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iniBuilds Honolulu Released

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43 minutes ago, ryanbatc said:

You're running AI too?  Without AI and frame gen it's fine...usually 60 or so.  I also run ultra settings and tlod 200.  But with AI that airport drops me into the high 20s to low 30s even with FG.

Ai used to be a huge hit, but for me at least, FS-Traffic now has only a negligible impact


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3 minutes ago, HiFlyer said:

Ai used to be a huge hit, but for me at least, FS-Traffic now has only a negligible impact

I run FSLTL.  How is FS Traffic? Is it any smoother?  I don't run a full airport that's just not doable.  but maybe 1/3 to 1/2 full.


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6 minutes ago, ryanbatc said:

I run FSLTL.  How is FS Traffic? Is it any smoother?  I don't run a full airport that's just not doable.  but maybe 1/3 to 1/2 full.

Just grabbed a quick screenshot for you. (Possible mitigating factor: I run at 1440p)

3pAPbs.png

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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9 minutes ago, ryanbatc said:

I run FSLTL.  How is FS Traffic? Is it any smoother?  I don't run a full airport that's just not doable.  but maybe 1/3 to 1/2 full.

While FSLTL, as a freeware product, is an exceptional good value and a huge gift to the community, I must say FS Traffic is better performance-wise: it uses more LODs for their models, which helps a lot with fps, and they offer the ability to control the ground service vehicles servicing AI, both to reduce fps impact, but also to keep the number of Simobjects under control. 

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3 hours ago, Mike T said:

Yikes, performance is pretty bad and that's with NO AI traffic.

3 hours ago, ryanbatc said:

How's the perf?  JFK is a fps killer.

An iniBuilds product upon release is nearly always a drag on FPS.
It takes them until the second update or so with optimisation patches to bring performance to an acceptable-to-good level.

That said, their JFK is a purchase I regret. A complete horror show.

 

20 minutes ago, ryanbatc said:

Yes indeed... the FSDT KORD is really well done I think.  It looks far nicer than the P3D version.

I like KORD. For a huge airport it plays nicely on my PC and looks good.
Umberto has explained why not, however, I would really like to see the return of working information panels at each of the stands. They bring extra life to an airport when you view your own and neighbouring AI's flight info on the displays.

I can't remember where I saw them, though I'm sure that I've seen a developer implement EOBT/TOBT info displays in their scenery.


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10 minutes ago, HiFlyer said:

Just grabbed a quick screenshot for you. (Possible mitigating factor: I run at 1440p)

 

Nice!  I do run that as well.  I think because I'm pushing some settings higher that I notice lower fps.  Compared to FSDT ORD though where I was getting about 30 real fps and 55-65 FG looking at the terminal vs what I wrote above at JFK.  I think your 5.1 GHz on a one gen newer cpu helps a lot compared to my 12700K at 4.4.


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7 minutes ago, virtuali said:

While FSLTL, as a freeware product, is an exceptional good value and a huge gift to the community, I must say FS Traffic is better performance-wise: it uses more LODs for their models, which helps a lot with fps, and they offer the ability to control the ground service vehicles servicing AI, both to reduce fps impact, but also to keep the number of Simobjects under control. 

Ok thank you as well as HiFlyer - I may have to look into it.


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13 minutes ago, virtuali said:

While FSLTL, as a freeware product, is an exceptional good value and a huge gift to the community, I must say FS Traffic is better performance-wise: it uses more LODs for their models, which helps a lot with fps, and they offer the ability to control the ground service vehicles servicing AI, both to reduce fps impact, but also to keep the number of Simobjects under control. 

The cool thing is you can use both... FSLTL injector with FS Traffic models.  But when I switched to FS Traffic models the savings in FPS was not significant... I think adding FSLTL AI traffic was a 10FPS hit, and switching to FS Traffic Models turned that into a 5-7FPS hit?  I guess every FPS matters, but thanks to Frame Generation, it's not worth worrying about too much 🙂

Edited by Virtual-Chris

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Fstl has a usp feature for me. Beeing able to populate the gates with statics. As I fly only on vatsim moving ai would mess things up. But having parked ac everywhere is great in combination with vatsim. Can fs Traffic do this?

