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Top Mach Studios B-2?

Featured Replies

Anyone purchased the B-2 (from the marketplace)?

It looks really good honestly and I'm really curious about.  It seems to use the G5000 in the background somehow but the avionics look fairly authentic.  And the modeling and textures look superb.

 

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

20 hours ago, ryanbatc said:

Anyone purchased the B-2 (from the marketplace)?

It looks really good honestly and I'm really curious about.  It seems to use the G5000 in the background somehow but the avionics look fairly authentic.  And the modeling and textures look superb.

 

Flying it right now.  It’s got a full GPS with Simbrief integration.  Is that the G5000 in the EFB because that’s what I’m using right now.  Here is a recently released video that helps you find your way with this machine.

-B

 

Roadmap

@everyone

Here is a current look at our post-release development Roadmap for the B-2 Spirit model. We will update this roadmap as development progresses.

The only timeline question we can answer is the target timing for version 1.1 as this is the Xbox release model. At present we are planning release for Xbox by the end of September '24:

1.1.0:
- Xbox optimizations and release
- Exterior and interior mesh and texture fixes and improvements
- Add accurate emissive/backlit text on many cockpit buttons
- CAS alert adjustments
- Pilot model adjustments and enhancements
- Contributor Tributes
- Checklist standardization update
- Add additional cockpit controls
- HSD display upgrades
- More advanced engine start/stop logic
- EFB adjustments
- More accurate AC and DC power modeling
- Exterior equipment logic changes
- DEP / Flight computer bugfixes

1.2.0:
- Exterior and interior mesh and texture fixes and improvements
- Enhancements to VR compatibility
- APU start sequence adjustments
- Exterior lighting adjustments
- Cockpit lighting upgrades
- DEP Upgrades
- Wingflex animation
- Pilot uniform detailing
- Radar system integration
- G3000 Integration upgrades and fixes
- Avionics gauges logic improvements

1.3.0:
- CID IFR page improvements
- Ground equipment improvements
- Advanced weapon model animations
- Weapons display and loadout information
- Add Tactical Situation Display (TSD)
- Upgrades to DATA page
- Screen font revision

1.4.0:
- Advanced pilot animations
- Windshield fogging / icing effects
- Airframe icing effects
- Engine fire extinguisher simulation
- DEP Upgrades
- PFD NAV page improvements
- Exterior lighting adjustments
- EFB improvements

once it goes on sale at justflight or other non-ms market i'll get this.  encrypted ms market planes don't allow any mods so need to wait.

R9-9950X3D 32G  | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS

 

 

 

On 9/5/2024 at 9:41 AM, ryanbatc said:

Anyone purchased the B-2 (from the marketplace)?

It looks really good honestly and I'm really curious about.  It seems to use the G5000 in the background somehow but the avionics look fairly authentic.  And the modeling and textures look superb.

 

I wasn't going to grab this, however the aircraft has always intrigued me.

I'm glad I got it.  The texture work is really nice, external, cockpit and soundset all really immersive.

Feels like a heavy, long range bomber.  Subsonic, long range bomber well represented in the sim.  It's a must buy in my opinion.

Jase

Jaseman. Lovin it up here........

Catch us over at MassieSim32 -> https://discord.gg/B4buuHGhcr

Just updated

-B

@everyone
v1.0.5

A new update for the B-2 has just been submitted to Microsoft.  It resolves a number of issues users have been reporting, including performance issues and various gauge crashes.  This is a big step toward an Xbox release, but we still have some additions and changes we need to make before then.  Please see below for the new changes:

-Added Persistent Option to set refresh rate of gauges
-Fixed WASM crash caused by entering a G3000 Approach
-Disabled Water Rudder Control of FBW (Airshow compatibility)
-Pilots always visible in external view
-Autostart turns on APUs: Battery power still required for button to function
-HSI Course Indicator Now Left-Padded With Zeros
-Enabled DC Battery Switch
-Util Bat Switch Triggers BATT OFF CAS Alert
-Elevator Trim Zeroes On Landing - to allow for nose to drop at proper speed
-Gauges and Avionics Power Switched to AC Bus – No longer comes on without External Power or APUs running
-Bleed Air and Engine Autostart Changes
-Fixed significant bug in wasm gauges (buffer overflow)
-Able to Change/Set/Clear Origin/Destination from CDU
-Fixed bug causing Nav Hold disconnects and wrong autopilot altitude behavior
-Fixed Equip Pack Tooltips
-Up to a 25% FPS Improvement: MFD Pages update less frequently to save on fps
-Fixed Bug Causing HSI Screen Jumping
-Fixed missing engine definitions in .flt files
-Added VOR Info to HSD
-Added TACAN Info to HSD

I bought it.

Love it even though I haven't done more than a few joy rides due to work/life stuff.

