?). Isn't it interesting that continually over the past 2 years, all of you naysayers have been proven wrong. Time, after time, after time - and there's no end in sight for that, either. Perhaps it's not ME that needs to stop kidding myself, after all? Edited December 13, 20223 yr by UrgentSiesta clarity
December 13, 20223 yr 2 hours ago, mSparks said: sure, but Im literally still laughing that you think MS is actually pleased with those numbers... Cyberpunk 2077 sold 13 million full price copies in one day. #notworthit
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