April 27, 20242 yr Just encountered this on my last flight, don't think I've seen it before. As you can see in the video, the artifact does not seem to be related to frame generation. Does anybody know what the cause might be? Graphics settings: SU15 beta | 4K 3820x2160 | DX12 FG | DLSS+DLAA | DLSS 3.7 in preset F | Ultra with shadows 6K | FPS RTSS-locked at 63 in front edge sync Hardware: 12900KF @ 5.1GHz | RTX 4090 | 32GB DDR5 7950X3D | RTX 4090 | 64GB DDR5
April 27, 20242 yr Looks like ghosting. Have you tried with ambient occlusion turned off? IIRC, that causes some ghosting. If not, then I may be mistaken and forgot which lighting/shadow setting it was.
April 27, 20242 yr 11 hours ago, bvdboomen said: Looks like ghosting. Have you tried with ambient occlusion turned off? IIRC, that causes some ghosting. If not, then I may be mistaken and forgot which lighting/shadow setting it was. So I am not the OP but wanted to say thank you! I have had this on my AI, my gauges etc to varying degrees ever since going to DX12 with DLSS and Frame Generation on. I incorrectly assumed this was the DX12 artifacts everyone referred to with DX12. Sure enough it's been Ambient Occlusion this whole time. Now my DX12/DLSS looks crisp as can be with no artifacts. Thank you so much! Have a Wonderful Day -Paul Solk
April 27, 20242 yr 2 hours ago, psolk said: So I am not the OP but wanted to say thank you! I have had this on my AI, my gauges etc to varying degrees ever since going to DX12 with DLSS and Frame Generation on. I incorrectly assumed this was the DX12 artifacts everyone referred to with DX12. Sure enough it's been Ambient Occlusion this whole time. Now my DX12/DLSS looks crisp as can be with no artifacts. Thank you so much! Going to test that one too André
April 27, 20242 yr Looks like almost all vehicle traffic up close in the sim of late… maybe related to that?
April 27, 20242 yr Can someone tell me the paintjob or livery on the OP video. It seemed to me the problem is no longer showing up after he turned off FG. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
April 27, 20242 yr I tested, but zoomed that chase view in closer. Airplane spun around like in OP video (External View Look Up,Down,Right,Left assigned onto a 4way hat switch). Got same artifact with FG on but none with FG off. Is FG related. But am using DLSS Quality instead of DLSS DLAA. (With only a 4070 I don't have the horsepower to run DLAA). Render preset Ultra, Both LODs at 200. 5162 x 1440p screen resolution (double wide 1440p). 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
April 27, 20242 yr It is FG. Its because of the repetitive checker board patern. From one regular frame to the next the FG algorithm is confusing one black square for another. I've seen something similar with the windows down the fuselage of airliners. They all look the same and FG algorithm confuses one for another. You see a similar thing in videos of propellers and heli rotors when they appear to stand still or move slowly backwards because the frame frequency is close too or identical too the prop blade displacement. Edited April 27, 20242 yr by FBW737 Intel Core i9-10900K at 5.2GHz, Corsair H115i PRO, ASUS MAXIMUS XII HERO Z490, G.SKILL Ripjaws V Series 32GB (4 x 8GB) 15-16-16-36, ASUS TUF Gaming GeForce RTX 3090, SAMSUNG 970 EVO PLUS M.2 2280 1TB x 3, Corsair HX Series HX1000 Watt PSU, Pimax Crystal LIght.
April 27, 20242 yr Author 1 hour ago, Fielder said: Can someone tell me the paintjob or livery on the OP video. It seemed to me the problem is no longer showing up after he turned off FG. It was one of the default liveries that comes with the Tomahawk. Strange thing was that I did turn FG off, as I first suspected that was the culprit. But the issue persisted. Perhaps it’s not clear in the video. Like I said, never seen this before in MSFS. If it occurs again I’ll try with ambient occlusion off. 7950X3D | RTX 4090 | 64GB DDR5
April 28, 20242 yr I have seen this effect with distant AI aircraft occasionally. It's pretty rare though and I've never observed this on my user airplane. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
April 28, 20242 yr 3 hours ago, Cpt_Piett said: Strange thing was that I did turn FG off I see from your signature that you are using a HDTV for display LG 77" OLED 3840x2160. What is your refresh rate set too? If its 30hz? I beat that TV has Frame interpolation. It may be activating its own frame interpolation when you have Nvidia FG off and its receiviung a signal that's below 60hz. In which case my explanation is possibly right but its not Nvidia FG algorithm that's confused but the TV Frame interpolation algorithm that's confused. EDIT: of course my theory is complete horse 💩 because if it was correct the artifact wouldn't shown up in the video!🤪 Edited April 28, 20242 yr by FBW737 Intel Core i9-10900K at 5.2GHz, Corsair H115i PRO, ASUS MAXIMUS XII HERO Z490, G.SKILL Ripjaws V Series 32GB (4 x 8GB) 15-16-16-36, ASUS TUF Gaming GeForce RTX 3090, SAMSUNG 970 EVO PLUS M.2 2280 1TB x 3, Corsair HX Series HX1000 Watt PSU, Pimax Crystal LIght.
April 28, 20242 yr Author 13 minutes ago, FBW737 said: EDIT: of course my theory is complete horse 💩 because if it was correct the artifact wouldn't shown up in the video!🤪 Haha, that's ok. I read your post on my ipad and tried to wrap my head around it. Then moved to my PC to reply and you'd already edited your post 🙂 Thanks for trying to help though, appreciated! 2 hours ago, Mace said: I have seen this effect with distant AI aircraft occasionally. It's pretty rare though and I've never observed this on my user airplane. Now that you mention it, I think I have seen that too with AI aircraft. 7950X3D | RTX 4090 | 64GB DDR5
April 28, 20242 yr I would suggest a default setup in nVIDIA inspector (with no presets), it might work, I have seen unexplainable results from some presets in a way or another. Ali A. MSFS on PC: I9-13900KS | ASUS ROG STRIX Z790 MB | 64GB DDR5/6000MHz RAM | ASUS TUF RTX4090 OCE | 1TB M.2 Samsung 990 Pro (Windows) +2TB Samsung 990 Pro for MSFS + 2TB Samsung 860 EVO SSD for DATA | EK-Nucleus AIO CR360 Lux D-RGB CPU cooler. HP Reverb G2 VR (occasional use) | LG-45GX950A-B 5K 5120X2160 monitor | Tobii Eye tracker 5 | Logitech sound system 7.1 | VIRPIL Controls (Joystick + thrust levers + rudder pedals) | Windows 11 Pro.
April 28, 20242 yr Author 2 hours ago, penta_a said: I would suggest a default setup in nVIDIA inspector (with no presets), it might work, I have seen unexplainable results from some presets in a way or another. Thanks. If I encounter the issue again, I’ll do that. 7950X3D | RTX 4090 | 64GB DDR5
April 29, 20242 yr On 4/27/2024 at 11:44 PM, virtualstuff said: Going to test that one too No difference in the setting here local, but it's also rarely to encounter this issue anyway... André
Archived
This topic is now archived and is closed to further replies.