April 3, 20251 yr 14 minutes ago, desbean said: I always thought that 2024 looked somewhat cartoonish (polaroid) compared to 2020. That is more some areas having poor textures, rather than any lighting or colour issue - 2020 suffers the same thing. However 2020 has an incorrect lighting model, which adds to the poor textures in some areas. 2020 is well known for having a greenish tint. I have no filters, no system colour adjustments at all - tell me where the polaroid look is. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 3, 20251 yr 35 minutes ago, desbean said: Simple, understand now? This Video I recorded replicates real life perfectly - the closer to the sun the eyes look, the more washed out the colours are. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 3, 20251 yr Some here are talking about oversaturation in 2024 and I just don't see it... this was the full re-recorded video the OP posted without Nvidia filters: https://drive.google.com/file/d/1G8OrQrxOpQwjzqpNkbfMk0o44nCXY4A_/view?usp=sharing I see more natural/realistic colors on the left (2024) and no oversaturation, and I see 2020 on the right with a yellow/green tint (this is on my 100% SRGB monitor). Edited April 3, 20251 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
April 3, 20251 yr 1 hour ago, desbean said: I know you will go to any extreme to defend 2024 but you totally miss the point. Your pupils OBVIOUSLY don’t adjust to the brightness put out by 2024 on a monitor, but they DO adjust when you are out in the real world in bright conditions. In conclusion the washed out brightness in 2024 is not what you see out in the real world. Simple, understand now? You're talking to brick walls mate, give up! The rest of us know exactly what you mean, there's threads on the official forum trying to explain to Asobo what "eye adaptation" means, one day they'll understand hopefully. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
April 3, 20251 yr 38 minutes ago, MarcG said: You're talking to brick walls mate, give up! Your eyes have never squinted, because your pupils can't reduce enough for the light levels at dawn and dusk? What are you two suggesting - MS/Asobo should allow full colours right into a blinding sun? CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 3, 20251 yr Commercial Member I am not sure what the issue in these backlit condition is. @MarcG @desbean do you think, real world is also bugged? Boeing 787-9 Dreamliner - Air Canada | Aviation Photo #7535849 | Airliners.net Or, can you explain in what way 2024 is wrong and this real world image is right? Are you even able to point out a difference between real world and 2024? There for sure is a difference between real world and 2020.
April 3, 20251 yr I'm one those who think both versions of MSFS are oversaturated. Like all of us, I've been up in small and big planes and the haze and atmosphere really wash out the colors. It's nice to look at the pretty colors in MSFS and 2020 looks different from 2024, but the real world is much less colorful except on the few perfect low humidity days when everything works out, and even then the trees blend in more and the meadows are less colorful.
April 3, 20251 yr 51 minutes ago, mikegrr said: I'm one those who think both versions of MSFS are oversaturated. Like all of us, I've been up in small and big planes and the haze and atmosphere really wash out the colors. It's nice to look at the pretty colors in MSFS and 2020 looks different from 2024, but the real world is much less colorful except on the few perfect low humidity days when everything works out, and even then the trees blend in more and the meadows are less colorful. 2024 does reduce colour saturation in bright conditions, especially in hazy/misty conditions. I think you have hit the real issue which is not enough haze/humidity/dust in the sims! CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 4, 20251 yr Like I witte before : MSFS 2024 is too saturated compared to MSFS 2020. The first time I started it I though that I had bought the MSFS 2024 Polaroid Edition. However, with NV filters + custom NV CP settings you can correct it a lot. Here I also have tuned the displays settings. So you can create the look that you like … I only use the VC view. Edited April 4, 20251 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
April 4, 20251 yr 10 hours ago, fsiscool said: I am not sure what the issue in these backlit condition is. @MarcG do you think, real world is also bugged? I'm referring directly to the incorrect use of eye adaptation in MSFS24, see here; https://forums.flightsimulator.com/t/latest-su2-beta-exposure-slider-does-not-address-the-issue-with-the-overdone-auto-exposure/713999 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
April 4, 20251 yr Slightly different NC CP Color settings and it looks much better already ( no Filters yet ) 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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