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Flying Iron BF109G

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bugger - last night I noticed that the Beech 19 was on sale in the market place - bought it & had a little fly - was just about to sit down & take it out to do all the upper air work with it & the fly a couple of ILS approaches tonight & now I have just rushed out & bought the Bf 109 - so suppose it's gonna be a night of upper air work & learning to land it - from what I remember of my reading about the 109 series was that they lost more aircraft to landing accidents than to enemy action - so I suppose I'll have a few "accidents" landing it tonight - I'll keep you all informed as to my tally of failed landings later on!!

Rattso

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It looks gorgeous! I think this is the first high-end add-on released since the MS2024 announcement. One thing's for certain about Flying Iron - this 109, along with their Spitfire, Lightning and Hellcat, will work flawlessly in the new sim. They are that kind of developer.

Surely not everybody was kung fu fighting.

https://rationalwiki.org

3 hours ago, St Mawgan said:

FEATURES 

...

  • Experience true immersion with...  ...a functional gunsight...

That P-51 that's been bouncing me online whenever I fly my helicopters around KSBA is gonna be TOAST!!!!!  😁

"That's what" - She

2 hours ago, Rattso said:

I have just rushed out & bought the Bf 109 - so suppose it's gonna be a night of upper air work & learning to land it - from what I remember of my reading about the 109 series was that they lost more aircraft to landing accidents than to enemy action - so I suppose I'll have a few "accidents" landing it tonight - I'll keep you all informed as to my tally of failed landings later on!

They were notorious for being difficult to take off too!  I urge everyone buying this to peep at the short, succinct but ESSENTIAL tips on take off found in the simply splendid included 'Pilot Notes'.

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

Watching a couple videos I noticed a "bug" ... The ball in the turn coordinator stays always centred - which is not expected in the 109.... 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

4 hours ago, AJZip said:

The auto slots on the leading edge

slats not slots, of course  🙂

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

31 minutes ago, jcomm said:

Watching a couple videos I noticed a "bug" ... The ball in the turn coordinator stays always centred - which is not expected in the 109.... 

Hi @jcomm

Just tried it and, certainly in the released version, the ball works as expected. 

 

Just did another flight with an exceptionally dodgy takeoff (yes - pilot error...I forgot some of the 'Do's and Don'ts' from the Pilots Notes!) but a not half bad landing!

Honestly, in VR this is the most realistic cockpit experience I have had so far.  Immersive is an over-used term - but this really, really is!

I maybe have picked up one small bug - I think the pitch trim indicator is marked the wrong way round (I'm assuming +ve trim is up and -ve trim is down?).  I'll double check the manual in case it's my understanding and try it again before dropping FlyingIron Simulations a note.

I love many of the aircraft available in MSFS, from airliners to GA and have favourites amongst each category...but this has already leapt to my 'favourite of favourites'.  🙂

 

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

5 minutes ago, AJZip said:

Hi @jcomm

Just tried it and, certainly in the released version, the ball works as expected. 

 

Just did another flight with an exceptionally dodgy takeoff (yes - pilot error...I forgot some of the 'Do's and Don'ts' from the Pilots Notes!) but a not half bad landing!

Honestly, in VR this is the most realistic cockpit experience I have had so far.  Immersive is an over-used term - but this really, really is!

I maybe have picked up one small bug - I think the pitch trim indicator is marked the wrong way round (I'm assuming +ve trim is up and -ve trim is down?).  I'll double check the manual in case it's my understanding and try it again before dropping FlyingIron Simulations a note.

I love many of the aircraft available in MSFS, from airliners to GA and have favourites amongst each category...but this has already leapt to my 'favourite of favourites'.  🙂

 

Thx for the info @AJZip!

Yes, the - side of the scale in the "trim scale window" refers to "nose heavy" ( is actually a THS and not an elevator trim tab, which also exists but it's ground adjustable only ), while the "+" side of the scale is for "tail heavy".

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

55 minutes ago, jcomm said:

Thx for the info @AJZip!

Yes, the - side of the scale in the "trim scale window" refers to "nose heavy" ( is actually a THS and not an elevator trim tab, which also exists but it's ground adjustable only ), while the "+" side of the scale is for "tail heavy".

Excellent!  Many thanks for that explanation  @jcomm

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

8 hours ago, AJZip said:

 This one may well take the biscuit.  

The distinctly British nature of that phrase has me biting my tongue extra hard so as not to post any slightly distasteful jokes in response.

Such as "Yes, and ideally before the end of Operation Sea Lion!"* 😁

No offense meant.

* (and overlooking the fact that the G-6 wasn't operational until much later)

Edited by Stoopy

"That's what" - She

7 hours ago, Rattso said:

I have just rushed out & bought the Bf 109 - so suppose it's gonna be a night of upper air work & learning to land it - from what I remember of my reading about the 109 series was that they lost more aircraft to landing accidents than to enemy action - so I suppose I'll have a few "accidents" landing it tonight - I'll keep you all informed as to my tally of failed landings later on!!

Like the Spitfire, it's VERY unfriendly on the ground, taking off and landing. But while airborne? A sweet ride 🙂

55 minutes ago, UrgentSiesta said:

Like the Spitfire, it's VERY unfriendly on the ground, taking off and landing. But while airborne? A sweet ride 🙂

The ground handling can't be much worse than in IL-2 with the exaggerated ground looping characteristics.  Can it?

"That's what" - She

Can slats deploy asymmetrically under the necessary conditions (deep sideslip)?

I saw them deployed during taxi, and while the aircraft was parked - that's not supposed to be the case.

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

35 minutes ago, Stoopy said:

The ground handling can't be much worse than in IL-2 with the exaggerated ground looping characteristics.  Can it?

Having now had a few rubbish take-offs and then progressively very nice ones, as long as you follow the guidance of the required technique (which I believe was the recommended way in the real one) then it actually behaves very well.  Very satisfying when you get it right!

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

27 minutes ago, jcomm said:

Can slats deploy asymmetrically under the necessary conditions (deep sideslip)?

I saw them deployed during taxi, and while the aircraft was parked - that's not supposed to be the case.

Yes - I think so.  I'm pretty sure that the first one where it happened on my early flight was just the one on the trailing (slower) wing in a steep turn near stall speed.  Classic tip stall conditions on that one wing and the slat opened to save me from my own bad flying!

 I'll check, but I'm pretty certain that they are unpowered and actuated by the ambient air pressure (or rather lack of), like in a tiger moth, etc. and, if so, then the two slats should operate independently.  Being passive (maybe a light spring or just the mechanism of the linkage) would certainly explain why they are open on the ground before take off speed is reached.  I'm sure some wise sage round here will be able to confirm or challenge my assumption.   

Edited by AJZip

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

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