There's enough systems depth there to make it a good experience and the value for money is there.

P.s.: TMS have released a free payware-grade version of Whiteman AFB (home base of the B-2s). Available on their site 

1 hour ago, UrgentSiesta said:

P.s.: TMS have released a free payware-grade version of Whiteman AFB (home base of the B-2s). Available on their site 

Yes, and what was released today is just an upgrade.  I already have it installed and it is a very cool piece of work.  It has automatic Hanger Doors that open when you start up the B2 inside the hanger which is a place able parking spot.

-B

Edited by btacon

Version 1.05, which had autopilot and G3000 issues addressed and fixed, is a complete joy to fly. Much system depth, in many cases as much as is publicly available, it is Top Secret after all.  But in the end Top Mach pulls it off with convincing authenticity.  And the NAV/AP/AT?  Every bit as good as the commercial Tubeliners out there.  Simbrief import and a robust set of tools as well as FBW round out the offerings of this latest patch. 

So fly it if you have it, buy it if you want it.  Either way it does not disappoint.  For me?  I’m flying it as I type this. KEDWKSZL.  Shhhh…Top Secret. 😎

-B

Edited by btacon

  • 1 month later...

Ver 1.1.0 arrives today for PC and Xbox

Change log below,

-B

@everyone
V1.1.0

**Visual Model updates**
    Cockpit:
- Created LODs (5) for cockpit model
- Created low resolution textures for high LOD number cockpit models
- Addressed multiple minor cockpit mesh items from beta tester feedback
- Updated / revised / fixed various minor cockpit texture items from beta tester feedback
- Cockpit - emissive text labels added to most push buttons
- Reduced microwave light intensity (too bright)
- Revised interior pressure door (aligned with floor)
- RBF tags now display by default when aircraft spawned cold and dark
- Speed brake switches in cockpit now animate when speed brake activated
- Corrected mesh and texture for stiff stick (weapons control stick)
- Revised inboard footwell mesh positions (aligned polys and closed gaps)
- Panel gaps closed for Fuel Management Console, Landing Gear Subpanel, Right Side Upper Console, and other minor mesh gaps
- Labels next to tablet switches plus emissive
- Adjusted whiteness of exterior markings - more gray
- Resolved pilot “black eyes” problem at night with interior lighting
- Added animated “dummy” Entry Light button to overhead panel
       Exterior: 
- Created LODs (7) for exterior model
- Created low resolution textures for high LOD number exterior models
- Added contributor livery changes (nose gear shield door)
- Addressed multiple minor exterior mesh items from beta tester feedback
- Updated / revised / fixed various minor exterior texture items from beta tester feedback
- Revised dual pane windshield polys to prevent z-fighting problem and adjusted position to add appearance of “thickness” to glass. 
- Added poly and material for rear fuselage window
- Added more texture details to main landing gear bays
- Added additional details, weathering, and stains to rear underside textures
- Darkened Inlets and interior exhaust areas.
- Cleaned up wing leading edge polys and smoothing
- Adjusted outboard wing cross section geometry
- Added tile texture to aft exhaust deck
- Revised front windshield blower mesh and forward of windshield
- Multiplayer animations adjusted (don’t display self animations on other aircraft: boarding ladder, EAIDs, AAR port, etc…)

    **Aircrew Visibility Rework:**
- Cold and Dark + Aircrew Visible Selection = Can see aircrew outside aircraft
- Cold and Dark + Aircrew Visible Unselected = Cannot see aircrew outside aircraft
- Not Cold and Dark = Can see aircrew outside aircraft
- In Lobby Hangar = Cannot see aircrew

         **Avionics and Systems:**
- Fixed a bug in G3000 integration causing autopilot issues
- Adjusted native autopilot pitch trim during landing < 120 knots (was 90 knots)
- Changed refuel altitude simvar from “PLANE ALTITUDE” to “INDICATED ALTITUDE”

          **User Manual updated to 1.1.0:**
- Revised to reflect emissive label changes in cockpit
- User Manual added to install package (UserManual folder)

I'm very tempted to get this B 2. I like it when developers look after their releases.

Surely not everybody was kung fu fighting.

https://rationalwiki.org

41 minutes ago, Paul K said:

I'm very tempted to get this B 2. I like it when developers look after their releases.

It’s a very fine plane. Built as a bomber but flies like a jetliner in my opinion.

-B

Just posted on Top Mach Discord

-B

@everyone

B-2 Spirit Weapon Mod for PC Customers here. 

For V1.1.0 of the B-2 Spirit available in the MSFS Marketplace.

Please remove the prior version of this mod before installation and ensure you have version 1.1.0 of the B-2 installed in your MSFS content manager. 

Further instructions in the zip file.

Happy Flying!!!

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