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petz_e

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  1. I had a similar problem a while back and fixed it by using frame limiter with a max frame rate that’s a few frames lower than my max frame limit. https://forums.flightsimulator.com/t/screen-tearing-in-dx12-with-fg/629730
  2. That new filter in the latest version is gold. Thank you Alex.
  3. I think there's a bug in the current version. No airport gets shown if you have only add-on airports checked and nothing else. You have to also check hard surfaces to at least see you addon airports, but that does show all none addon airports also.
  4. I’m running a 4090 and a 13900 so I don’t really need this tool but it does help when I’m landing at a big airport with FSLTL. I mostly using default setting with auto fps and the + Modes. I set TLOD max to 400. I feel like I have some head room left to increase some settings. Are there any recommendations? Also, I’m not really sure how OLOD should be optimized? The higher I fly, the smaller the OLOD gets. Is this how it should normally work?
  5. About the 'missing' San Diego downtown area, here is what they replied on their discord:
  6. This addon has caused me so much trouble since release. The activation process was a hassle. Eventually I was able to activate it but a few days later it started asking me again and again to activate. In the process I somehow lost all my community content, thankfully I had a backup. That was the final nail in the coffin and I gave up and returned to Bijan. I was surprised how good it looks compared to REX.
  7. I seriously liked your reviews. Way more than the live streams. Maybe I’m too old and don’t have the patience to sit through a multiple hour livestream. But even reading your written review and imagining your guiding us through the scenery with those (sometimes way too long) fade out/in transition brought back nostalgic memories. Those were good times. Except Covid, that part was ugly. Back on topic. My impressions of FlyTampa’s EHAM are more or less the same as what’s already been said here by others. It looks a little rough around the edges, especially given how long it took them to develop. It feels as if they rushed it a little bit at the end and took shortcuts to finish it. But overall, it is still a massive improvement over the default and even a big improvement over the handcrafted Asobo version. It’s just not as ground breaking as what Pyreegue or others have released lately.
  8. In case anyone is interested, here is a spreadsheet that lists all locations that have animals added to it. https://docs.google.com/spreadsheets/d/15eSlipv24TVNElzpUz_LcpQvTZEylAPKeIZdlrj9Ilc/edit#gid=0
  9. Yes, that’s the main drawback when using terrain masking. Nothing they can do about it, apparently. I hoped they would find a way around it but I guess it’s not possible.
  10. Will this be an exclusive project for marketplace only or is it planned to release it in other stores too in the future? Does anybody know?
  11. I have the exact same problem. The whole program is unnecessarily confusing and quite buggy. How can they make something so simple so complicated?
  12. Are there any plans to make this scenery work with the Orbx Mesh?
  13. Have you tried without Orbx' NZ Mesh? I think these two mods are not compatible.
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