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still waiting for anti aliasing fix

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It has everything to do with being sarcastic and I’m not going to rise to it. What I and others have said in regard to this matter is perfectly clear.

A

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10 minutes ago, rondon9898 said:

It has everything to do with being sarcastic and I’m not going to rise to it. What I and others have said in regard to this matter is perfectly clear.

well, laminar will never make invisible pixels less visible so if the best you can describe whatever you think is wrong with xplane is the invisible pixels need making even less visible you are out of luck Im afraid.

Edited by mSparks

AutoATC Developer

4 minutes ago, mSparks said:

well, laminar will never make invisible pixels less visible so if that is the best you can describe whatever is wrong with xplane you are out of luck Im afraid.

People question AA he comes back with invisible pixels... Why am I not surprised?  

Screenshots do not demonstrate the shimmering when panning and with motion that people are complaining about.   I can assure you that AA is incredibly relevant not only at 4k but 5k as well.  Incredibly relevant. 

 

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

@mSparks I don't need an explanation on what anti-aliasing to be honest.

What is happening is when you pan the camera, the size of the jaggies change. Look at the 1st and 2nd screenshots below. This creates a dancing/flickering effect of the line. This happens in the frame with buildings, trees, runway lines, etc.  With proper anti-aliasing this should not be as jarring as the pixel would blend together more seamlessly.

I see these pixels quite well on my 4k. Not sure why you keep saying this is not an anti-aliasing issue.

 

(Screenshot below is xplane 12 - 4k resolution)

3fREli5.png

Edited by brinx

Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K.  RAM: 64GB. GPU: NVidia RTX 4090 OC
Flight Sim Xbox - Seriex X, 3TB

1 minute ago, brinx said:

pixels quite well on my 4k

"Bigger monitors are available in two different resolutions – Full HD (1920x1080) and 4K (3840x2160). For size of about 55 – 60 inch the “picture unit” (pixel) size of Full HD is about 0,6 mm and the ”picture unit” (pixel) size of 4K is about 0.3 mm."

you finding 0.3millimeter bumps "jagged" is not something laminar will fix 🤷‍♂️

AutoATC Developer

  

13 minutes ago, mSparks said:

"Bigger monitors are available in two different resolutions – Full HD (1920x1080) and 4K (3840x2160). For size of about 55 – 60 inch the “picture unit” (pixel) size of Full HD is about 0,6 mm and the ”picture unit” (pixel) size of 4K is about 0.3 mm."

you finding 0.3millimeter bumps "jagged" is not something laminar will fix 🤷‍♂️

 

@mSparks that contradicts what GoranM is saying so please reveal your sources.  Actually bigger monitors are available in 5K and Full5K now as well.  Most people know the difference between HD and 4K but some refer to 384082160 as UHD and 4K is 4096x2160 which is what I used to run before going 5K.  The issue is pronounced and noticeable on all of them.  I am hopeful Goran is correct and once again you are just spewing nonsense and dismissing people on LR's behalf... 

8 hours ago, GoranM said:

The aa can be fixed, and the problem has been identified and actioned. Please don’t speculate. 

Edited by psolk

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

3 minutes ago, psolk said:

mSparks that contradicts what GoranM is saying so please reveal your sources.  

I already asked for clarification back on page 1.

source for the size of pixels is:

https://www.eizo.com/library/basics/eizo_4k_monitors/#:~:text=As things stand%2C the majority,referred to as 4K displays.

I have seen various conversations around rendering artifacts, these have nothing to do with anti aliasing (edges between pixels), and come from various sources, a quick look over the forum here will pop up the ones Ive mentioned, I even posted a fix for the wing of the default MD way back.

to know what exactly requires being very specific about what the artifact actually is.

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Don't need to know the size of a pixel.  You stated LR isn't going to fix an AA issue and denied that one exists and tried to show photo proof of how perfect everything is.  Then you tried to shift to invisible pixels. 

GoranM said the AA issue has been identified and actioned.  That would contradict everything you have said despite you now arguing about the size of a pixel... 

Edited by psolk

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

25 minutes ago, psolk said:

You stated LR isn't going to fix an AA issue and denied that one exists

 AA, any software vender has no effect at 4K, sooo... yep, 99.9999% sure "fixing" something that has no effect would still have no effect after any change to do something different with the gaps between pixels that are so small you cant see them....

