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2 hours ago, Vali said:

stutters seems start to occur on my side after the TLOD starts to decrease from the max set value

That statement appears to match my experience as reported late yesterday.  I am fine with taxi out, take off, climb, cruise, and descent until nearing final approach.  Then it turns into a stutterfest for late final, landing, and taxi in.  If I close MSFS and restart it at that same destination airport all is butter smooth again.  Here are my settings (sim not running).  I sense no difference between FPS sensitivity and FPS tolerance.  I am not using the shift-Z mod.  RTX 3080 w/MSFS FG mods.

image.png.3a40edd6fb38472aca1a1a0cc06fe9b3.png


Frank Patton
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Posted (edited)
9 hours ago, Reset XPDR said:

You are a glutton for punishment with these scenarios you put your system through! 😄I still believe your TLOD is way too high, even with your high end system, and VFR mode struggles with adjusting your TLOD down as you get close to the ground simply because it has too much of a TLOD delta to deal with. When I had the app so it was unrestricted below 1000 ft, the large TLOD drops would cause stutters for you and now with the below 1000 ft restrictions in place, your TLOD is not low enough by the time you cross 100 ft, which also causes stutters. At least with IFR mode, it takes that huge TLOD range into account and will start marching TLOD down well before final approach but VFR mode doesn't do that and can't deal with it.

As such, my recommended solution for you is:

  1. If you want to use VFR mode, you need to have a much lower TLOD Max. 200 would be ideal (which is what I use now on a similar performing CPU to yours), 300 maybe and 400 max but no more.
  2. If you don't want lower TLOD Max, which I suspect you don't because you are a high TLOD junkie 😄, then resign yourself to not using VFR mode, ever!

Thanks for explaining the difficulty with a very high TLOD delta, I didn't think of that. Also, thanks for your recommendations. I’m closer to having a better understanding of the best usage scenario for VFR mode.

In fact I'm planning an approach into VQPR Paro (Bhutan), which ends in a visual circuit some 3000ft above the runway (which is just above 7000ft). As the altitude change is not that big on final approach, I'll at least test VFR mode to see if it works. There's not much in the area apart from a few monasteries and the airport. I promise not to complain about stutters if it doesn't work, you have my word 🙂

I'd also like to point out that I've had some virtually stutter-free flights in VFR mode, using insanely high settings - Lofoten Islands in the Vertigo, and an approach into the remote ENST in the Fenix. I was amazed how well AutoFPS handled this. In the Vertigo I dived towards the ground from above 10,000ft then did some hazardous low-flying at 300+ kts. Not sure if you've seen the videos. 

9 hours ago, Reset XPDR said:

It is possible that the GPU-Z interface is causing an overload of the GPU at times, external to what MSFS is asking from it, and that results in these stutters. If I can get a few other users to confirm it too eg. @Cpt_Piett, I may just disable the GPU-Z integration code as it doesn't do anything in the app other than display your GPU load anyway.

Been running with GPU-Z on and off for a while now. Can’t say that I notice any difference re: stutters. IMO although its nice to see the GPU load in the app, is not necessary.

Just looked through the 0.4.2.7 release notes. Very excited about: 

Quote
  • Changed VFR mode to start up with TLOD Min like IFR mode does, rather than with the default MSFS TLOD setting like previously.
  • Removed VFR mode TLOD sliding scale reduction as it can cause TLOD to be too high on landing and cause worse stutters than if it marched down much quicker on that same approach.

Just did an approach with a touch and go in the Fenix into LGAV Athens in IFR mode (0.4.2.7). Worked like a charm, no discernible stutters despite my high settings:

Quote

Expert: True Mode: FG ATgtFPS: False FltType: IFR TgtFPS: 63 TLODAMtd: 0 Tol: 5 
TMin: 50 TMax: 975 TMinEx: true CloudQ: True CRecovT: 100 Pause: True TLODBAlt: 1000 
MaxDesRate 2000 CustomOLOD: True OLODB: 1000 OLODT: 20 OLODBAlt: 2000 OLODTAlt: 10000 

