May 1, 20242 yr I'm personally not really impressed with MSFS night depiction. IRL you won't see runway lights or approach light until you get fairy close to runway and from the right direction. You won't see taxiway light until you almost touching wheels. Given a good night VFR condition the first thing you spot is rotating beacon give or take 3-5+ miles out. Next you see PAPI or VASI again only you flying from the right direction (~3-4 miles), and finally approach lights (depending on type and intensity) In fact to spot mid to small airport at night is very challenging! I had students missing airport as close as one miles out, or mistaking it with nearby shopping plaza light splash. Most of the roads at night are actually no lit, the only way you see them if the car driving with head lights on. More cars more chain of light along the road. Right now MSFS depict virtual street light everywhere which is a big immersion killer at least for me Also at night IRL your body is more susceptible for hypoxia . Due you lack of oxygen your light perceive most of the light as very dim. So you won't see exactly things how your gopro! Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
May 1, 20242 yr 7 hours ago, Christopher Low said: The stars were not that impressive in FSX and P3D. Certainly in the latter, they were visible with the Sun completely above the horizon. In addition, the range of "brightness" of the stars was very low, so identifying constellations was almost impossible. Another issue that I noticed was that all of the stars suddenly disappeared from view at the exact moment of sunrise, and only slowly started to reappear....one by one. Hardly what I would call realistic. Indeed one of the weak points in FSX and P3D for that matter, actually the whole night environment 🤢 André
May 1, 20242 yr 1 hour ago, virtualstuff said: Indeed one of the weak points in FSX and P3D for that matter, actually the whole night environment 🤢 Paid so much money on different night light add-on products. Only one, towards the end of my time with P3D, wasn't performance-harming and it still wasn't (IMO) as good as MSFS is out of the box, which says a lot... AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
May 1, 20242 yr 11 hours ago, DD_Arthur said: Agree very much. The decision to provide street lighting for every major road where none exists in real life was a bizarre one too. It used to be worse, every road in the sim used to have lights. One of the early sim updates changed it so the street lights depend on the population density. So there are less lights in sparsely populated areas then there were at launch. And the sepia night texture used to appear a lot closer to the aircraft than it does now, and it looked terrible. 18 hours ago, RaptyrOne said: It regressed since launch. No it hasn't, it has improved. Edited May 1, 20242 yr by Tuskin38
May 1, 20242 yr 45 minutes ago, Tuskin38 said: It used to be worse, every road in the sim used to have lights. One of the early sim updates changed it so the street lights depend on the population density. So there are less lights in sparsely populated areas then there were at launch. Forgive me but do you have a link to this update? If the street lights are linked to population density then something has obviously gone very wrong indeed. Every A road and motorway in the UK and Europe is lit at night. This is completely and utterly unrealistic and for me goes a long way to destroying the authenticity of the night environment.
May 1, 20242 yr 1 minute ago, DD_Arthur said: Forgive me but do you have a link to this update? it was like 3 years ago, I don't remember which one it was.
May 1, 20242 yr If you have Nvidia filters, try applying 'Details' at night. You can tweek the settings to your preference, but I found it certainly makes lights pop at night compared to default. Murray Dreyer
May 1, 20242 yr 1 hour ago, Tuskin38 said: it was like 3 years ago, I don't remember which one it was. Yeah, fair enough. It must have been SU3 or SU4…. I live in rural Southwest England. It’s still very dark at night….but not in MSFS.🙃
May 2, 20242 yr It's the same in New Zealand, with some of the bigger roads getting full night lighting when they don't IRL. Tbh, that's got to be pretty hard to fix globally and make accurate, so I can let these things slide tbh.
May 2, 20242 yr 30 minutes ago, s0cks said: It's the same in New Zealand, with some of the bigger roads getting full night lighting when they don't IRL. Tbh, that's got to be pretty hard to fix globally and make accurate, so I can let these things slide tbh. Possibly but since they did switch them on in one go it would seem possible they could switch them off too...
May 2, 20242 yr Author Hello All, I want to say I appreciate the feedback and comments. I was only focusing on the night sky. I think the city night light has come a long way since FSX and P3D. It’s not perfect but I appreciate the improvements. However, the night sky, stars, moon, and aircraft lights have not improved. The 2d map for stars are too big blurry and downright distracting. I play at 4K on a 42inch OLED and it just takes away the beauty of night flying. With that being said I still am amazed of where we were, and how far MS has evolved with MSFS. This is a minor grip overall. I am just surprised it’s not high on Asobo/MS list to improve. Lights and stars are what make night flying fun. Wish you all a wonderful week and Happy Flying. Cheers 5Take Care, Will Clark My computer: Intel 14900K, Motherboard ROR Maximus Z790 Formula, PSU Dark Power 1600, Ram DDR5 (7200) Vengeance 32GB CL38, ASUS 4090, Keyboard Logitech ASUS, Mouse ROCCAT LEADR Wireless, Corsair M.2 SSD 4TB x2, Headset Astro A50 Wireless, Microphone Elgato Wave 3, Stream Deck Elgato XL, GoXLR, Loopdeck Live, Chair Steelcase Gesture with Headrest, Case: Lian Li O11 Dynamic XL ROG White, Custom Built water cooling, Ek Lian li xl distro plate, Fittings EK & Bitspower, Monitor LG C1 48 OLED, Desk Speakers Audio Engine A5+ White.
May 2, 20242 yr 13 hours ago, Danthepilot77 said: Does anyone else's night lights look blurry from a distance? They never look sharp to me unless I zoom in or up close. That is a feature of the game, not a bug.
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