July 9, 20232 yr Commercial Member Nice videos, I didn't find those when working ont he scenery, but got others, from the cockpit - though with less detail. Looks like I was pretty close. CYYJ Victoria International Airport [BC Canada] CYOW Ottawa International Airport [Ontario Canada] CYOO Oshawa Executive Airport [Ontario Canada] CYKZ Toronto Buttonville Municipal Airport [Ontario Canada] Helicopters Vancouver Island Heliports and Seaplane Bases [BC Canada] CNC3 Brampton-Caledon Airport [Ontario Canada] Available now at FlightSimulation.RomanDesign.ca +4 Free Scenery Packs My Hard Sci-Fi novels and audiobooks: RomanLando.com
July 10, 20232 yr On 7/7/2023 at 12:22 PM, ResidentEVO said: I worked at Harbour up until a week ago, so if anyone wants some info on routing, ops, VFR/IFR routing, that sort of thing, post here and I'll tell you what I can. I'm sure that Harbour would LOVE to hear about this information, Ryan.
July 10, 20232 yr Author On 7/7/2023 at 6:29 AM, pmb said: There are renditions for Nanaimo CYCD and the Water Aerodrome True, and I had tried those a while back, just didn't cut it for me. Not to turn others off of trying them though, especially if they only wanted some basics for float planes. ASUS MAXIMUS IX CODE Z270, i7-7700K [email protected], EVGA GTX 1080 Ti, 16GB DDR4 RAM, VKBSim Gladiator joystick, CH Pro pedals, Razer Orbweaver Chroma Gaming Keypad, Tobii Eye Tracker, Samsung SSD 850 Pro 512GB (main drive/sim drive), WD Black 1TB HDD
July 10, 20232 yr Author On 7/6/2023 at 2:58 PM, Bert Pieke said: No complaints thus far... looking really good! Same here. I have to say, for anyone still on the fence about this one, it's a crazy-low price for the quality. Important details everywhere, crisp textures and really well-done scaling. ASUS MAXIMUS IX CODE Z270, i7-7700K [email protected], EVGA GTX 1080 Ti, 16GB DDR4 RAM, VKBSim Gladiator joystick, CH Pro pedals, Razer Orbweaver Chroma Gaming Keypad, Tobii Eye Tracker, Samsung SSD 850 Pro 512GB (main drive/sim drive), WD Black 1TB HDD
July 11, 20232 yr On 7/9/2023 at 12:51 AM, Roman Design said: Nice videos, I didn't find those when working ont he scenery, but got others, from the cockpit - though with less detail. Looks like I was pretty close. After flying into this scenery a few times I find the performance of this scenery stuttery especially using runway 09's approach with the Longitude. Are there any updates planned to improve performance?😕 FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
July 11, 20232 yr Commercial Member 6 minutes ago, Dillon said: After flying into this scenery a few times I find the performance of this scenery stuttery especially using runway 09's approach with the Longitude. Are there any updates planned to improve performance? I don't really see any significant FPS hit from the airport. I suspect that the most of the FPS hit you are seeing is actually coming from the photogrammetry surrounding the area. The polygon count is what's loading your CPU and creates stutters. I will be releasing another update, however there's nothing I can really further optimize for performance. All objects are done with 3 LODs (level of details) and it's all really very efficient. I believe it's as efficient as can be, considering there is interior modelling etc. As low polygon count as possible without sacrificing quality too much. I think overall there's a lower polygon density in my scenery than the phorogrammetry mesh surrounding the airport. Texture use is also very efficient. I'm not just slapping 4K PBR textures on everything - there are only a few of 4K textures where they are needed, the rest are sized according to what they cover. Objects share textures a lot, so it's very memory-efficient. For example I don't create a a 4K texture for every building, even if the building uses similar materials as other buildings. Objects share materials. You can see by the package size that it's very modest. Most users say my airports compare well in terms of FPS impact. I suggest you compare to a simiarly-sized airport located in heavy photogrammetry area. You will probably see the same or worse performance. That's why I always tweak my MSFS to perform well taking off in my target plane from JFK and flying over Manhattan in dense clouds, for example. If it can handle that, it will hande everything. Otherwise you could be fine in rural areas, then hit stutters on landing at any decent airport in a photogrammetry area, because that's the most demanding scenario. CYYJ Victoria International Airport [BC Canada] CYOW Ottawa International Airport [Ontario Canada] CYOO Oshawa Executive Airport [Ontario Canada] CYKZ Toronto Buttonville Municipal Airport [Ontario Canada] Helicopters Vancouver Island Heliports and Seaplane Bases [BC Canada] CNC3 Brampton-Caledon Airport [Ontario Canada] Available now at FlightSimulation.RomanDesign.ca +4 Free Scenery Packs My Hard Sci-Fi novels and audiobooks: RomanLando.com
