July 16, 20232 yr I was approaching BMWORLD's KSEA earlier today. I flew past on the downwind leg in the 787 (AAU2 version) and frames were absolutely fine. However on approach at about 1000 ft, the frames dropped through the floor. Stutters everywhere and it was pretty much unflyable. Once I got on the ground frames were fine. Has anyone else experienced this? Ben AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
July 17, 20232 yr Maybe something to do with the interior rendering of terminals? I'm not sure where this new obsession with interior terminal modelling came from (though I suspect the msfs drone cam had something to do with it). | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
July 17, 20232 yr I had this happen a couple times recently -- once landing at Cloudsurf WSSS and once with Asobo LFPG. It's doesn't happen consistently, but when it does, exactly as you said: normal performance on approach until about 1000 feet and then the FPS dropped dramatically (I wasn't running a counter but my eyeballed estimate is that it went from about 50 FPS to 20 in both cases). With WSSS it stayed that way until I ended the flight, with LFPG the FPS recovered after I was on the ground. Both times this was a demanding area/airport with a lot of AI traffic, but I've flown into enough similar situations in the sim to know that something else seemed to be at work...something seemed to have gone wonky, somehow. James
July 17, 20232 yr It’s most likely the AI ac and/or the Objects (LOD) that start being loaded are causing this. You can test it by turning the amount of AI ac down and setting the Objects LOD slider to a lower setting. Edited July 17, 20232 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
July 17, 20232 yr Author So this airport by BMWorld isn’t known for being a frame rate killer? AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
July 17, 20232 yr 20 minutes ago, BWBriscoe said: So this airport by BMWorld isn’t known for being a frame rate killer? Seattle has plenty of parking spaces.Traffic has a big impact on FPS.. Without traffic, I have 52 FPS. Default KSEA 60 FPS. 8 fps difference. Not so much. Edited July 17, 20232 yr by Flying-Hare
July 17, 20232 yr 21 hours ago, ryanbatc said: Maybe something to do with the interior rendering of terminals? Multiple developers have said that the LODs in use mean their interiors won't display until your aircraft / viewpoint is close to the terminal buildings of their scenery. Rather than the word not allowed ton of exterior details, huge texture sizes, AI aircraft, objects, and possibly bumping up against the VRAM limit of the GPU because of these, we're stuck thinking that interiors are the problem. Funny how turning off interiors in some scenery makes very little difference to overall performance. Yet, we like to frighten ourselves with our favourite boogeyman scare story: "Detailed interiors... 😱" AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
July 17, 20232 yr Detailed interior should be an option. It really has nothing to do with flying an airplane. Waste of resources in my book. What is next, lets go into people's home that show up around the airport. How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
July 17, 20232 yr The amount of polygons needed for a typical airport terminal interior pales in comparison to the amount needed for the exteriors, clutter on the apron, AI aircraft, etc, and is an even smaller fraction of the amount needed for photogrammetry. If your machine can handle a typical PG city, terminal interiors are not the problem.
July 18, 20232 yr Author I don't understand why I can land at iniBuilds EGLL with full FSLTL traffic and have no issues but at BMWorld KSEA I have this issue?! Surely heathrow should affect my system a LOT more?! AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
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