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MSFS Adaptive LOD

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1 hour ago, Ixoye said:

Be sure you don't have it running when you start MSFS, just let it autostart, I have noted that it wont work if I had it running before I start MSFS.

That was it! I thought I'd exited, when in reality, it was still running in the background.

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6 hours ago, abennett said:

It’s the middling altitudes when TLOD is obvious like 500ft to 8000ft you can clearly see the edge of the detailed terrain, trees etc, and beyond blur. At very low altitudes you can’t see that far to see the edge, and when high you can’t make out the detail anyway. But for example at 3000ft on approach, one can clearly see where the detail is loaded and where it isn’t.

Well I guess, like many things in the flight sim world, this seems to be an individual system thing because I see no edge to detailed terrain with low TLOD at "middling altitudes" and off course at airliner flight levels any detail is obscured by haze.

Bruce

Bruce Bartlett

 

Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

Anyone had the issue where even though descending its says trend cruise and doesn't lower LODs?

 

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Edited by abennett

1 hour ago, abennett said:

Anyone had the issue where even though descending its says trend cruise and doesn't lower LODs?

 

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I've had it once that it was stuck on the 1500 AGL level although I was on cruise at 38000 feet. I suppose it was due to me using time compression or something. Anyway closing DynamicLOD and restarting it solved the problem.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

2 minutes ago, Fiorentoni said:

Anyway closing DynamicLOD and restarting it solved the problem.

You're saying you can close it and restart and it works.  Can you edit pairs during flight and have the changes reflected do you know?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

22 minutes ago, Noel said:

Can you edit pairs during flight and have the changes reflected do you know?

Yes that is possible.

8 hours ago, abennett said:

Anyone had the issue where even though descending its says trend cruise and doesn't lower LODs?

 

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With these settings you get a lot of loading when climbing or unloading when descending.That might cause stutters.

The developers advice is to use just 3 levels. You can add 1-2 extra levels but keep then at least 2000 ft apart.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

9 hours ago, Noel said:

You're saying you can close it and restart and it works.  Can you edit pairs during flight and have the changes reflected do you know?

Yes. Immediate effect.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

4 hours ago, GSalden said:

With these settings you get a lot of loading when climbing or unloading when descending.That might cause stutters.

The developers advice is to use just 3 levels. You can add 1-2 extra levels but keep then at least 2000 ft apart.

The developer also recommends a reasonable step-size of 25-75. Which is a kind of a dilemma. The more steps you have the more chances for stutters you get. But the larger the step-size is the bigger the chance for a more noticeable stutter is as well. 

So I guess key is to not go to extremes like a step every few hundred feet or step-sizes of 100 or more.

I use these steps for Airliners:

tlodPairs0" value="0:80|500:100|1000:110|2000:120|3000:130|5000:140|8000:160|12000:180|16000:200|20000:250|24000:300

and these for GA::

tlodPairs1" value="0:100|300:120|600:140|1000:150|1500:160|2000:170|3000:180|4000:200|5000:250|6000:300|8000:350

 

These settings don't cause issues with stuttering for me. Of course you can always get a stutter when some demanding scenery is just at the edge of an LOD area, but that will happen without this tool as well.

 

8 hours ago, GSalden said:

With these settings you get a lot of loading when climbing or unloading when descending.That might cause stutters.

The developers advice is to use just 3 levels. You can add 1-2 extra levels but keep then at least 2000 ft apart.

I read that too but I'm not getting stutters with this configuration.  I'm setup close to my machine's capabilities for MSFS settings and I tried to get much more LOD at high elevations but it was much to much for my settings but this config is flawless:spacer.png

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Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

@Noel

What is the reason that you lower your oLOD instead of increasing it ?

The moment you are flying higher you can see more in the distance….

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

14 minutes ago, GSalden said:

@Noel

What is the reason that you lower your oLOD instead of increasing it ?

The moment you are flying higher you can see more in the distance….

 

Last night is the first time I tried this after someone suggested it's a better way to set OLOD, but not sure if it's a good thing or not.  The reason being, presumably, the farther away you are the less detail matters.  Ever since I read your suggestion I've kept fixed OLOD at 100, so again not sure if this is the best the way I have it now or not.  I just know landings at arrival airports are good right now with this, and w/ the prior setting to set OLOD to go up during the climb.

I did notice the big stutters when I had TLOD set too high for my hardware.  I had set TLOD to 300 to 400 at high altitude but was way too much for my hardware.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

21 minutes ago, Noel said:

Last night is the first time I tried this after someone suggested it's a better way to set OLOD, but not sure if it's a good thing or not.  The reason being, presumably, the farther away you are the less detail matters.  Ever since I read your suggestion I've kept fixed OLOD at 100, so again not sure if this is the best the way I have it now or not.  I just know landings at arrival airports are good right now with this, and w/ the prior setting to set OLOD to go up during the climb.

I did notice the big stutters when I had TLOD set too high for my hardware.  I had set TLOD to 300 to 400 at high altitude but was way too much for my hardware.

Noel, currently I use :

tLOD : 0-100 / 1500-150 / 5000-175 / 10000-200 / 15000-225 / 20000-250

oLOD : 0-100 / 2500-150 / 7500-175 / 12500-200

I am still testing. As I only use the VC without instruments and never Spotplane view perhaps a tLOD of 200 might be enough already and any higher will show nothing extra.

- - - 

Keep attention to first set a new tLOD and have the oLOD follow 1000-2500 ft later…..

In that way the pc first will load more terrain tiles around the plane and after that the objects follow. Not all together which wil tax your pc more at that moment.

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

I only think that higher OLOD values gives more detail on buildings at ground level, the higher up the less important it is, personally I have no performance loss having it at max settings all the time.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

17 minutes ago, Ixoye said:

I only think that higher OLOD values gives more detail on buildings at ground level, the higher up the less important it is

Yes that is why I think it may make sense to have OLOD decrease as you climb, since it's less important as you ascend. OTOH, as Gerard mentioned a while back it's since we're after good performance on arrival having OLOD increase the closer you get to landing adds load.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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