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How to get the best image quality using DLDSR+DLSS

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1 hour ago, Cpt_Piett said:

@mmcmah Interesting that there's almost no performance impact 4K vs. 1.78x. Mainthread frame time is even lower with 1.78x, lol. Also, that's a good demonstration of how huge impact AI traffic has on mainthread. Which is why I've decided to use 4K when flying into LAX and similar major hubs with traffic. Without AI traffic, I can run 1.78x at iniBuild's LAX, no problem. 

@Farlis, after selecting 1.78x and 2.25x in NCP, change the resolution (NCP) and at the top you will see the two DLDSR resolutions. Choose one of these.

aTaflVK.jpeg

Then, in MSFS, you'll have these two resolutions available. 

I have my normal 4k (3840X2160) res selected in my NCP and have 5760X3240 selected in the sim. Do I need to have them both selected for it to work?

Edited by Mets737

Jay

| PPL ASEL |
| Ryzen 7 7800x3D | MSI GeForce RTX 4090 Gaming Trio 24Gb | ASUS X670E-E ROG Strix | 64GB G.Skill Trident Z5 Neo RGB DDR5-6000 | x2 32' 4K | Windows 11

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  • One benefit of my recent 4090 purchase is that I don't have to keep doing this tweaking anymore, I run my card at 3440x1440 FG TAA and render scale at 130 and the card eats everything I throw at it.

  • This could very well be the case. Anyhow, it's good to have so many options to choose from, but it can also get unnecessarily confusing and complicated. Besides, TAA is quite old now, whereas DLSS is

  • Just be aware that this approach also increases the load on VRAM quiet considerably when using 1.78 or even 2.25 times the native resolution. Might be fine for 4090 users, all others might check that

5 minutes ago, Mets737 said:

I have my normal 4k (3840X2160) res selected in my NCP and have 5760X3240 selected in the sim. Do I need to have them both selected for it to work?

You should set them to the same resolution. That will allow two things to happen: GSYNC will vary the frame rate correctly and your developer UI text menus will work correctly because the scaling will be correct. However, it will make your text very small for any window opened from you main monitor. Also, for the above reason, 1.78x might be good enough without jumping to 2.25x (in addition to reduced overhead and VRAM usage).

36 minutes ago, mmcmah said:

You should set them to the same resolution. That will allow two things to happen: GSYNC will vary the frame rate correctly and your developer UI text menus will work correctly because the scaling will be correct. However, it will make your text very small for any window opened from you main monitor. Also, for the above reason, 1.78x might be good enough without jumping to 2.25x (in addition to reduced overhead and VRAM usage).

Thank you for the clarification!

 

Jay

| PPL ASEL |
| Ryzen 7 7800x3D | MSI GeForce RTX 4090 Gaming Trio 24Gb | ASUS X670E-E ROG Strix | 64GB G.Skill Trident Z5 Neo RGB DDR5-6000 | x2 32' 4K | Windows 11

I'm confused!  I have had DSR Factors set to Legacy 4.0x even with my 3080Ti and the impact to the GPU wasn't there.  Was I also supposed to do something else?  I use TAA and the highest settings in MSFS, 8xSS, 16xAF.  I thought I had great sharpness quality but wonder if I'm missing more because as I say there is not real impact on the GPU.

Cheers

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

14 minutes ago, Noel said:

I'm confused!  I have had DSR Factors set to Legacy 4.0x even with my 3080Ti and the impact to the GPU wasn't there.  Was I also supposed to do something else?  I use TAA and the highest settings in MSFS, 8xSS, 16xAF.  I thought I had great sharpness quality but wonder if I'm missing more because as I say there is not real impact on the GPU.

Cheers

Feel free to leave it on 4x, but you might prefer the DLDSR settings of 1.78x or 2.25x better (and they're less taxing).

If you're not seeing a hit to the GPU, maybe you haven't selected the 4x resolution within MSFS?

1 hour ago, mmcmah said:

Feel free to leave it on 4x, but you might prefer the DLDSR settings of 1.78x or 2.25x better (and they're less taxing).

If you're not seeing a hit to the GPU, maybe you haven't selected the 4x resolution within MSFS?

If you mean Render Scaling, yes I left that on 100.  My sense was DSR does not depend on render scaling change, or perhaps it's that it reverts the NVCP DSR back to no DSR?  And very aware higher render scaling values put demand on the GPU which is why I was using DSR.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

4 minutes ago, Noel said:

If you mean Render Scaling, yes I left that on 100.  My sense was DSR does not depend on render scaling change, or perhaps it's that it reverts the NVCP DSR back to no DSR?  And very aware higher render scaling values put demand on the GPU which is why I was using DSR.

I'm not sure what you aren't seeing. I thought you weren't seeing a hit to your GPU from a 4x Legacy DSR factor. Based on what I've seen (never tried it myself), that should put a definite strain on your GPU. What I was suggesting is that you make sure that your in-sim resolution (above the Render Scaling setting) matches your 4x DSR resolution.