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Lukas Dalton

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30 minutes ago, F737MAX said:

I would really like to see the return of working information panels at each of the stands. They bring extra life to an airport when you view your own and neighbouring AI's flight info on the displays.

We have been lobbying Microsoft from quite some time, asking to add some kind or Render To Texture feature to MSFS and to be accessible to any scenery object instead of just airplane gauges but, we haven't managed to convince them of its value. 

This is the only thing I really miss from P3D: our solution at KORD was ultra-fast, because we could just call DirectX in C++, with basically zero fps impact (because our fully custom C++ code wasn't just fast, it was completely under our control WRT optimization).

Today, everybody talk about "modeled interiors", but in KORD for P3D, we had *working* TV screens inside the terminals, showing the *actual* Arrival/Departures of the AI you had in the scene, which would be impossible without a proper Render to Texture, and the beauty of it, is that we had literally dozen of them, all working, because with RTT, you render over the texture once, and if you have many objects using that texture, they will all work with almost zero extra cost on performance, because you only rendered it only once.
 

Quote

I can't remember where I saw them, though I'm sure that I've seen a developer implement EOBT/TOBT info displays in their scenery.

Well, we have it in some of the GSX VGDSs, taking the info from the loaded Simbrief plan, so you can add them to any scenery, through a GSX Airport profile. But doing any kind of dynamic rendering on something that is not a Gauge in MSFS, is very inefficient, so it must be done sparingly.

Edited by virtuali
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39 minutes ago, ryanbatc said:

Nice!  I do run that as well.  I think because I'm pushing some settings higher that I notice lower fps.  Compared to FSDT ORD though where I was getting about 30 real fps and 55-65 FG looking at the terminal vs what I wrote above at JFK.  I think your 5.1 GHz on a one gen newer cpu helps a lot compared to my 12700K at 4.4.

Even when the traffic ramps up, I find things running pretty well.

Away from a heavy airport like Inibuilds JFK, the FPS quickly heads for triple digit's.

94vOFn.png


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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One thing I did notice after completing a flight this afternoon is while I get great performance, I am noticing more frequent stutters on approach. Flew in this evening from OAK and on approach the stutters kept hitting. None of them were long, but more frequent. While my settings are high, my LOD is at 150/150. Hoping we can see that improved. Otherwise I still get great performance.


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8 hours ago, sniper31 said:

Installing now. I was stationed at Pearl Harbor/Hickam AFB from 2014-2017, and my workplace sat right next to one of the terminals at PHNL (there is a fence separating the two). The Hickam side is intertwined with the civilian side of PHNL. I used to run, ride my bike, and play golf all around that airport, and from watching the trailer, I can see all of that detail in there. Very cool! The rest of the details, like the whale mural, the parking, all the surrounding detail all looks great in the trailer. Of course, I still need to get in the sim and explore it after installed, but sure looks promising 🙂 Great work iniBuilds!

 

Let me know if they did the side that houses the F-22 stationed there.  Post some screenshots.  You can't do PHNL and not this area of the airport.🍺


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2 minutes ago, Dillon said:

Let me know if they did the side that houses the F-22 stationed there.  Post some screenshots.  You can't do PHNL and not this area of the airport.🍺

I know exactly where you are talking about. I will have a looksee in a little bit. I used to run down that sidewalk that goes right behind that F-22 parking area when I was there.

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55 minutes ago, Dillon said:

Let me know if they did the side that houses the F-22 stationed there.  Post some screenshots.  You can't do PHNL and not this area of the airport.🍺

Okay, so the F-22 parking area is kind of modelled. All the buildings are there and look right. The F-22 parking sports are there with markings, but not the overhead sun protection that they would be parked under. Also, no actual F-22's. The perimeter road is there, the MWR office and marina and are there, as well as the water side restaurant. 

Edited by sniper31
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AMD Ryzen 7800X3D & Gigabyte X670E Aorus Master MB, w/32 Gb GSkill DDR5 RAM, MSI 4090 GPU, lots of SSD's and M.2 drives, Fractal Torrent Case, Virpil VPC MongoosT-50CM3 Throttle, Virpil Constellation Alpha Stick, Thrustmaster TCA Yoke Boeing Edition and MFG Rudder pedals. Currently on Win11

 

 

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