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still waiting for anti aliasing fix

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and on and on and on we wait - used to quality and fast fixes in all other XP versions last 25 years, this one is a mess

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There will not be a fix. AA can't be improved with current techniques like MSAA and FXAA, the current state is as good as it gets. What Laminar needs to do is introduce TAA, Temporal Anti Aliasing, which requires a lot of work and might not even be possible in X-Plane's current render architecture (just like DLSS is not possible either in the current state of the engine). This has been a major oversight in the development of X-Plane 12 and my guess is that we're going to wait much longer for a solution.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

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13 minutes ago, Colonel X said:

There will not be a fix. AA can't be improved with current techniques like MSAA and FXAA, the current state is as good as it gets. What Laminar needs to do is introduce TAA, Temporal Anti Aliasing, which requires a lot of work and might not even be possible in X-Plane's current render architecture (just like DLSS is not possible either in the current state of the engine). This has been a major oversight in the development of X-Plane 12 and my guess is that we're going to wait much longer for a solution.

The aa can be fixed, and the problem has been identified and actioned. Please don’t speculate. 

12 minutes ago, GoranM said:

The aa can be fixed, and the problem has been identified and actioned. Please don’t speculate. 

Sorry, from my technical understanding, I just don't see that happening, just with a "fix". With X-Plane's deferred rendering approach, both MSAA and FXAA will never be sufficient. If by "actioned" you mean that implementation of TAA has begun - great. I just think it will take a while.  

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

18 hours ago, JETPETER2 said:

and on and on and on we wait - used to quality and fast fixes in all other XP versions last 25 years, this one is a mess

Not clear what you are waiting for.

If you are holding out for affordable 4K next gen graphics, they already dropped.

If you are holding out for laminar to write software that renders 4K on your 25 year old GPU you will be waiting forever.

If you are waiting for various artifacts to get fixed there are a mix of reasons, most of which the blame is on scenery and aircraft developers.

2 hours ago, GoranM said:

The aa can be fixed,

dont you mean was fixed?

  • XPD-12556 Magenta line for Garmins is very faint (line antialiasing issue).

Edited by mSparks

AutoATC Developer

39 minutes ago, mSparks said:

Not clear what you are waiting for.

If you are holding out for affordable 4K next gen graphics, they already dropped.

If you are holding out for laminar to write software that renders 4K on your 25 year old GPU you will be waiting forever.

If you are waiting for various artifacts to get fixed there are a mix of reasons, most of which the blame is on scenery and aircraft developers.

dont you mean was fixed?

  • XPD-12556 Magenta line for Garmins is very faint (line antialiasing issue).

You seem very confused. This is a topic about the overall lackluster AA in X-Plane 12. This has nothing to do with a single obscure bug or "4K next gen graphics".

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

10 minutes ago, Colonel X said:

You seem very confused. This is a topic about the overall lackluster AA in X-Plane 12. This has nothing to do with a single obscure bug or "4K next gen graphics".

Not to mention I am quite intrigued by this 25 year old GPU the OP is running and wanting 4K graphics on...  Trying to remember what GPU I had in 1998... 

 

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4 hours ago, Colonel X said:

Sorry, from my technical understanding, I just don't see that happening, just with a "fix". With X-Plane's deferred rendering approach, both MSAA and FXAA will never be sufficient. If by "actioned" you mean that implementation of TAA has begun - great. I just think it will take a while.  

Sufficiency will certainly be eye of beholder. LR has admitted that it can/will be improved from its current state. Fairly well acknowledged that it's not trivial. It's not as simple as a missing semicolon. I agree with you there. I'm sure lots of source files will get 'fixed'.

https://developer.x-plane.com/2022/09/x-plane-12-early-access-is-here/#comment-41893

 

And no, motion vectors/TAA isn't quite the holy grail. The ghosting can be pretty annoying when it does show up. There's other stuff out there that might be even better in the long run:

http://www.cemyuksel.com/research/papers/DACS_HPG2018.pdf

Even LR alludes to 'or other tech':

https://developer.x-plane.com/2022/09/x-plane-12-early-access-is-here/#comment-41953

 

Oversight? I'm not convinced that's the case. MSAA is a great solution because there's hardware implementation. Aside from TAA it's the best option performance-wise.

Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...

3 hours ago, Colonel X said:

You seem very confused. 

I am confused, hence asking what fix is being waited for

 

3 hours ago, Colonel X said:

This is a topic about the overall lackluster AA in X-Plane 12.

Compared to what? it is at least as good at removing aliasing as CSGO. I've checked a few times.

further, the 100% fix for aliasing is to render in 4K. all gone, no pixels to see short of looking at the screen through a magnifying glass.

 

 

 

Edited by mSparks

AutoATC Developer

44 minutes ago, mSparks said:

further, the 100% fix for aliasing is to render in 4K

4k is not the solution in this case. Even in 4k, as you pan the camera around you can see the aliasing issues in the buildings, trees, runways lines etc. It is not as apparent if the camera is not moving. As a result, you can't see the issue well in screenshots.

Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K.  RAM: 64GB. GPU: NVidia RTX 4090 OC
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25 minutes ago, brinx said:

Even in 4k, as you pan the camera around you can see the aliasing issues

nope, because at 4K you can't see the pixels, so any issues you can see have absolutely nothing to do with making pixels invisible aka anti aliasing.

https://www.computerhope.com/jargon/a/antialias.htm

so if you are waiting for Laminar to make invisible pixels less visible you will also be waiting a very long time. Thats about as practical a request as drawing 7 red lines all perpendicular to each other, some drawn using green ink and some using blue ink.

 

Edited by mSparks

AutoATC Developer

Folks I did another post on this as I was worried that my 1080Ti couldn’t hack it. I actually upgraded to a 4090, not for XPlane, but because I had a new build PC but hadn’t upgraded from my 1080Ti as the GPU I bought to replace it failed. 

At full graphics settings, the image quality in my XPL is absolutely abysmal - AA and texture quality is appalling. It’s like a 90s original PlayStation game (in fact, from memory, the original Crash Bandicoot had better graphic quality than XP12). There is no bottleneck on my system - in fact, looking at my figures while XPL is running, my more than capable CPU/ GPU /VRAM etc. perfectly fine. 

I’ve been tearing my hair out because no matter what I do, Nvidia Inspector or anything else, it runs perfectly fine but looks absolutely god awful. From what I’ve read, this may be being caused by Vulcan (although I don’t really understand what that is). However, I see streamers and people with XP12 videos and their image quality is MUCH, MUCH better than mine. I have no idea at this stage whether it’s a problem with my system, or it’s an XP12 problem, or a combination of the two.

It is doing my head in though because I’m itching to get stuck into the Felis 747, which looks fantastic, but I just can’t enjoy it because the image quality is like the game of Lemmings I had on my Acorn computer as a child.

A

4 minutes ago, rondon9898 said:

the image quality in my XPL is absolutely abysmal

 

"abysmal" like that ^?

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Yes, well, it’s all very well being sarcastic but my system is not achieving that and many other people’s systems aren’t either, by the sound of things - which shows to me that the problem is probably partly with my setup, quite possibly, but also partly with XP12. When I raised it with support, they just said I should update/restart etc., so no real solution. There is a very serious problem, or some sort of conflict or other issue that is stopping me and, it would appear, many others, from getting it to look like the above. My XP12, on a perfectly capable system, looks absolutely pathetic.

A

10 minutes ago, rondon9898 said:

it’s all very well being sarcastic

Its got nothing to do with being sarcastic, and everything to do with trying to decipher whatever you lot are talking about that makes no practical sense, using words that have no relation to any known issue.

https://www.x-plane.com/kb/x-plane-12-00-release-notes/#Known_Bugs

"my xplane is gander with the apples but the oranges are a little on the pink side, its so baf i cant use xplane until laminar to fix it"

what rational response do you expect from that kind of gobbledegook?

Edited by mSparks

AutoATC Developer

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