 

Edited by mSparks

AutoATC Developer

Honestly I laugh at people who say you don't need AA on a 4k monitor...  At least that's subjective.  Saying it "has no effect at 4K" is worse than saying you don't need it and again, absolutely untrue.  If you don't see a difference with AA on/off at 4K you should probably see an eye Dr.  Especially on a larger monitor where it becomes even more prevalent.  

40 minutes ago, mSparks said:

 AA, any software vender has no effect at 4K, sooo... yep, 99.9999% sure "fixing" something that has no effect would still have no effect after any change to do something different with the gaps between pixels that are so small you cant see them....

 

So on your 4K monitor you can't see a difference in this test? 

Quote

Description: This test allows you to determine how far away you can get from your display before you can no longer see the benefits of the resolution of your display. This is useful in determining the distance from a 4K display, for a virtually worst-case computer graphics animation, to determine how far away the point is, where you no longer see the benefits of 4K. Computer graphics (lots of sharp lines) is far clearer than video, pushing the limits of human vision acuity, including via indirect effects such as shimmering caused by aliasing, even when individual pixels are too small to be resolved individually by the human eye.

https://www.testufo.com/aliasing-visibility#foreground=ffffff&background=000000&antialiasing=0&thickness=4  

And as GoranM has already stated this has been identified and actioned by LR I think it is just about giving them to time they need to resolve the issue. (that you say fixing would have no effect on)   

I'm not responding to you anymore so I enlarged the quote above from the developers who wrote the test I linked (which you will ignore I'm sure) to demonstrate the effect you are saying can't be noticed was clear....  

Edited by psolk

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

20 minutes ago, psolk said:

Honestly I laugh at people who say you don't need AA on a 4k monitor...  At least that's subjective. 

not subjective.

4x AA on a 50 inch monitor at 4K affects an area 0.6x0.6mm in size

25 inch monitor 0.3mm x 0.3mm

even on a 50inch monitor you are talking about changing an area smaller than the size of a grain of sand.

Edited by mSparks

AutoATC Developer

24 minutes ago, mSparks said:

AA, any software vender has no effect at 4K, sooo... yep, 99.9999% sure "fixing" something that has no effect would still have no effect after any change to do something different with the gaps between pixels that are so small you cant see them....

What are you talking about? I just showed you the aliasing issue that I see on my 27' 4k monitor (3840 x 2160) with the sim running at 4k. You can clearly see the jagged lines. Proper anti-aliasing would fix that. Pictures speak louder than a thousand words. Anyone that understands anti-aliasing would understand that is what we are looking at. This is not isolated, it happens on buildings, trees, runways and even planes. It is clearly visible when the camera is in motion.

They are probably working on it but the fact that you are saying this is not an anti-aliasing issue is baffling.

Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K.  RAM: 64GB. GPU: NVidia RTX 4090 OC
Flight Sim Xbox - Seriex X, 3TB

20 minutes ago, brinx said:

I just showed you the aliasing issue

those edges are 4 pixels deep,

if you wanted to remove them with AA you would need to set AA to about 64x (8x8 samples), you can see what that would look like for the whole scene by setting a 8pixel blur radius in gimp...

Edited by mSparks

AutoATC Developer

This AA thing is becoming like some sort of religion, where we argue on whether God exists or not. Only this time it really doesn't.

Setup: RX6800 | 5800X3D + B450 | 32GB 3200MHz | X-Plane 12

18 minutes ago, bogdansrb said:

This AA thing is becoming like some sort of religion, where we argue on whether God exists or not. Only this time it really doesn't.

what @brinx posted isn't an AA issue though.

Its one of lighting/SSR/Performance optimisation or several other issues that are being worked on.

most likely the perf one, top of known issues, where distant objects are rendered at a lower resolution and part of how hard render distance is as a problem to solve, but there seems to be others that are just "simple" issues to do with finding and fixing where and why resolution quality is being lost unnecessarily (e.g. shadows).

There is also a whole category of similar "looking" issues that are actually just bad art assets with unperfected LOD.

Edited by mSparks

AutoATC Developer

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