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Strange stutter while looking up and down through horizon

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The sim has been pretty much perfect except for this one small thing. If I look vertically from the floor of the cockpit to the overhead there is, without fail, a huge stutter. It only lasts while I look through the "stutter band" and it goes away after that. But if I traverse that territory again from top to bottom (less prominent) or bottom to top (biggest stutter), there's the stutter again.

What I've found so far is it tends to only happen if I lose sight of the horizon. Another interesting part is it can also happen in spot plane as well...but the view of the horizon must disappear for the stutter to show up. It even happens in the air, everything is fine. Not sure if the sim is quickly trying to rebuild ground assets, but it happens at every airport and in every airplane.

I figured it has to do with the terrain loading, so I completely disabled the "Terrain Precache" in the user.opt file by setting OffscreenTerrainPreCaching "Enabled=0." From my understanding, this loads the terrain around the plane completely without the "fade in" of distant terrain objects after panning. Can't quite nail down why, or how this is happening though. I typically fly with my TLOD at 300...but for testing, I dropped it down to 10. The effect pretty much disappears...but I don't think it's directly due to a lower CPU load necessarily. I think that there are just fewer assets to load that pop back into view as the horizon is brought back into the picture. The reason I say that is because with the in-Sim graph, I'll still see a small MainThread spike, even with TLOD at 10. 

I'm genuinely curious if any of you have experienced/experience this. If you don't, then I'll be relieved that it's just user error and can be fixed relatively quickly. If it's an ASOBO issue....god help us all LOL.

Edited by V1ROTA7E
Clarification

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

The vertical panning stutter is tied purely to TLOD, like just about everything else in the game.

worst vertical panning stutter is at orbx KVNY.  nice looking airport but no LOD optimization.

R9-9950X3D 32G  | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS

 

 

 

  • Author

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

1 hour ago, V1ROTA7E said:

That looks really annoying!  Is it just in that one aircraft? 

I have seen it occasionally in complex aircraft, but not that bad, and I thought it was when the main instruments are coming in and out of view - like it has to redraw them.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

  • Author

I appreciate your sympathy. The only way it goes away, or is reduced, is by bringing down the TLOD to 100 or less....

Is there anything new to do in the sim for weird issues like this? Haven't been up with what's new in awhile.

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

38 minutes ago, V1ROTA7E said:

..Is there anything new to do in the sim for weird issues like this? Haven't been up with what's new in awhile.

No not really, other than the fact that a lot of people are now running the LOD's at 100 (or just over) anyway, and not seeing much drop off in detail.  I run them at 125.  It does give a better amount of smoothness without a doubt. 

The LOD's mainly sap the CPU (no matter how powerful) so even our 40xx series cards won't help much in that area. 

Everything in life is a compromise I suppose, until we get the better game engine in MSFS 2024 at least.  Apparently, it is more multi-threaded so it shouldn't suffer so much with higher LODs.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

  • Author

Yeah, maybe i'll give 125 a shot. I tend to notice the distance details though, hopefully I can let it go until 2024 releases.

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

I noticed that your real fps was dropping below 30, maybe that is the problem, I don't think FG works smoothly when your real fps are that low.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

  • Author
5 hours ago, Ixoye said:

I noticed that your real fps was dropping below 30, maybe that is the problem, I don't think FG works smoothly when your real fps are that low.

Thanks for replying. Yeah, they are, and that's the real issue. Why are they dropping below 30 during that transition back up through the horizon? Chapstick is correct that it is tied to TLOD, but what specifically, and why is no one else seeming to suffer from this? Even with Bing and PG disabled, in SAFE mode, the issue still exists....it's the weirdest thing.

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

You really shouldn't be seeing that kind of stuttering with a 7950X3D and a 4090 and FG, especially not with a TLOD that low. 

Out of curiosity, are you seeing the same drop with Frame Generation set to off? 

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

  • Author
11 minutes ago, Sethos said:

are you seeing the same drop with Frame Generation set to off? 

Yes, DX11 or 12, doesn't matter. It's literally just when the horizon comes back into view for a split second. Worse going "up" than it is going down (horizon coming from the top of the screen vs coming in from the bottom of the screen). As soon as it "stabalizes" FPS shoot back up to normal and stay there (anywhere from 80-155 FPS).

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

Is it really the 'horizon' causing it?  Or moving the view vertically through the cockpit?

There is a setting in the options > development menu, linked to the gauges and how they display. 
It might be worth toggling this the other way to how it is set as see how you get on.
This setting, when it was on, showed some improvement for me.  I think it can speed up how the flat screen graphics perform.
Might just be worth a try.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

  • Author

Thanks Rob, I'll give it a shot. I did see that the default way it renders is supposed to increase performance and clarity of the gauges, but hell, i'll try anything at this point (aside from a full reinstall LOL).

 

EDIT: Tried it, unfortunately that wasn't the fix...a guy on the MSFS forums has the same issue. I also tried an extremely FPS friendly plane with minimal gauges and the issue persists; it's gotta have something to do with scenery culling and reloading.

Edited by V1ROTA7E

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

I can confirm that I have the same problem. But not all the time it depends either on the airport, I think or I don't know what... at first I thought I had too weak a processor, I am now on an I9 13900KF 3080 and I still sometimes have this problem ... it has become rare but still there on large airports...

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