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s0cks

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Everything posted by s0cks

  1. Top left, should show something like "30 / 60" with the first number being your real framerate, and second number the interpolated framerate.
  2. How are you monitoring framerate? Only way to see actual is to enable "DrawFPS" option in Lossless Scaling.
  3. I don't believe Lossless Scaling has any colour filters at all. But perhaps it stops reshade working if you use that?
  4. After clicking Scale you just have to focus back on MSFS within 5 seconds. Otherwise you can use the keyboard shortcut that you set in Lossless Scaling (default is Ctrl + Alt + S). As for filters. Just make sure to turn off scaling, and only turn on frame generation (yes, the on button is labelled "Scale" but we actually don't want to do any scaling).
  5. Well, I found an issue. For some reason my FPS plummets when I have both AI traffic + Lossless Scaling turned on. Not sure why. Even if I then turn off traffic my FPS continues to be awful with Lossless Scaling until I restart the flight. Very odd. With Lossless Scaling turned off, having traffic doesn't seem to have any major impact and my PC maintains 30fps. Doesn't matter if I use MSFS AI traffic or FSLTL - same issue. Very strange. I have to have no traffic if I want to use LS. EDIT: Hmmm, after further testing I'm kinda stumped. Seems to depend on airport. But I don't get how it's fine at somewhere like KSFO with traffic, but terrible at my local NZAA. Oh the joys of flight sim.
  6. Yes, you have to keep base rate at 30fps, or close to it (down to 25fps seems to be ok to my eye). Personally I find the difference between 30fps and 60fps quite noticeable, especially with headtracking, so to be able to play at 60fps is really wonderful and imo gives a better sense of flight. Best few $$ I spent.
  7. Mind blown. Never thought I'd see 60fps on a RTX2060, but here we are. Thanks Lossless Scaling.
  8. It's honestly a little gutting, cus I actually love (IRL) most of the planes they release. I have a thing for classics. But AH charge top tier prices for half baked products. When you're competing in price with people like Flying Iron you have to do better. The other downside is it makes the aircraft they release less likely to be developed by someone else. I would love an A2A or Flying Iron P51D.
  9. So which has the best view? Because that's honestly why I've mostly avoided twins for all these years - I like them but then I can't see much of the wonderful scenery (unless going external cam ofc, but who does that??).
  10. Yes, that's the thing. I like to fly VFR a lot and value good views. I actually lie, I have a couple of twin props. The BN2 and the Beech 18 (which is very good with Denarq mod). I guess I'm just missing a more modern, twin cruiser.
  11. Yes, the Duke sounds amazing even in the vids. Does the 414 have any wear and tear? Or failures?
  12. Haha. Yes, well, it's easy to spend money on MSFS that's for sure. Difficult choice. I will probably end up doing what I always do... procrastinating and then end up just flying one of the excellent single piston planes I have lol.
  13. So if someone is looking for their first 3rd party twin piston, would you guys say Duke or 310R? Pros and cons of both?
  14. I can't get over that A-pillar. Maybe it's ok IRL, but in the sim it restricts the view too much. I've always disliked the DA-62 for the same reason.
  15. In Opentrack you can also adjust the axis offsets. So for example if you are too close you can adjust the Z axis offset. However it sounds like you just don't like looking down. Which is fair enough. Tbh neither do I. But I probably wouldn't use this on an airliner anyway. It's better suited for VFR flights in planes where you don't often need to look down.
  16. You definitely need to mess with the curves in Opentrack to get it feeling as good as possible.
  17. Higher fps will be better. Whether you deem it smooth enough at 30fps is for your judgement only. Give it a go.
  18. You don't need one, no.
  19. I'm sure it will work. You could try the free one I linked a couple of posts prior to my response to you. Install that. Run it. And in Opentrack set input to UDP over network. I'm certain the output should be freetrack enhanced. MSFS should then recognise it as a TrackIR device.
  20. The latest version of Opentrack has an input source called Eyeware Beam. That is the one you should use. Under Options in Opentrack you will also need to bind a key for "Center". You press this once the software has a lock on your face and that will recenter the camera in MSFS.
  21. I tried the demo. It's pretty good (I have a 60fps webcam). But I still think StableView is better, and free. My only bug bear with StableView is that if it loses your head you often have to stop and start it again (takes half a second but kinda annoying) - it also seems like the developer has abandoned it. But so far I've not found anything as smooth. Beam Eye comes close though.
  22. I have the Logitech version of the X52 and it's full of noisy pots (and the same throttle creep). For reverse thrust I use a hold to toggle button. I hold down the button labeled D (in Windows it's button 7) and this toggles the throttle to control reverse thrust. Pull back to idle and take my finger off the toggle button to go back to forward thrust.
  23. Have you checked the Windows Event Log to see if there is any corresponding error log when the app crashes (probably under the Application log)?
  24. Maybe. Cities in general just seem too dark to me, especially the skyscrapers. True, but Orbx doesn't have everything the marketplace does. Each to their own.

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