December 11, 20223 yr Hello, I'm having a bit of a strange problem where over the past month or so I've had three flights where the arrival airport simply wasn't there, there was just the default ground imagery in place. The three flights were: Inibuilds EGLL - Asobo HECA (no screenshots) Inibuilds KLAX - FSimstudios CYVR IniBuilds KLAX - Verticalsim KBOI I've had many other flights where the arrival airport worked as expected so it's inconsistent. Seeing an IniBuilds theme but I have also completed flights successfully departing their EGLL. However the two flights from KLAX represent all flights I've departed from that airport. Not sure how the departure airport could impact the arrival airport in any event. As shown in the screen shots my FPS were abysmal at KBOI even without the airport existing so something weird is going on. I've departed CYVR and KBOI and the airports were fine. This seems like a bit of a strange one, any thoughts? Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
December 11, 20223 yr @regis9 It's probably this bug. https://forums.flightsimulator.com/t/arrival-airports-traffic-and-fps-have-disappeared/552363/15
December 11, 20223 yr Author Ahhh ok thanks yes that looks like it's my issue. Will have to dial back the GSX ground clutter and see if that helps for now. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
December 11, 20223 yr Please vote at the above link and tell anyone you know to vote as well. The bug isn't even tagged as logged yet, so screenshots and votes will hopefully help.
December 11, 20223 yr Author Done. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
December 12, 20223 yr This disappearing objects bug (/WAD feature?) is something that will affect literally everyone using AIG/FSTL/GAIST and GSX, and literally no one else — so my worry is that Asobo won’t see the need to change this Simconnect object limit. That would make this the OOM of MSFS — a hard, annoying limit to what the sim can do that’s unconnected to your hardware’s capability. I really hope that’s not what happens here! James
December 14, 20223 yr Author Feedback from the forum team at the thread Chapstick noted above. If you can help by supplying them with a reproducible scenario it will help get the bug identified and addressed: ”Folks - this feedback is logged, meaning the Dev Team needs a probable, repeatable, consistent scenario to show a potential SimConnect defect. In other words, reproducible scenario. That’s a challenge, looking at this thread. There is a variety of software and setup/usage scenarios. My recommendation is make a scenario that you can consistently have this disappearance occur, lock it down and have anyone try it. If you get a high percentage of independently verified validation using the exact same software, same settings, etc., please post it here. Without it, repro, which is the key to turning this feedback into a validated bug, won’t likely happen.” Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
December 14, 20223 yr 42 minutes ago, regis9 said: Feedback from the forum team at the thread Chapstick noted above. If you can help by supplying them with a reproducible scenario it will help get the bug identified and addressed: ”Folks - this feedback is logged, meaning the Dev Team needs a probable, repeatable, consistent scenario to show a potential SimConnect defect. In other words, reproducible scenario. That’s a challenge, looking at this thread. There is a variety of software and setup/usage scenarios. My recommendation is make a scenario that you can consistently have this disappearance occur, lock it down and have anyone try it. If you get a high percentage of independently verified validation using the exact same software, same settings, etc., please post it here. Without it, repro, which is the key to turning this feedback into a validated bug, won’t likely happen.” That makes zero sense! If people run various add-ons, all of which use simconnect to inject objects into the sim and all end up with the same result of missing airport buildings, how is that not reproducible? AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
December 14, 20223 yr Author I had a similar thought. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
December 18, 20223 yr Does the Objects LOD slider have any effect with regard to this issue? I've never really understood what it does.
December 18, 20223 yr That has happened to me 3 or 4 times and I really could not understand it until reading this thread. For now, I have disabled GAIST, though am aware that I can break this down into regions if I need to. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
December 18, 20223 yr Author 8 hours ago, aniiran said: After I uninstalled GSX Pro I never had this issue again. Sad but true. I turned off the extra ground clutter as that was suggested as a way to get the number of total objects down. So far so good though I haven’t tried flying one of the previous routes that gave me trouble yet. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
December 18, 20223 yr 7 hours ago, jarmstro said: Does the Objects LOD slider have any effect with regard to this issue? No.
December 18, 20223 yr I thought that all the anecdotal evidence would be sufficient, but the dev team wants to see a route that has proven over and over again to cause this issue. I think we all want it fixed, so we should all agree on a route, something relatively short as not to waste our time and fly it. I provided an example and several screenshots in the official forums from an ORD-OMA flight in the Fenix. If you all want to try that route (if you have FSDT KORD and VerticalSim KOMA), with the settings listed in that post, it would be quick and prove the point. I've already flown it twice in the A320, but I'll fly it again. @regis9 Your LAX-BOI flight would be good, as well.
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