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Flight Dynamics, Weather and it's effects, a week after

Featured Replies

39 minutes ago, Noel said:

You have to love variety of subjective comments about this and everything else to do w/ desktop flight simming.

This exactly. I'm having a blast with MSFS 2024; to me the flight modelling definitely feels improved. Others feel completely different. I still don't completely understand why.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

Well at least your opinion is evolving. Asobo managed to tame the FM a bit now? That's a bit updated from you saying there was absolutely no difference not too long ago lol. I'm glad I've had the opportunity to play both sims so while I may not know what it is supposed to feel like, I can definitely tell if there's a difference and for that reason, I have to largely throw your opinion in the waste bin. There is definitely a big difference and this is the consensus of the flight sim community. Outlier opinions from wannabe experts like yours aren't going to change that. The opinion of an expert who has only eyeballed youtube videos aren't going to do much to change the prevailing opinion either.

Edited by Krakin

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

1 minute ago, evaamo said:

didn't know it was currently disabled, are you sure about that?... if so, that might improve things whenever they enable that. 

Yes, its something theyre working on. They've talked about how currently thermal or any atmospheric movement doesnt interreact with each other. A recent example given by Seb was how 3 nearby farmfields producing updrafts should interact and combine to create one big thermal. And to do this they have to make a full on atmospheric simulation that follows the plane in a 50km radius. Pretty sure theyve also mentioned that its needed to create downdrafts, windshear, etc. But its a feature in development and they hardly talk about it.

1 hour ago, Noel said:

Come now, they're all games, in the genre of simulation

Come now, to each their own, we can agree to disagree. I don't see a problem with people searching for a "sim" that will produce a flight experience to "as real as it gets"  do you?

Jcomm has valid points and I happened to agree with him.

Let us turn the page and move on!

Edited by CarlosF

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

3 minutes ago, FedDriver said:

Yes, its something theyre working on. They've talked about how currently thermal or any atmospheric movement doesnt interreact with each other. A recent example given by Seb was how 3 nearby farmfields producing updrafts should interact and combine to create one big thermal. And to do this they have to make a full on atmospheric simulation that follows the plane in a 50km radius. Pretty sure theyve also mentioned that its needed to create downdrafts, windshear, etc. But its a feature in development and they hardly talk about it.

Thanks! I didn't know that. This is something I'd love to have, as it will make a big difference. It's unfortunate they don't prioritize things like this. I'd rather have a working and improved atmospheric model than 100+ default aircraft at launch date. 

Enrique Vaamonde

14 minutes ago, Rimshot said:

This exactly. I'm having a blast with MSFS 2024; to me the flight modelling definitely feels improved. Others feel completely different. I still don't completely understand why.

Matter of opinion, you could put two real life pilots into the same home PC simulator and they'd have two completely different points of view. I've seen it with real racing car drivers talking about the same Sim for decades, ultimately racing Sim Devs generally listen to the Engineers and their hard data more so than the drivers thoughts, perhaps the same can be said here - solid data will always overrule opinion.

When it comes to the average Joe's like us there's another million reasons, from simply the controls we use and the settings therein. Two people with the exact same setup, exact same PC, exact same controls might say two completely different things about the physics, it's just the way it is.

Edited by MarcG

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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