August 20, 20232 yr 9 minutes ago, jcomm said: while at the same time, sad that I can never find that level of satisfaction with the flight simulators I use 😞 My problem in good part, I'm sure... Naw sounds like desktop simulation will never satisfy you but maybe flying in the RW more often will remedy that? perhaps.
August 20, 20232 yr 1 minute ago, JBDB-MD80 said: Naw sounds like desktop simulation will never satisfy you but maybe flying in the RW more often will remedy that? perhaps. Nope, the flight model of the LS1c and Phoebus leave a lot to be desired 🤣 Well, the Phoebus I fly was built in 1969, so, when I was just 5 yo... so it's performance isn't as good as it used to be some good years ago, and after a few repairs... not to mention that I struggle to get into the cockpit 🙂 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 20, 20232 yr 1 hour ago, jcomm said: Flying the FSLabs A320 is so much better, in all aspects, than what I get with the Fenix A320 that I have seriously been considering buying a full P3Dv5 license, although I would rather prefer to go P3D v6. Yes the simulator is outdated, and graphically it can't compete with MFS, but just as if I want to play flying a 744 I go Aerowinx PSX, for an Airbus I really prefer FSLabs ( even more than the alternatives in yet another platform I also use ). I hope FSLabs can bring that same feel to MFS... That will make the difference, but I have my doubts, unless they make it fully external, like PROSIM. And yes, the Fenix uses PROSIM, but unfortunately when it comes to the flight dynamics, it is tied to MFS's core FDM, and it shows 😕 You keep repeating this everywhere from what I've seen, but never provide additional details to these nebulous claims... Apart from ground handling which we all know is sub-par in MSFS, how *exactly* and in what *particular* ways does a FSL aircraft in P3D using its FSX-based aerodynamics engine have better flight dynamics than say a Fenix V2 in MSFS? (I'm not including Fenix's current engine simulation/physics in the flight dynamics discussion and in any case that will be addressed once the Fenix V2 Block 2 arrives). And why exactly do you think a future FSL aircraft in MSFS can't provide equal or better flight dynamics than what they did in P3D? From all what I recall during my time with P3D, the flight dynamics experience is trounced by MSFS, especially the on-rails flying I always hated. Who's to say that FSL can't deliver an equal or better flight dynamics experience with their MSFS Concorde compared to the P3D version?, again especially since P3D's flight dynamics engine is essentially FSX. I realize it's a go-to narrative for some to keep pushing about MSFS, but hearing from actual experts is always good to cut thru the narratives about flight dynamics in MSFS: https://www.avsim.com/forums/topic/636158-accusim-2-level-of-flight-dynamics-in-msfs-2024/?do=findComment&comment=4991341 Edited August 20, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
August 20, 20232 yr 19 minutes ago, lwt1971 said: You keep repeating this everywhere from what I've seen, but never provide additional details to these nebulous claims... Apart from ground handling which we all know is sub-par in MSFS, how *exactly* and in what *particular* ways does a FSL aircraft in P3D using its FSX-based aerodynamics engine have better flight dynamics than say a Fenix V2 in MSFS? (I'm not including Fenix's current engine simulation/physics in the flight dynamics discussion and in any case that will be addressed once the Fenix V2 Block 2 arrives). And why exactly do you think a future FSL aircraft in MSFS can't provide equal or better flight dynamics than what they did in P3D? From all what I recall during my time with P3D, the flight dynamics experience is trounced by MSFS, especially the on-rails flying I always hated. Who's to say that FSL can't deliver an equal or better flight dynamics experience with their MSFS Concorde compared to the P3D version?, again especially since P3D's flight dynamics engine is essentially FSX. I realize it's a go-to narrative for some to keep pushing about MSFS, but hearing from actual experts is always good to cut thru the narratives about flight dynamics in MSFS: https://www.avsim.com/forums/topic/636158-accusim-2-level-of-flight-dynamics-in-msfs-2024/?do=findComment&comment=4991341 Fail an engine, follow the recommended procedures, show your conclusions... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 20, 20232 yr 19 minutes ago, jcomm said: Fail an engine, follow the recommended procedures, show your conclusions... Ok, that is all down to the aircraft implementation and how it's coded to simulate these failure situations, however deeply or not (in the particular case of the Fenix, we'll have to wait and see with V2 Block 2 and their enhanced engine simulation). But what does that have to do with the flight dynamics in P3D vs MSFS? And why couldn't a developer like FSL implement an aircraft in MSFS with these failure simulations properly simulated? If you feel the problem(s) or lack of proper simulation in specific scenarios is not due to something lacking in aircraft implementation but in the core sim platform itself, then please do educate us on what you feel that P3D has that MSFS doesn't (when it comes to aerodynamics), that allows an FSL aircraft on P3D to do something that you feel it cannot in MSFS without "going external". Edited August 20, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
August 20, 20232 yr Author 1 hour ago, jcomm said: Fail an engine, follow the recommended procedures, show your conclusions... For the particular failure that you are citing, perhaps FSLabs is better for Fenix. But for overall failures, I think Fenix is probably much better than FSLabs. Fenix has like over 250 failures: https://soarbywire.files.wordpress.com/2021/08/failurelist-v0.2.pdf FSLabs does not have a list of failures and I have been asking for some time if there is a comprehensive list of failures in FSLabs. The takeaway I get is that FSLabs simulates much fewer failures than Fenix, but this isn't surprising, since Fenix is based off of Prosim. Edited August 20, 20232 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