July 11, 20232 yr 8 minutes ago, Roman Design said: I don't really see any significant FPS hit from the airport. I suspect that the most of the FPS hit you are seeing is actually coming from the photogrammetry surrounding the area. The polygon count is what's loading your CPU and creates stutters. I will be releasing another update, however there's nothing I can really further optimize for performance. All objects are done with 3 LODs (level of details) and it's all really very efficient. I believe it's as efficient as can be, considering there is interior modelling etc. As low polygon count as possible without sacrificing quality too much. I think overall there's a lower polygon density in my scenery than the phorogrammetry mesh surrounding the airport. Texture use is also very efficient. I'm not just slapping 4K PBR textures on everything - there are only a few of 4K textures where they are needed, the rest are sized according to what they cover. Objects share textures a lot, so it's very memory-efficient. For example I don't create a a 4K texture for every building, even if the building uses similar materials as other buildings. Objects share materials. You can see by the package size that it's very modest. Most users say my airports compare well in terms of FPS impact. I suggest you compare to a simiarly-sized airport located in heavy photogrammetry area. You will probably see the same or worse performance. That's why I always tweak my MSFS to perform well taking off in my target plane from JFK and flying over Manhattan in dense clouds, for example. If it can handle that, it will hande everything. Otherwise you could be fine in rural areas, then hit stutters on landing at any decent airport in a photogrammetry area, because that's the most demanding scenario. Thanks for getting back. Tell me, is there some performance issue going on with Asobo's Canada scenery? I've heard this mentioned before which is especially a problem in the Vancouver area. Amazing enough I'm not seeing performance issues in any other location in the sim with the exception of CYYJ and CYVR with add-on scenery (FSDreamteam). So I'm wondering if this is an Asobo issue.😶 CYVR wasn't an issue until the Canada World Update was released and patched a few months back. Hadn't tried CYYJ until you released this scenery. Maybe we need an option to cut back on some of the ramp objects and only have the buildings until the performance issue is resolved in this area of the world.🍺 Edited July 11, 20232 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
July 11, 20232 yr Commercial Member 15 minutes ago, Dillon said: CYVR wasn't an issue until the Canada World Update was released and patched a few months back. Hadn't tried CYYJ until you released this scenery. Maybe we need an option to cut back on some of the ramp objects and only have the buildings until the performance issue is resolved in this area of the world. I don't know for certain, but it does make sense, because they updated photogrammetry, and it's the photogrammetry optimization that was the source of many performance problems before, according to Asobo interviews. They optimized large cities many times to increase performance. So I suspect when Canada photogrammetry got expanded and denser in the update, it was not optimized enough. In fact I'm certain it's not well-optimized because when I was working on CYYJ I found there are very large amount of "polygonized trees" - faceted green blobs thet did come with photogrammetry. But they are supposed to be virtually eliminated by Asobo AI, so that only buildings remain. They look ugly in photogrammetry, and AI is supposed to replace them with nice autogenerated trees. However it wasn't the case in many places in that area. There are plenty of photogrammetry tree areas everywhere that just waste polygons. I can't provide options to cut back on objects, as there's no way to do it in the MSFS Marketplace anyway. But it won't help. Compared with photogrammetry that's everywhere around, it's a miniscule number of polygons. It won't make any preceivable difference. Edited July 11, 20232 yr by Roman Design CYYJ Victoria International Airport [BC Canada] CYOW Ottawa International Airport [Ontario Canada] CYOO Oshawa Executive Airport [Ontario Canada] CYKZ Toronto Buttonville Municipal Airport [Ontario Canada] Helicopters Vancouver Island Heliports and Seaplane Bases [BC Canada] CNC3 Brampton-Caledon Airport [Ontario Canada] Available now at FlightSimulation.RomanDesign.ca +4 Free Scenery Packs My Hard Sci-Fi novels and audiobooks: RomanLando.com
July 12, 20232 yr On 7/7/2023 at 12:40 PM, abrams_tank said: was just going to ask if anybody had any video of the takeoffs and landing at the YYJ water aerodrome. I searched Youtube yesterday and I couldn't find a single video. Mostly because it's just not very active. The odd charter and maintenance flight for the most part. All of the float action is at Victoria Harbour CYWH. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
July 12, 20232 yr 21 hours ago, Dillon said: Tell me, is there some performance issue going on with Asobo's Canada scenery? I've heard this mentioned before which is especially a problem in the Vancouver area. Amazing enough I'm not seeing performance issues in any other location in the sim with the exception of CYYJ and CYVR with add-on scenery (FSDreamteam). So I'm wondering if this is an Asobo issue.😶 I certainly have a performance problem in this area these days that I never had before the Canada update. It's most definitely one of the worst performing areas in the sim for me. I used to fly round this area a lot but now it's one of the few areas I get low FPS and stutters, whereas the sim in most places for me performs better and smoother than it ever did.
