June 14, 20232 yr bugger - last night I noticed that the Beech 19 was on sale in the market place - bought it & had a little fly - was just about to sit down & take it out to do all the upper air work with it & the fly a couple of ILS approaches tonight & now I have just rushed out & bought the Bf 109 - so suppose it's gonna be a night of upper air work & learning to land it - from what I remember of my reading about the 109 series was that they lost more aircraft to landing accidents than to enemy action - so I suppose I'll have a few "accidents" landing it tonight - I'll keep you all informed as to my tally of failed landings later on!! Rattso Cooler Master Cosmos 700M - MSI Godlike X (Devillike!!) - AMDD Ryzen 9 9950X3D (water cooled) - 128gb Corsair Vengeance 5200 D5 - ASUS ROG Astral GeForce RTX 5090 Liquid OC GDDR7 32GB - EVGA 2000W P/S - Creative AE-7 - intel Optane 500gb - 3x 2tb M2 SSDs - 2x 2tb Samsung EVO SSDs - 1x Hybrid 2tb HDD - Brunner CLS-63E Joystick - Honeycombe Bravo quadrant - Brunner CLS-B rudder pedals - Samsung Odessey Ark 55" - G9 49" monitor
June 14, 20232 yr It looks gorgeous! I think this is the first high-end add-on released since the MS2024 announcement. One thing's for certain about Flying Iron - this 109, along with their Spitfire, Lightning and Hellcat, will work flawlessly in the new sim. They are that kind of developer. Surely not everybody was kung fu fighting. https://rationalwiki.org
June 14, 20232 yr 3 hours ago, St Mawgan said: FEATURES ... Experience true immersion with... ...a functional gunsight... That P-51 that's been bouncing me online whenever I fly my helicopters around KSBA is gonna be TOAST!!!!! 😁 "That's what" - She
June 14, 20232 yr 2 hours ago, Rattso said: I have just rushed out & bought the Bf 109 - so suppose it's gonna be a night of upper air work & learning to land it - from what I remember of my reading about the 109 series was that they lost more aircraft to landing accidents than to enemy action - so I suppose I'll have a few "accidents" landing it tonight - I'll keep you all informed as to my tally of failed landings later on! They were notorious for being difficult to take off too! I urge everyone buying this to peep at the short, succinct but ESSENTIAL tips on take off found in the simply splendid included 'Pilot Notes'. Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 14, 20232 yr Watching a couple videos I noticed a "bug" ... The ball in the turn coordinator stays always centred - which is not expected in the 109.... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 14, 20232 yr 4 hours ago, AJZip said: The auto slots on the leading edge slats not slots, of course 🙂 Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 14, 20232 yr 31 minutes ago, jcomm said: Watching a couple videos I noticed a "bug" ... The ball in the turn coordinator stays always centred - which is not expected in the 109.... Hi @jcomm Just tried it and, certainly in the released version, the ball works as expected. Just did another flight with an exceptionally dodgy takeoff (yes - pilot error...I forgot some of the 'Do's and Don'ts' from the Pilots Notes!) but a not half bad landing! Honestly, in VR this is the most realistic cockpit experience I have had so far. Immersive is an over-used term - but this really, really is! I maybe have picked up one small bug - I think the pitch trim indicator is marked the wrong way round (I'm assuming +ve trim is up and -ve trim is down?). I'll double check the manual in case it's my understanding and try it again before dropping FlyingIron Simulations a note. I love many of the aircraft available in MSFS, from airliners to GA and have favourites amongst each category...but this has already leapt to my 'favourite of favourites'. 🙂 Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 14, 20232 yr 5 minutes ago, AJZip said: Hi @jcomm Just tried it and, certainly in the released version, the ball works as expected. Just did another flight with an exceptionally dodgy takeoff (yes - pilot error...I forgot some of the 'Do's and Don'ts' from the Pilots Notes!) but a not half bad landing! Honestly, in VR this is the most realistic cockpit experience I have had so far. Immersive is an over-used term - but this really, really is! I maybe have picked up one small bug - I think the pitch trim indicator is marked the wrong way round (I'm assuming +ve trim is up and -ve trim is down?). I'll double check the manual in case it's my understanding and try it again before dropping FlyingIron Simulations a note. I love many of the aircraft available in MSFS, from airliners to GA and have favourites amongst each category...but this has already leapt to my 'favourite of favourites'. 🙂 Thx for the info @AJZip! Yes, the - side of the scale in the "trim scale window" refers to "nose heavy" ( is actually a THS and not an elevator trim tab, which also exists but it's ground adjustable only ), while the "+" side of the scale is for "tail heavy". Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 14, 20232 yr 55 minutes ago, jcomm said: Thx for the info @AJZip! Yes, the - side of the scale in the "trim scale window" refers to "nose heavy" ( is actually a THS and not an elevator trim tab, which also exists but it's ground adjustable only ), while the "+" side of the scale is for "tail heavy". Excellent! Many thanks for that explanation @jcomm Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 14, 20232 yr 8 hours ago, AJZip said: This one may well take the biscuit. The distinctly British nature of that phrase has me biting my tongue extra hard so as not to post any slightly distasteful jokes in response. Such as "Yes, and ideally before the end of Operation Sea Lion!"* 😁 No offense meant. * (and overlooking the fact that the G-6 wasn't operational until much later) Edited June 14, 20232 yr by Stoopy "That's what" - She
June 14, 20232 yr 7 hours ago, Rattso said: I have just rushed out & bought the Bf 109 - so suppose it's gonna be a night of upper air work & learning to land it - from what I remember of my reading about the 109 series was that they lost more aircraft to landing accidents than to enemy action - so I suppose I'll have a few "accidents" landing it tonight - I'll keep you all informed as to my tally of failed landings later on!! Like the Spitfire, it's VERY unfriendly on the ground, taking off and landing. But while airborne? A sweet ride 🙂
June 14, 20232 yr 55 minutes ago, UrgentSiesta said: Like the Spitfire, it's VERY unfriendly on the ground, taking off and landing. But while airborne? A sweet ride 🙂 The ground handling can't be much worse than in IL-2 with the exaggerated ground looping characteristics. Can it? "That's what" - She
June 14, 20232 yr Can slats deploy asymmetrically under the necessary conditions (deep sideslip)? I saw them deployed during taxi, and while the aircraft was parked - that's not supposed to be the case. Edited June 14, 20232 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 14, 20232 yr 35 minutes ago, Stoopy said: The ground handling can't be much worse than in IL-2 with the exaggerated ground looping characteristics. Can it? Having now had a few rubbish take-offs and then progressively very nice ones, as long as you follow the guidance of the required technique (which I believe was the recommended way in the real one) then it actually behaves very well. Very satisfying when you get it right! Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 14, 20232 yr 27 minutes ago, jcomm said: Can slats deploy asymmetrically under the necessary conditions (deep sideslip)? I saw them deployed during taxi, and while the aircraft was parked - that's not supposed to be the case. Yes - I think so. I'm pretty sure that the first one where it happened on my early flight was just the one on the trailing (slower) wing in a steep turn near stall speed. Classic tip stall conditions on that one wing and the slat opened to save me from my own bad flying! I'll check, but I'm pretty certain that they are unpowered and actuated by the ambient air pressure (or rather lack of), like in a tiger moth, etc. and, if so, then the two slats should operate independently. Being passive (maybe a light spring or just the mechanism of the linkage) would certainly explain why they are open on the ground before take off speed is reached. I'm sure some wise sage round here will be able to confirm or challenge my assumption. Edited June 14, 20232 yr by AJZip Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
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