Edited by mmcmah

1 minute ago, mmcmah said:

I'm not sure what you aren't seeing. I thought you weren't seeing a hit to your GPU from a 4x Legacy DSR factor. Based on what I've seen (never tried it myself), that should put a definite strain on your GPU. What I was suggesting is that you make sure that your in-sim resolution (above the Render Scaling setting) matches your 4x DSR resolution.

I'm not sure what you're saying.  As I said, I keep RS at its default 100 in sim.  I set DSR factors in NVCP to legacy 4.0x, or 6880x2880.  In its Description it says "DSR can be applied to any game....and can be used with other antialiasing settings..."  It makes no mention of changing anything in game to make to work.  There no substantial GPU impact doing this.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

56 minutes ago, Noel said:

I'm not sure what you're saying.  As I said, I keep RS at its default 100 in sim.  I set DSR factors in NVCP to legacy 4.0x, or 6880x2880.  In its Description it says "DSR can be applied to any game....and can be used with other antialiasing settings..."  It makes no mention of changing anything in game to make to work.  There no substantial GPU impact doing this.

That's because you aren't driving the higher resolution. You enable it in NCP. Then you have to activate it in the sim. You change the resolution in the sim to match the NCP resolution that you enabled. Be sure to also change the NCP resolution to use the one you're using in the sim so that GSYNC works correctly. Don't change the render scaling (leave it at 100).

Edited by mmcmah

51 minutes ago, mmcmah said:

That's because you aren't driving the higher resolution. You enable it in NCP. Then you have to activate it in the sim. You change the resolution in the sim to match the NCP resolution that you enablee. Be sure to.also change the NCP resolution to use the one you're using in the sim so that GSYNC works correctly. Don't change the render scaling (leave it at 100).

Very good I'll give it a try.  Thanks!

Interesting.  I have it set up correctly, it's hitting the GPU now, and I'm using the 5160x2160.  Quite frankly, can't really see much if any difference.  The real villain here is not more resolution from the output side, but better resolution of the native textures:  does no good in increase output when the source is low budget, which so much of the scenery is.   

Thanks for the education I clearly didn't know what I was doing. 

 

 

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author
5 hours ago, mmcmah said:

However, it will make your text very small for any window opened from you main monitor. Also, for the above reason, 1.78x might be good enough without jumping to 2.25x (in addition to reduced overhead and VRAM usage).

Agreed. I removed the 2.25x option from NCP. Btw I also changed the scale (text, apps etc) in Win display settings. 

7950X3D | RTX 4090 | 64GB DDR5

  • Author
5 hours ago, Noel said:

I'm confused!  I have had DSR Factors set to Legacy 4.0x even with my 3080Ti and the impact to the GPU wasn't there.

Me too, I would have expected 4.0x to have a significant impact on performance. Did you choose a higher resolution in MSFS as well as setting DSR in NCP?

3 hours ago, mmcmah said:

That's because you aren't driving the higher resolution. You enable it in NCP. Then you have to activate it in the sim.

Exactly. It doesn't add up - if I choose DLDSR 2.25x the 4090 is running at 99-100%. 4.0x legacy scaling using DSR on a 3080Ti doesn't make sense. Unless upscaling from a lower resolution than 4K. 

I do it like this: enable DLDSR in NCP, select either 1.78x or 2.24x as a new resolution in NCP then select the same resolution in MSFS. 

If I check in the Win display settings I see this: 

v4A5YY1.jpeg

MSFS dev mode OSD should also be reporting the higher resolution. 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

Do you guys see significant difference at the higher resolution?  I have to try again but I'm always struck by the low resolution of some of the native textures and you can't make that better.  I tried the 2.25x at 5160x2160 or whatever it was and wasn't sure if anything looked different.  But my LODs were down too.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

4 minutes ago, Noel said:

Do you guys see significant difference at the higher resolution?  I have to try again but I'm always struck by the low resolution of some of the native textures and you can't make that better.  I tried the 2.25x at 5160x2160 or whatever it was and wasn't sure if anything looked different.  But my LODs were down too.

Yes, I see pretty significant differences. Did you at least confirm that you're seeing the higher resolution and that your GPU is now being driven harder? You should also make sure that you have enough VRAM for the higher resolutuon, as havibg too little will cause the textures to look bad.

13 minutes ago, mmcmah said:

Yes, I see pretty significant differences. Did you at least confirm that you're seeing the higher resolution and that your GPU is now being driven harder? You should also make sure that you have enough VRAM for the higher resolutuon, as havibg too little will cause the textures to look bad.

Sure, I did have it verified as operating.  I have it operating now.  I think the differences must be somewhat subtle, at least for my display and my vision.  I feel like I already have perfect crispness, essentially.  But sure will test it out some more.  GPU is up from 37% to around 61% now and I have beaucoup VRAM still.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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