FPS: 65 TLOD: 975 OLOD: 366 AGL: 7177 FPM: -1420 Clouds: Medium 
FPS: 65 TLOD: 954 OLOD: 389 AGL: 6966 FPM: -1379 Clouds: Medium 
FPS: 65 TLOD: 928 OLOD: 415 AGL: 6754 FPM: -1428 Clouds: Medium 
FPS: 66 TLOD: 934 OLOD: 441 AGL: 6538 FPM: -1447 Clouds: Medium 
FPS: 65 TLOD: 900 OLOD: 469 AGL: 6313 FPM: -1504 Clouds: Medium 
FPS: 65 TLOD: 866 OLOD: 497 AGL: 6086 FPM: -1523 Clouds: Medium 
FPS: 65 TLOD: 832 OLOD: 524 AGL: 5863 FPM: -1470 Clouds: Medium 
FPS: 65 TLOD: 799 OLOD: 551 AGL: 5642 FPM: -1455 Clouds: Medium 
FPS: 65 TLOD: 767 OLOD: 578 AGL: 5424 FPM: -1446 Clouds: Medium 
FPS: 65 TLOD: 752 OLOD: 590 AGL: 5343 FPM: -219 Clouds: Medium 
FPS: 65 TLOD: 746 OLOD: 595 AGL: 5301 FPM: -322 Clouds: Medium 
FPS: 65 TLOD: 738 OLOD: 601 AGL: 5246 FPM: -386 Clouds: Medium 
FPS: 68 TLOD: 735 OLOD: 604 AGL: 5030 FPM: -426 Clouds: Medium 
FPS: 65 TLOD: 696 OLOD: 636 AGL: 4971 FPM: -389 Clouds: Medium 
FPS: 65 TLOD: 687 OLOD: 643 AGL: 4910 FPM: -413 Clouds: Medium 
FPS: 65 TLOD: 678 OLOD: 651 AGL: 4848 FPM: -407 Clouds: Medium 
FPS: 65 TLOD: 668 OLOD: 659 AGL: 4778 FPM: -634 Clouds: Medium 
FPS: 65 TLOD: 637 OLOD: 684 AGL: 4573 FPM: -1365 Clouds: Medium 
FPS: 65 TLOD: 608 OLOD: 708 AGL: 4376 FPM: -1287 Clouds: Medium 
FPS: 65 TLOD: 580 OLOD: 730 AGL: 4193 FPM: -1226 Clouds: Medium 
FPS: 65 TLOD: 552 OLOD: 754 AGL: 4002 FPM: -1261 Clouds: Medium 
FPS: 65 TLOD: 524 OLOD: 776 AGL: 3817 FPM: -1229 Clouds: Medium 
FPS: 65 TLOD: 496 OLOD: 799 AGL: 3634 FPM: -1235 Clouds: Medium 
FPS: 65 TLOD: 468 OLOD: 822 AGL: 3447 FPM: -1246 Clouds: Medium 
FPS: 65 TLOD: 442 OLOD: 843 AGL: 3276 FPM: -945 Clouds: Medium 
FPS: 65 TLOD: 431 OLOD: 852 AGL: 3204 FPM: -375 Clouds: Medium 
FPS: 65 TLOD: 426 OLOD: 856 AGL: 3172 FPM: -8 Clouds: Medium 
FPS: 65 TLOD: 407 OLOD: 871 AGL: 3044 FPM: -1316 Clouds: Medium 
FPS: 67 TLOD: 393 OLOD: 884 AGL: 1936 FPM: -949 Clouds: Medium 
FPS: 65 TLOD: 203 OLOD: 1000 AGL: 1686 FPM: -1116 Clouds: Medium 
FPS: 65 TLOD: 163 OLOD: 1000 AGL: 1421 FPM: -1058 Clouds: Medium 
FPS: 65 TLOD: 102 OLOD: 1000 AGL: 1012 FPM: -1080 Clouds: Medium 
FPS: 65 TLOD: 116 OLOD: 1000 AGL: 1109 FPM: -983 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 856 FPM: -970 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 985 FPM: -795 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 886 FPM: -831 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 782 FPM: -767 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 689 FPM: -772 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 584 FPM: -801 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 381 FPM: -927 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 239 FPM: -924 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 104 FPM: -804 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 13 FPM: -618 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 11 FPM: -87 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 229 FPM: 2578 Clouds: Medium 
FPS: 65 TLOD: 100 OLOD: 1000 AGL: 681 FPM: 3224 Clouds: Medium 
FPS: 65 TLOD: 106 OLOD: 1000 AGL: 1166 FPM: 3528 Clouds: Medium 
FPS: 66 TLOD: 124 OLOD: 1000 AGL: 1884 FPM: 4908 Clouds: Medium 
FPS: 65 TLOD: 151 OLOD: 909 AGL: 2749 FPM: 5019 Clouds: Medium 
FPS: 65 TLOD: 169 OLOD: 838 AGL: 3347 FPM: 3254 Clouds: Medium 
FPS: 65 TLOD: 187 OLOD: 774 AGL: 3829 FPM: 2712 Clouds: Medium 
FPS: 65 TLOD: 205 OLOD: 727 AGL: 4261 FPM: 2948 Clouds: Medium 

 

Edited by Cpt_Piett
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1 hour ago, Cpt_Piett said:

Just did an approach with a touch and go in the Fenix into LGAV Athens in IFR mode (0.4.2.7). Worked like a charm, no discernible stutters despite my high settings:

 

Where can I find AutoFPS related log and or cfg file?