August 20, 20232 yr Today I did something that I sworn would never happen - I (re-)installed P3Dv5.4, but I did it for one primary reason - to get access to the FSL Concorde documentation. Yes, I bought the Concorde a few days ago, partly to support continued development, partly because there’ll be a discount on the MSFS version, but also to refresh my memory reading the docs while I patiently wait for the MSFS version. Obviously, having bought it I also fired up P3D to have a look, not a pleasant sight 🙂. Concorde itself looks ok, but I had forgotten what a horror show P3D is. I’m not just talking about the outside world, but there are obviously limits to what can be done with cockpit graphics in an old engine. I might get around to installing ASP3D, Chaseplane, GSX2 and LHR/JFK add-ons to have a go at the tutorial flight, but I doubt it. Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
August 20, 20232 yr 1 minute ago, SierraDelta said: Obviously, having bought it I also fired up P3D to have a look, not a pleasant sight 🙂. Concorde itself looks ok, but I had forgotten what a horror show P3D is. I’m not just talking about the outside world, but there are obviously limits to what can be done with cockpit graphics in an old engine. I might get around to installing ASP3D, Chaseplane, GSX2 and LHR/JFK add-ons to have a go at the tutorial flight, but I doubt it. Heh, actually did exactly the same recently. With my new PC and massive amounts of space, I figured I'd install 5.4 for the sake of nostalgia and see how it ran on my new computer. My God, the default look is a visual crime 😅 What an eyesore. However, once you get some of all the payware installed, get the look dialed in, a ReShade going, it still has a certain charm to its look. Especially the "2D clouds", while awful in some ways, being able to display those sharp, crisp clouds and defined tops when sitting on the ground, looks really immersive. But whoever decided to implement that new water in 5.x, Nvidia Waterworks, ought to be ashamed of themselves. Sorry, that was a bit of a thread departure. Just a fun identical experience. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
August 20, 20232 yr 2 hours ago, jcomm said: (...) Flying the FSLabs A320 is so much better, in all aspects, than what I get with the Fenix A320 (...) Wow, i can't even imagine going back to FSL's 320 after touching the Fenix even in its first iteration. They're just many many miles apart. Fenix is way more a 320 than FSL ever managed to and they're not done with it yet. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
August 20, 20232 yr 6 hours ago, F737MAX said: Sunk cost fallacy. It's a common problem for businesses. The sunk cost fallacy is also a problem for consumers -- which explains why some simmers cling to antiquated software when an upgrade to modern technology would greatly enrich their simming experience, and save them money to boot. I'm amused by people who refer to third-party add-ons as "investments." An "investment" is something that you hope will appreciate in value, such as real estate or stock ownership. Do you really think the scenery package or aircraft you purchased years ago for an outdated sim is going up in value? No, it is a sunk cost. Move on. Move upward. Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.
August 20, 20232 yr 8 hours ago, GCBraun said: P3D performance is awful compared to MSFS. This aircraft is clearly pushing the limits of what is possible in that tired platform. Ockham's Razor. Get familiar. I have any number of complex, High Fidelity addons that run quite well on P3D. So (when) I pop for a new add-on, and said add-on runs poorly, though most other addons run well, I now blame the simulator? EXTREMELY unreasonable. The proper conclusion is that the ADDON is poorly coded, poorly optimized, or even over-spec'd for the platform.
August 20, 20232 yr 8 hours ago, Sethos said: Let's be real, base simulator is also part of blame here. P3D is a woolly old hector that starts to chug even on the very latest hardware, the second you start introducing anything complex into the equation. Hard to really push the envelope as a developer, if the engine you're working on is early Mesozoic era. But in this case, reading about the Concorde's obscene RAM usage, sounds like FSL hasn't really bothered focusing on optimization or working within any sort of strict constraints. You prove yourself wrong in your second sentence. See my previous response - if my other complex addons run well, then a new add-on running poorly is most likely to be the add-on's fault rather than the simulator.
August 20, 20232 yr Just now, UrgentSiesta said: You prove yourself wrong in your second sentence. See my previous response - if my other complex addons run well, then a new add-on running poorly is most likely to be the add-on's fault rather than the simulator. Yeah no. P3D runs like hot garbage with most complex addons, everybody who's ever touched P3D knows that. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
August 20, 20232 yr Slightly off-topic but Concorde related. Does anyone have a link or resources to routes Concorde would typically (including some of the charter flights) do that are available in the latest AIRAC? I think there is a thread on FsLabs forums but it's locked behind the paywall. Edited August 20, 20232 yr by Zangoose Vote to fix transparent sun visors having no effect on the sun glare effect in MSFS at: https://forums.flightsimulator.com/t/sun-shades-sun-visors-not-influencing-light-in-cockpit/691565/
August 20, 20232 yr 7 hours ago, abrams_tank said: Just Flight dipped their toes in XP 12: It looks like it didn't work out for Just Flight in XP 12, they lost money on their portovers to XP 12. Needless to say, Just Flight is pretty smart, they are focusing on MSFS from now on, and probably won't start any new projects for XP 12. They're doing poorly because they're still selling 2017 addons for $45 - $50 in 2023. And it's REALLY hard to sell a product that doesn't run on the latest version of the simulator... And their customers who can't use those same addons (like me), can't in good conscience recommend those products... RIGHT? If they can't figure that elementary "problem" out after decades in business...SMH. Looks like they have ONE business model and can't adapt to other markets. Which isn't a ringing endorsement of their Biz Dev / Exec team.
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