July 12, 20232 yr The easiest and most effective test - just compare the performance of the default and custom airport. It will be clear how heavy the airport is.
July 13, 20232 yr Commercial Member 22 hours ago, Flying-Hare said: The easiest and most effective test - just compare the performance of the default and custom airport. It will be clear how heavy the airport is. Such test won't show much: of course any custom airport would be much more complicated than a default one - it always has a higher polygon count and more textures, because it provides more details, so it takes more computational resources. So in pure FPS it will always be somewhat lower than defailt. So, not much of a test. The question is if it still within a headroom that provide smooth flying experience, and here is where the level of optimization of the Asobo photogrammetry comes to play. So if the default area mesh brings your PC to the border of it's abilities, a custom airport can easily bring it over the threshold. But if the area is well-optimized, a custom airport may not bring a noticeable difference in performance. By comparison, photogrammetry area has a much higher polygon count than a custom airport, so the area and photogrammetry optimization level can affect performance a lot. I can suggest a simpler test: disable photogrammetry, then test default airport vs. my airport. You would probably still see a couple of FPS drop of course, just because there's more detail. But likely the performance will still be very smooth because there's a lot of headroom without photogrammetry, which you will see impacts performance by a huge margin when you enable it. I don't see any performance issues in 4K and in VR, everything is very smooth. However I do have 7950X3D CPU and 4090GPU, which is basically the best you can get now, running on DDR5 6000 RAM. So it's not surprising it runs great. However things are far from perfect in VR in KJFK and over Manhattan. CYYJ Victoria International Airport [BC Canada] CYOW Ottawa International Airport [Ontario Canada] CYOO Oshawa Executive Airport [Ontario Canada] CYKZ Toronto Buttonville Municipal Airport [Ontario Canada] Helicopters Vancouver Island Heliports and Seaplane Bases [BC Canada] CNC3 Brampton-Caledon Airport [Ontario Canada] Available now at FlightSimulation.RomanDesign.ca +4 Free Scenery Packs My Hard Sci-Fi novels and audiobooks: RomanLando.com
July 21, 20232 yr Commercial Member CYYJ Victoria International Airport is now available on MSFS Marketplace. Please be aware though that this is the first released version and not the latest update. MSFS QA/Release cycle takes weeks, during which time I can’t submit an update without restarting the cycle, so any updates will appear in the marketplace up to 6 weeks later than on my website, which is why I recommend my website if you want to get updates right away. Of course, nothing beats the convenience of the MSFS Marketplace, and the QA/Release cycle is there for a reason, so use the platform of your choice. Eventually, the Marketplace version will be the same. Just be aware that updates take time to get there. CYYJ Victoria International Airport [BC Canada] CYOW Ottawa International Airport [Ontario Canada] CYOO Oshawa Executive Airport [Ontario Canada] CYKZ Toronto Buttonville Municipal Airport [Ontario Canada] Helicopters Vancouver Island Heliports and Seaplane Bases [BC Canada] CNC3 Brampton-Caledon Airport [Ontario Canada] Available now at FlightSimulation.RomanDesign.ca +4 Free Scenery Packs My Hard Sci-Fi novels and audiobooks: RomanLando.com
December 24, 20232 yr Picked up CYYJ on release and was impressed at the detail and quality. Was a long wait but finally have all the Pacific NW airports down to and including KPDX looking great. My only complaint, as you already know, is that random objects interfere at some gates of these beautiful airports. I've been flying CARGO a lot - https://www.youtube.com/watch?v=5laEVniFz34 - made a video to share the experience. But the only decent gate at CYYJ is E15 and there is a static DC-3 parked very close. I'm hoping in the future we will see airport designers offer reduced objects around gates or an optional install wo static aircraft. I know SOMEONE did this because I installed an airport with this option during the summer.
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