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Posted (edited)
2 hours ago, fppilot said:

I am fine with taxi out, take off, climb, cruise, and descent until nearing final approach.  Then it turns into a stutterfest for late final, landing, and taxi in.

 That’s very strange as TLOD only changes from your max (200) to your min 50. Not sure what’s going on, perhaps Reset has an idea.

4 minutes ago, fppilot said:
Where can I find AutoFPS related log and or cfg file?

I just right-click on the icon, open file location. Then navigate to the log folder.

Logs in %appdata%\MSFS2020_AutoFPS\log

Config: %appdata%\MSFS2020_AutoFPS\MSFS2020_AutoFPS.config

Edited by Cpt_Piett

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Posted (edited)
3 hours ago, fppilot said:

That statement appears to match my experience as reported late yesterday.  I am fine with taxi out, take off, climb, cruise, and descent until nearing final approach.  Then it turns into a stutterfest for late final, landing, and taxi in.  If I close MSFS and restart it at that same destination airport all is butter smooth again.  Here are my settings (sim not running).  I sense no difference between FPS sensitivity and FPS tolerance.  I am not using the shift-Z mod.  RTX 3080 w/MSFS FG mods.

image.png.3a40edd6fb38472aca1a1a0cc06fe9b3.png

I did a flight (MUC-VIE) with the Fenix A320, I used fixed TLOD 50, OLOD 50 (perhaps I should have used a higher OLOD), no stutters, AutoFPS was OFF. I used TLOD 50 as this is the min value used in the AutoFPS config (for example below 1500 feet). I will do the return flight with TLOD 50 and OLOD 150 or 200.

Edited by Vali

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54 minutes ago, Vali said:

I did a flight (MUC-VIE) with the Fenix A320, I used fixed TLOD 50, OLOD 50 (perhaps I should have used a higher OLOD), no stutters, AutoFPS was OFF. I used TLOD 50 as this is the min value used in the AutoFPS config (for example below 1500 feet). I will do the return flight with TLOD 50 and OLOD 150 or 200.

In my testing I’ve found that OLOD has a surprisingly low impact on performance. If my observations are correct, OLOD only relates to airport objects. So I set it high close to ground and 20 at 10,000ft.


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Posted (edited)
12 minutes ago, Cpt_Piett said:

In my testing I’ve found that OLOD has a surprisingly low impact on performance. If my observations are correct, OLOD only relates to airport objects. So I set it high close to ground and 20 at 10,000ft.

Exactly, now I did the flight with OLOD 200 fixed (TLOD 50 fixed), very low impact on the performance or not noticeable from OLOD, no stutter. So perhaps the adjustment of TLOD from high to low close to the ground create some stutters, still to be checked.

Edited by Vali
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Valentin Rusu

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14 minutes ago, Vali said:

Exactly, now I did the flight with OLOD 200 fixed (TLOD 50 fixed), very low impact on the performance or not noticeable from OLOD, no stutter. So perhaps the adjustment of TLOD from high to low close to the ground create some stutters, still to be checked.

That’s quite possible, I remember others a while back having success with fixed OLODs. And I think you’re right about TLOD changes close to ground => induces stutters. Anyway, great to hear performance is better!

Just did 3 subsequent touch ‘n go’s in the Fenix at LGSK Skiathos, a scenic little Greek island. VFR mode. Approach starts at 4000ft AGL. I didn’t notice any stutters. None. Zero. Looking at the log, there’s no TLOD changes (and only very slight OLOD changes), so this makes sense. This is from the 2nd touch ‘n go:

Quote

Expert: True Mode: FG ATgtFPS: False FltType: VFR TgtFPS: 65 TLODAMtd: 1 Tol: 3 TMin: 50 TMax: 975 TMinEx: true CloudQ: True CRecovT: 100 Pause: True TLODBAlt: 1000 MaxDesRate 2000 CustomOLOD: True OLODB: 1000 OLODT: 20 OLODBAlt: 2000 OLODTAlt: 10000 

FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 756 AGL: 3979 FPM: -732 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 998 AGL: 2014 FPM: -293 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 1512 FPM: -84 Clouds: Medium 

FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 1027 FPM: -868 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 912 FPM: -678 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 808 FPM: -721 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 687 FPM: -819 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 588 FPM: -603 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 495 FPM: -541 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 400 FPM: -717 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 314 FPM: -502 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 208 FPM: -755 Clouds: Medium 

 FPS: 65                                     TLOD: 479 OLOD: 1000 AGL: 96 FPM: -681 Clouds: Medium 

 FPS: 65                                     TLOD: 479 OLOD: 1000 AGL: 11 FPM: -273 Clouds: Medium 

 FPS: 65                                     TLOD: 479 OLOD: 1000 AGL: 12 FPM: 53 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 196 FPM: 2609 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 660 FPM: 2915 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 1219 FPM: 4118 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 1000 AGL: 1855 FPM: 4135 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 957 AGL: 2337 FPM: 2698 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 917 AGL: 2686 FPM: 2127 Clouds: Medium 

 FPS: 65 FGAct: True Pri: FPS TLOD: 479 OLOD: 876 AGL: 2996 FPM: 2367 Clouds: Medium 

 


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At touch&go's did not notice some much issues, more from coming from far and above 10000 feet towards the airport, to landing, I am not sure how much of the map is loaded (when doing an airport circuit or coming from far and high to it) and to which area TLOD is applied.


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Posted (edited)
1 hour ago, Cpt_Piett said:

In my testing I’ve found that OLOD has a surprisingly low impact on performance. If my observations are correct, OLOD only relates to airport objects. So I set it high close to ground and 20 at 10,000ft.

You know that you will lose seeing 3rd party custom made objects like skyscrapers in the far distance.

Therefor I use a fixed value of 150 for OLOD ( IFR ).

Edited by GSalden

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@Reset XPDR : what I have noticed, now I am using the 0.4.2.7-test (but is the same with the previous versions I think), during approach and landing a regular call seems to be done, at least I see a regular spike on the MainThread. What I did on the ground after landing, I exit the AutoFPS and the regular spikes (calls) on the MainThread have gone. Restarted the AutoFPS and the spikes/calls do not re-appear (just ones rarely from time to time but not anymore often and like at a fixed interval). Any idea why?


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6 hours ago, fppilot said:

That statement appears to match my experience as reported late yesterday.  I am fine with taxi out, take off, climb, cruise, and descent until nearing final approach.  Then it turns into a stutterfest for late final, landing, and taxi in. 

Pretty much sums up my experience also.

Final approach is not smooth at all. I am using IFR mode. (9900k /2080ti...which usually holds up stutterless)

Very neat app, maybe not just suitable for my old rig. 🙂


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1 hour ago, Vali said:

At touch&go's did not notice some much issues, more from coming from far and above 10000 feet towards the airport, to landing, I am not sure how much of the map is loaded (when doing an airport circuit or coming from far and high to it) and to which area TLOD is applied.

At 10,000ft and TLOD 975 up to 100km of terrain textures and mesh are loaded (I measured with google Earth in an area I’m familiar with)

ggg

1 hour ago, GSalden said:

You know that you will lose seeing 3rd party custom made objects like skyscrapers in the far distance.

Therefor I use a fixed value of 150 for OLOD ( IFR ).

I think I’ve got pretty high OLODs near ground (up to 1000), but don’t think I’ve been in an area with custom objects. Got some SamScene city sceneries though, I guess they’ll count as custom objects. And perhaps drzewickies ones.


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2 hours ago, Vali said:

@Reset XPDR : what I have noticed, now I am using the 0.4.2.7-test (but is the same with the previous versions I think), during approach and landing a regular call seems to be done, at least I see a regular spike on the MainThread. What I did on the ground after landing, I exit the AutoFPS and the regular spikes (calls) on the MainThread have gone. Restarted the AutoFPS and the spikes/calls do not re-appear (just ones rarely from time to time but not anymore often and like at a fixed interval). Any idea why?

That's interesting. How regular are these spike? 1 second, as that is the main loop time?


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Posted (edited)
1 hour ago, Reset XPDR said:

That's interesting. How regular are these spike? 1 second, as that is the main loop time?

Hard to tell. I switched temporary back to FG and there are pleny due to that 😄

One more thing, if during running I have Auto OLOD unchecked and set manually in MSFS settings OLOD to 150, the AutoFPS caps the OLOD to 100. Is intended like this? (0.4.2.7-test)

Edit: after sim restart, it takes the 150 as set.

Edited by Vali
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Valentin Rusu

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  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
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