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virtuali

SU12 and GSX Pro - Major update

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Today Microsoft released Sim Update 12, which has added lots of important improvements to the sim covering many areas. But for FSDT and GSX Pro, the most important feature is the addition of full Jetway informations to the Navdata API, which will offer big benefits to how GSX works.

The changes are many and their impact so profound, we had to make a presentation video to explain in the detail how much this improves GSX:
 

We would like to thank Microsoft and Asobo for listening to all our suggestions about this new API, which has been added exactly like we asked, and makes GSX working with jetways so much better.

Changelog:

  • GSX MAJOR UPDATE: Support for the Sim Update 12 Navdata API, which allows proper Jetway recognition and handling in a more streamlined way, to solve all issues previously caused by the inability to detect jetways reliably, like invisible Passengers, Passengers walking on air, or Jetways retracting unpredictably.
  • GSX Pro NEW: Overall performance improvements due to using the new Simconnect feature added in SU12, to access L: Variables directly, bypassing the WASM module for all these. Reduced latency in the menu and in all cases were using L: variables are involved
  • GSX Pro NEW: Menu more responsive, in party due to Simbrief data read asynchronously. The menu will open without waiting for Simbrief to reply, and the Simbrief button will automatically refresh on opening, after receiving the flightplan data.
  • GSX Pro CHANGE: Usage of the SU12 Navdata is Enabled by default and it’s always active, since there aren’t any side-effects that could require going back to the legacy “Airport Cache” method, due to all the improvements in the SU12 SDK.
  • GSX Pro Fix: Solved a case when the GSX menu would be stuck on Loading.
  • GSX Pro Fix: Solved a case where the menu would automatically hide.
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Great work. Thanks, Umberto.

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Best regards,
David Roch

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43 minutes ago, virtuali said:

GSX MAJOR UPDATE: Support for the Sim Update 12 Navdata API, which allows proper Jetway recognition and handling in a more streamlined way, to solve all issues previously caused by the inability to detect jetways reliably, like invisible Passengers, Passengers walking on air, or Jetways retracting unpredictably.

Does this mean that Airport profiles are not needed anymore ?


MSI Tomahawk Z790, I7-13700K, DDR5 6000mhz, MSI 4090, 3x SSD 980 PRO, Corsair 360 Liguid CPU cooler, Corsair H1200V2 power.

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What's the version of the update. I got a small update to 2.4.0. Is this it?

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yep


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10 minutes ago, sonny147 said:

yep

Ah! Just took of from LSGG and didn't notice any mind blowing difference? Mind you, there are no jetways at LSGG which is surprising considering it's so bitter cold there.😀

Edited by jarmstro

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Steam updated

Fs 2020 updated : 148 Mo
Installation manager update : 4.7 Go (8.7 Go once installed)

Content Manager : 11 updates, 9.14 Gb.

 

 

Edited by ctdlg

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19 minutes ago, ctdlg said:

Steam updated

Fs 2020 updated : 148 Mo
Installation manager update : 4.7 Go (8.7 Go once installed)

Content Manager : 11 updates, 9.14 Gb.

 

 

This thread is for GSX not MSFS

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8 hours ago, altenae said:

Does this mean that Airport profiles are not needed anymore ?

No airport profile could possibly have fixed the lack of information about the jetway status. Have you seen the video which explains all the details ?

Of course airport profile will still be useful, but not to make jetway work better, but to improve vehicle positioning, fix possible clashes between vehicles and static object in the scenery, to create custom pushback routes, to create custom remote deicing areas, to create walking paths for passenger, and so on.

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The newest update uses SU10 API, right? Does that mean that I have to edit the file path inside the configuration files? Up until now I was not using SU10 API and was just dropping the conf files into the Virtuali/MSFS folder. 

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@virtuali Thanks for this update and excellent explanation of what it does for us.

 

Give this, and the current limitations of the simulator, do you see anyway to introduce into MSFS double jetways (like we had via SODE in P3D)?

 

 


Kael Oswald

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Do you have a link to the update? I ran the universal up date, and still get an error.


Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

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19 minutes ago, BIGSKY said:

Do you have a link to the update? I ran the universal up date, and still get an error.

have  you ran the installer  as admin


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2 minutes ago, pete_auau said:

have  you ran the installer  as admin

Yes, I get this error,

couatl v4.8 (build 5140)
panic log started on Wed Mar 22 16:22:00 2023

problem raised by addon <unknown>
Traceback (most recent call last):
  File ".\GSX\assistanceServices\jetwayOperations.py", line 416, in _trigger
AttributeError: 'Jetway' object has no attribute 'status'
{'Airport': 'VTBS', 'Requested assistance services at': 'Gate F 4', 'User Pos': (13.693513808782878, 100.74518330184212, 4.366 m, 2.88295 m, 194.57782351067755, 0.00488137174397707, 0.001745329238474369, -0.0007006840573601547, 3.18211187210083, 1.0)}

 

 


Jim Driscoll, MSI Raider GE76 12UHS-607 17.3" Gaming Laptop Computer - Blue Intel Core i9 12th Gen 12900HK 1.8GHz Processor; NVIDIA GeForce RTX 3080 Ti 16GB GDDR6; 64GB DDR5-4800 RAM; Dual M2 2TB Solid State Drives.Driving a Sony KD-50X75, and KDL-48R470B @ 4k 3724x2094,MSFS 2020, 30 FPS on Ultra Settings.

Jorg/Asobo: “Weather is a core part of our simulator, and we will strive to make it as accurate as possible.”Also Jorg/Asobo: “We are going to limit the weather API to rain intensity only.”


 

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